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- Jul 22, 2026
Technical ArticlesJan 26, 2025 Tips for writing cleaner code that scales in Unity, Part 5: Using interfaces to build extendable systems in your game
Hi everyone, This is the fifth article in our series “Tips for writing cleaner code that scales in Unity”. Please be sure to read the four previous posts listed here: Article 1: Adding an AI-driven NPC Article 2: Adding a jump mechanic using the state pattern Article 3: Adding a modular interact…
Technical ArticlesJan 21, 2025 2025 updated edition of the C# code style guide is now available
[1200x675] Hi everyone, We’re happy to announce that we just launched the second edition of our C# code style guide for Unity. The e-book is packed with advice from industry experts on how to use or adapt existing industry standard code style guides. Establishing such a guide for everyone in your…
Technical ArticlesJan 17, 2025 Tips for writing cleaner code that scales in Unity Part 4: Composition and inheritance
Hi everyone, This is the fourth article in our series “Tips for writing cleaner code that scales in Unity”. The other posts in the series are here: Article 1: Adding an AI-controlled NPC to a game Article 2: Adding a jump mechanic using the state pattern Article 3: Adding a modular interaction …
Technical ArticlesJan 9, 2025 Tips for writing cleaner code that scales in Unity Part 3: Adding a modular interaction system using interfaces
Welcome to the third post in our five-part article series on how to create cleaner code in Unity projects. Our aim is to provide you with guidance on how to apply general object-oriented programming principles to make your code more readable, well-organized, and maintainable. We teamed up with Pete…
Technical ArticlesDec 17, 2024 Tips for writing cleaner code that scales in Unity Part 2: Adding a jump mechanic using the state pattern
Welcome back to our five-part series on writing cleaner code using design patterns and SOLID principles. This series is written in collaboration with Peter from the Sunny Valley Studio YouTube channel. In this series, we focus on using object-oriented programming best practices to write cleaner, mo…
Technical ArticlesDec 10, 2024 New resources on multiplayer networking in Unity - e-book and tutorial
:wave: Hi everyone, We just launched our first ever technical e-book about multiplayer networking in Unity and a 20-minute video tutorial covering networking concepts. We created these resources for two reasons: First, to provide you with a foundational, detailed explanation of the core concepts i…
Technical ArticlesDec 5, 2024 New AI Navigation 2.0 video tutorials series
Hi everyone, We’re currently working on an updated video tutorial series about the AI Navigation package 2.0 in Unity 6. The first one will be an introduction to AI Navigation and NavMesh basics, while the last two videos will show how to work with more advanced concepts, such as using NavMesh link…
Technical ArticlesOct 22, 2024 Get the most out of Unity 6 with these learning resources (technical e-books and sample projects)
Hi everyone, As you might’ve already read on the blog , Unity 6 is now available to download. On that note, our team is excited to share with you four updated technical e-books, and a few sample projects, to help you get started with the latest release. [Technical e-books collage] In this post, y…
Unity EngineJul 25, 2024 Updated e-book: More design patterns and SOLID principles
Hey everyone, The Technical Content Marketing team at Unity is excited to announce an updated edition of the e-book Level up your code with game programming patterns , and an updated sample project with actionable examples to follow along. As a reminder, if you haven’t watched it yet, we also relea…
Technical ArticlesJul 11, 2024 How to troubleshoot imported animations in Unity
In this article, we’re looking at a few commonly asked questions from our forums, about working with imported animations in Unity, to help you with tips and tricks on how to troubleshoot animations. Let’s dive in! Animations can be imported directly from 3D modeling software, such as Maya or Blende…
Technical ArticlesJul 11, 2024 A guide on using the new AI Navigation package in Unity 2022 LTS and above
[Example of NavMesh surfaces] The AI navigation package makes it easy to implement pathfinding in your Unity projects, so that characters can intelligently move around the game world. However, even with many options available, there can be a few pitfalls. This quick troubleshooting article aims t…
Technical ArticlesMay 1, 2024 The latest URP 2D sample, Gem Hunter Match, is now available
Hey everyone, We’re excited to announce a new official Unity cross-platform sample project that showcases the capabilities of 2D lighting and visual effects in the Universal Render Pipeline (URP) in Unity 2022 LTS. It’s called Gem Hunter Match and it’s available on the Unity Asset Store from this w…
Technical ArticlesApr 26, 2024 Profiling in Unity 2022 LTS - Resources to help you get started
Hey everyone, Developing expertise with Unity’s suite of profiling tools is one of the most useful skills you can add to your game development toolbox. Thorough profiling can massively boost the performance of your game, so we wanted to share a reading list of resources for anyone interested in lea…
Unity EngineJun 2, 2025 Netcode for Entities 1.6.1 released
:package: Netcode for Entities 1.6.1 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities, and we’re excited to share what the team has been working on. Here’s a quick rundown of the latest features, improvements, and fixes. First, we’ve made impro…
Unity ServicesMay 29, 2025 Feature release: Asset Manager for Unity 1.5
Hi there :waving_hand: We’re excited to announce the 1.5 release of the Asset Manager for Unity integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Cloud icon on project window for UAM imported files …
Unity EngineApr 30, 2025 Unity Vehicles experimental package now available
[Car6] [Car2] [Car4] [Car3] Hi everyone! We are happy to release an experimental preview of the Unity Vehicles package today. Unity Vehicles aims to be a universal vehicle controller for ECS that covers a wide range of vehicle types and configurations. The package targets a medium level of v…
Unity Asset TransformerMay 19, 2025 [Tuto] How to use Pixyz SDK function in the Pixyz Unity Plugin
Hello dear community, We had the chance to meet some of you during the Brighton Industry User Day last week, and a team reported an issue they experienced with matrix transformations after importing their files. After some investigation, we found this problem could be easily addressed with a few ca…
Unity Asset TransformerOct 10, 2024 [Tuto] How I made the Material Renamer Action showcased in the Webinar
Hi everyone. Following the interest some of you had for the custom script used in the Unity Pixyz Plugin Webinar. I’ll try to explain here how I created this one and how you could use the same process to match your special need or customize your dataprep pipeline as you wish. Create a Custom Actio…
Unity EngineMay 14, 2025 Job system thread waking optimizations in 2022.3.62f1 and 6000.0.48f1!
As of 2022.3.62f1 and 6000.0.48f1, the job system got some major optimizations in thread waking that should improve performance on large core count machines (think 16 or more cores). I’m announcing it here because something went wrong with my release notes for these optimizations so they weren’t pos…
Unity ServicesMay 13, 2025 Unity Version Control new Experience update - FAQs
If you can’t find your question below or need assistance with a specific case, please don’t hesitate to contact our technical support team . What is a “DevOps Seat” mentioned in these FAQs? A “DevOps Seat” refers to a paid license required for certain Unity Version Control (UVCS) capabilities. Us…
Unity ServicesMay 12, 2025 Unity LiveOps Roadmap Update - May 2025 Highlights
Hello Unity Developers! We are thrilled to announce the latest and future updates to our LiveOps offering! Coming Soon Adding Private Player Data to Cloud Save Support for Player Data that is only accessible from Cloud Code to enable Server Authoritative game logic and avoid private data being r…
Community ShowcasesMay 9, 2025 [Contest] Unity Play Summer Showcase - 2025
Hey everyone, We are happy to announce our 4th Unity Play Showcase, the Summer Showcase! If you have ever created a web-browser Unity game, this is your chance to share your game and win some unique prizes! Just keep in mind that your game must prominently feature a Summer theme, incorporating vi…
Unity EngineMay 2, 2025 Netcode for Gameobjects 1.13.0 released
:package: Netcode for GameObjects v1.13.0 is now publicly available! :package: We released another bunch of updates for NGOv1.X line which ports several fixes and additions from NGOv2.X line to make your development life easier if due to your projects specifics you can’t switch to 2.X line. Using …
Unity EngineApr 25, 2025 Android XR Pre-Release Now Available!
We’re excited to share that Android XR support has reached Pre-Release! This is a major step toward full support in Unity and brings new features and improvements for developers building Android XR applications. :megaphone: What is a Pre-Release Package? Pre-Release packages are almost ready for …
Unity ServicesApr 30, 2025 [Services][Deployment] Game Overrides Support and QoL improvements
Hello all, We released a new version of the Services tooling package ( Redirecting to latest version of com.unity.services.tooling ) that now supports game-overrides within the Deployment window . We also updated the samples to have the configuration ready to go (AB testing, Battle Pass, etc): [ima…
Unity EngineApr 28, 2025 Unity XR Updates - April 2025
Hi! My name is Matt, and I’m on Unity’s product management team looking after our support for XR development. I’ve been doing this for seven years now, and watching the XR developer community grow and support each other has definitely been a highlight. Many of you were around when we transitioned f…
Unity ServicesApr 30, 2025 Exciting Updates: What's Coming with Live Releases
We’re building a new feature to help you ship game content faster and with more control. It’s called Live Releases, and it’s designed to fix a bunch of common headaches developers face when managing live games. If you’ve ever found yourself juggling disparate systems, holding your breath during liv…
News & General DiscussionApr 28, 2025 Unity for Nintendo Switch™ 2
Hi all, I’m Kal and I am the Senior Technical Product Manager for Consoles and Media at Unity - we know the community is as excited about Nintendo Switch™ 2 as we are! In addition to our press releases on platform support in Unity 6 and Survival Kids , we are working closely with our partner to ens…
Unity EngineMar 13, 2025 visionOS Release Notes 2.2.4 and 1.3.12
The latest release of Unity’s official support for visionOS 2.3 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.2 packages. Highlights for Release 2.2.4 Added Windows support for XR Meshes over Play to Device. Added PolySpatialObjectUtils.MarkFinal util…
Unity EngineApr 16, 2025 Unity MARS is now deprecated
We would like to inform our community about the deprecation of Unity MARS and the Unity AR Companion app. Starting with Unity 6.1, Unity MARS is considered deprecated, and no additional features will be developed. We will continue to address critical bugs for Unity 6.1. However, Unity MARS is no l…