Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Audio & VideoSep 3, 2025 Audio status update Q3 2025
Hi everyone, I’m Martin Dejean, Senior Software Engineer with the audio team here at Unity. We’d like to give you all a rundown on what we’ve been working on since the release of Audio Random Container and also share a sneak peek at what’s coming next. Quality Focus As part of the general missio…
Render PipelinesJul 17, 2025 Render Graph Updates in Unity 6.3
The upcoming Unity 6.3 brings a set of focused updates to the Render Graph system, continuing the direction we’ve shared previously - with a strong emphasis on defragmentation, performance, and long-term unification across pipelines. It builds on improvements made in 6.2, where we refined the Rende…
Shaders & MaterialsAug 27, 2025 Feedback request: Custom Shaders and Post-Processing Filters
Hey everyone, The UI team has exciting news for UI Toolkit users! We’ve made significant progress on two highly anticipated features: Custom Shaders via Shader Graph and Post-Processing Filters via USS. These are now available as of version 6000.3.0a5. As we’re in the alpha stage, we’re eager to ge…
Technical ArticlesOct 10, 2025 Graphics memory optimizations for DX12, Vulkan and Metal
Greetings from the Unity graphics team, Unlike older APIs (DirectX11, OpenGL), modern graphics APIs (DirectX12, Vulkan, Metal) provide low level control over memory allocations and transfers. This introduced new challenges and opportunities for reducing the memory overhead. We observed that high m…
Unity EngineOct 9, 2025 Changes to Assetdatabase APIs when called during import
Changes to Assetdatabase APIs We’re making changes to improve the reliability and determinism of Unity’s asset import system. Starting with Unity 6000.3.0b2, you’ll see warning messages when certain AssetDatabase APIs are called during importing. These warnings will become exceptions in Unity 6.4. …
Unity EngineNov 17, 2025 Feature Highlight: Improved Overlay Panel Workflows
Did you know you can customize your workspace with advanced overlay docking? Overlays can be docked in three categories of dock zones : toolbars, corner anchors, and dynamic panels. All three kinds of dock zones are now visible once you start dragging an overlay, and each one has its advantages. […
Unity EngineDec 4, 2025 Platform Support Update: Magic Leap (x86_64) Build Target Now Limited in Unity 6.3
As of Unity 6.3, the Magic Leap (x86_64) build target is now limited to existing projects only. You can still open and build projects that already target Magic Leap, but new projects can no longer be created using this build target in Unity 6.3 or later versions. To create new Magic Leap projects, p…
AddressablesDec 5, 2025 Unity 6.3 - Addressables and HTTP/2 support
Hi all, Just wanted to drop a quick note that http/2 support has come to Addressables in Unity 6.3 LTS. It’s an engine feature through UnityWebRequest so you get it by upgrading to 6.3, and all versions of Addressables are compatible. From the docs: UnityWebRequest now uses HTTP/2 protocol by de…
Unity EngineDec 5, 2025 Free Webinar – "Master Multi-Threading in Unity"
Hey Unity devs! Want to unlock the real performance potential of your projects? Join our free webinar to learn how to harness Unity’s Job System and C# Threads like a pro! We’ll break down when and how to use multi-threading safely, and show you how to boost your game’s efficiency without breaking …
Unity EngineDec 3, 2025 Making it shine: Advanced visual techniques in Unity | Unite 2025 presentation
Making It Shine [Make It Shine Teaser] Introduction Morning :sun_with_face:. During Unite 2025, I’ve been lucky to make a presentation with @chap-unity that covers different graphic techniques, tools, and features in Unity 6. If you’re interested in holographic shaders, parallax effect…
UI ToolkitDec 1, 2025 UI Toolkit development status and next milestones – November 2025
Hi everyone, Coming out of Unite and the Unity Engine roadmap session, we’d like to share a UI Toolkit progress update: what’s new in 6.3, what’s actively in development, and where we need your input on what to tackle next. :sparkles: Summary of what’s new in Unity 6.3 Unity 6.3 brings a packed se…
Unity EngineNov 26, 2025 Generators: Incoming changes - Nov 2025
Hi all! We hope you’re enjoying your use of our Generators package. We wanted to update you with some changes that may affect your current workflows: The Video to Motion model is no longer available. Our partner deprecated their service for this specific functionality. We are currently looking at …
Unity EngineNov 21, 2025 The Unity Engine roadmap - Unite 2025
The full Unity Engine Roadmap session from Unite 2025 just dropped. This one builds on the GDC keynote and gives a proper look at what’s ahead for Unity 6 and beyond. It covers editor upgrades, performance improvements, expanded platform support, and some pretty slick tooling coming down the line. …
InputNov 11, 2025 RELEASE: Input System 1.16.0 & 1.17.0
Hey, The Input Team would like to announce that Input System 1.16.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2, 6.3 and 6.4 Editors. Alternatively you can add it by: Updating through the package manager when the opti…
Unity LearnNov 21, 2025 We are pleased to announce a new release of Content Management Sample!
[image] Hello Everyone! The DOTS Samples team is pleased to introduce the Content Management Sample, a new project demonstrating how to use the Entities package’s Content Management API to download, load, and unload Unity assets and subscenes at runtime. This sample provides instructions on how …
Unity Asset TransformerNov 24, 2025 Action required: Update Pixyz Plugin 2.0 to version 2.0.12 before November 28, 2025
Hi there, If you currently hold an active license for Pixyz Plugin 2.0 (product recently renamed Asset Transformer Toolkit ), you should have already received an email with important information about upcoming changes. We’re sharing the same details here on the forums to ensure you’re fully informe…
News & General DiscussionNov 21, 2025 The Asset Store Black Friday Sale is live!
It’s that time of year again. The big Asset Store Black Friday sale is live. You can find over 300 popular assets at 50% off, and flash deals running as high as 95% off if you keep an eye out. Whether you’re hunting for tools, art, shaders, or just stocking up for your next project, it’s a solid c…
Unity EngineNov 20, 2025 :tada: Netcode for GameObjects v1.15.0 is now publicly available!
:package: Netcode for GameObjects v1.15.0 is now available with the following updates: Changed Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. ( #3744 ) The NetworkManager functions GetTransportIdFromClientId and Ge…
Unity Asset TransformerNov 20, 2025 ⚠ Licensing Issue: Asset Transformer Toolkit
Hi, We’re aware of a licensing problem affecting the Asset Transformer Toolkit (included in the Unity Industry subscription). Some users are getting license errors and cannot use the package. We’ll share updates here as soon as we provide a fix. Thank you for your patience and please accept our s…
News & General DiscussionNov 17, 2025 Unite 2025 is a few days away, here’s everything you need to know and where to watch
Grab your tickets soon if you are still thinking about attending in person! They’re almost gone! We know not everyone can be there in person, so we’ve put together two full days of livestream content to bring Unite to you, wherever you are. The livestream kicks off with the main keynote on Day 1, …
Technical ArticlesNov 12, 2025 Creating code style instructions for Github Copilot
[C_Guide-Social_Twitter_1200x675] Implementing a Unity C# Style Guide as GitHub Copilot Instructions Earlier this year I helped update our Unity C# Code Style guide for Unity 6. While there’s no single “correct” way to format Unity C# code, agreeing on a consistent style makes it much easier to bu…
Unity ServicesNov 17, 2025 New Unity Version Control / Plastic SCM Documentation Page
Hello everyone! We’re working to improve the Unity Version Control / Plastic SCM documentation, and I’m excited to share that the most up-to-date articles are now available in the list below. We’d love your input on where to focus next. Please tell us which topics you’d like us to cover or expand,…
Unity EngineNov 12, 2025 Free Webinar – "Advanced Addressable Tools and Management"
Hey all, if you’ve already got the basics of Addressables down and are ready to go deeper, we’ve got something for you. We’re hosting a free webinar on November 20 that’s all about advanced workflows, automation, and smarter ways to handle Addressables in bigger or long-term Unity projects. What yo…
WorkflowsNov 12, 2025 Feature Highlight: Improved Grid and Snap workflows
Today, we want to highlight improvements to Scene View’s Grid and Snap workflows that we are introducing in Unity 6.4. First, we’ve redesigned the ‘Grid and Snap’ toolbar for more clarity and quicker access. Frequent user feedback indicated that it was hard to understand which snapping mode was act…
Unity ServicesNov 12, 2025 New Unity Build Automation Documentation Page
Hello everyone, The official documentation for Unity Build Automation has been relocated to a new home . While the previous documentation pages redirect to the new one, please update your bookmarks and start using the new page . This move is part of our ongoing effort to centralize and improve the …
News & General DiscussionNov 7, 2025 In Case You Missed It - October 2025
Howdy everyone, It’s that time again! What time you ask? LINK TIME! Welcome back to another another In Case You Missed It and happy International Merlot Day !, This time we are covering all of the content posted in the month of October. Let me know if I missed anything! Discussions posts Last month’…
Unity ServicesNov 10, 2025 Unity IAP package - November 2025 Update
Hey folks, To give you better visibility around the development of the Unity IAP SDK, we’ll be sharing regular updates here. For November, you can expect the following two releases: IAP 4.14.0 with Google Play Billing Library v8 support IAP 5.1.0 StoreKit 1 backward compatibility for iOS 1…
Web ResourcesNov 10, 2025 Building a Player - documentation update: feedback welcome!
Hi all, I’m a Technical Writer at Unity, and I’ve recently worked on updating the Building and Publishing section of the Unity User Manual. I’ve created a few new pages which might be of interest if you’ve ever wanted to understand Unity’s build process: Introduction to building : An overview of …
Unity ServicesNov 10, 2025 Cloud Code C# Modules now automatically log exceptions!
Hello Cloud Code users, We’ve shipped a quality-of-life update to Cloud Code logging that improves our default exception handling behavior. What changed? Previously, only logs you explicitly emitted from your code would appear in the Cloud Code logs. Now, any unhandled exception thrown in your C…
Web ResourcesNov 5, 2025 Interactive public roadmap changes
Hi everyone, Since 2021, the interactive public Unity Roadmap at Unity Product Roadmaps | Unity has been a place where creators could explore our plans and share feedback. Over time, our products, priorities, and ways of working have evolved, leading to challenges in keeping the displayed informati…