Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 22, 2026
Technical ArticlesJul 28, 2025 New updated e-book: Tips to increase your productivity with Unity 6
:waving_hand: Hi everyone, If you’ve enjoyed reading Increase your productivity with +70 tips (Unity 2020 LTS) and 80+ tips to increase productivity in Unity 2022 LTS , you’re going to like this: we’ve just published a new updated guide Tips to increase your productivity with Unity 6 . [Tips to inc…
Unity EngineJul 17, 2025 3D Flocking Simulation with VFX Graph
Hello everyone, Following previous work on Flock Using Custom HLSL for VFX Graph, I am sharing an updated approach: a scalable 3D Hash Grid implementation. This iteration improves upon the concepts demonstrated in the prior 2D grid sample. A short video demonstrating the 3D flocking simulation, fe…
Unity EngineJun 30, 2025 Help Shape the Future of ML Agents!
ML Agents is one of our most downloaded packages and that’s all thanks to you, our incredible community. As we plan the next phase of development, we want to hear directly from you: What’s working well in your current ML Agents workflow? Where are the pain points? What features or improvem…
Unity EngineJul 14, 2025 Documentation: Improved prefabs documentation
Hi, I’m a Technical Writer at Unity and I recently updated the documentation on prefabs . The documentation was getting a little outdated so I gave it a refresh to bring it in line with Unity 6. I’d welcome any feedback you have on this area. Is there anything missing, or any other changes you’d l…
Unity ServicesJul 9, 2025 Now Available on Unity Build Automation - macOS Sequoia, Xcode 16.3, 16.4 and 26.0 Beta 2
Today, we’re excited to announce that macOS Sequoia is now available on Unity Build Automation! This new macOS version comes with Xcode 16.3, 16.4, and 26.0 Beta 2 pre-installed. These versions are currently marked as experimental. The experimental tag will be removed in the coming weeks. Important…
Unity EngineJul 11, 2025 Documentation: New topic on runtime asset management
Hi, I’m a Technical Writer at Unity, and I recently added this page to our user manual, which I hope gives everyone a better introduction to all the asset management options available in Unity. https://docs.unity3d.com/Manual/assets-managing-introduction.html If you have any feedback on this topi…
Unity ServicesJul 8, 2025 Guide to granting access in Asset Manager
Hi all :waving_hand: We’re excited to share our new video tutorial that walks you through the 2-step process to grant access in Unity’s Asset Manager. Managing access is critical for effective teamwork, and this guide makes it simple and intuitive. In the video, you’ll learn: The two key element…
Unity EngineMay 20, 2025 Help us squash a code-disappearing bug in Assistant 🪲
Help us squash a code-disappearing bug in Assistant :beetle: The Issue: code blocks are disappearing during/after response streaming Hi Unity community! We’re excited to hear that the Assistant beta has been well received. If this is your first time hearing about it, we’ve just shipped the beta ve…
Unity EngineJul 4, 2025 Usage of EventBase.imguiEvent
Hi! I was wondering how are you using EventBase.imguiEvent . To provide a bit more context, I’m a unity dev and were are looking at potential optimizations that would reduce the memory usage, minimize initialization cost of UI Toolkit’s events. Right now we have room to store a reference to the “so…
Unity EngineJul 1, 2025 Platform Support Update: Magic Leap (x86_64) Build Target Limited Starting Unity 6.3
Starting in Unity 6.3, the Magic Leap (x86_64) build target will be limited to existing projects only. You’ll still be able to open and build current projects targeting Magic Leap (x86_64), but new projects can not be created in Unity 6.3 or later versions. You can continue to open and build new pro…
Unity EngineJun 27, 2025 [INFO] Android 16 resizeability changes
Hello folks, We wanted to inform you regarding upcoming changes in Android 16 (API level 36) that may affect your applications. What’s Changing Android 16+ will ignore orientation, resizability, and aspect ratio restrictions on devices with screens ≥600dp. This will apply to all applications targe…
Unity ServicesJun 26, 2025 Cloud Code - Secret Manager Now Available
Hi all, I’m very pleased to announce the launch of our Secret Manager and its integration with Cloud Code. This integration gives you a secure way to reference secrets directly within both Cloud Code C# and Cloud Code JS. If you would like to try the Secret Manager integration out for yourself, w…
Unity EngineApr 24, 2025 Netcode for Entities 1.5.0 released
:package: Netcode for Entities 1.5.0 is now live! :package: Time to dive into the world of high-performance networked ECS! This release is packed with exciting new capabilities, improvements, and a multitude of bug fixes to help with your multiplayer game development. Highlights include: FixedLi…
Technical ArticlesJun 12, 2025 So your code is slow: General C# and DOTS-specific performance tips
We’re happy to be posting this super-useful performance checklist provided by Brian Will. Brian is the author of the recently released e-book Introduction to DOTS concepts, features, and samples for advanced Unity developers (Unity 6 edition) . In this companion article to the e-book, he lays out imp…
Unity ServicesApr 11, 2025 [2025] DevOps Annual Deprecation Cycle
Unity DevOps Build Automation is dedicated to delivering optimal user experience for our customers. To achieve this goal, we must consistently assess and refresh the dependencies necessary for successfully building your projects. Although prioritizing the integration of new dependencies is essential…
Unity ServicesJun 5, 2025 Feature release : Create pipelines with Unity Cloud Automation
Hello :wave:, We’re excited to share how to create pipelines with Unity Cloud Automation, using Asset Manager and Pixyz! This powerful workflow enables you to automate asset processing, optimize your 3D assets, and even receive notifications in Slack—all in one seamless pipeline! Why? Managing 3D…
Unity EngineJun 5, 2025 Netcode for Gameobjects 2.4.0 released
:package: Netcode for GameObjects v2.4.0 is now publicly available! :package: Crack your knuckles and get ready for another Netcode for GameObjects update! The v2.4.0 update includes a wide range of fixes along with the added SingelPlayerTransport that allows you to run a single player hosted sessi…
Unity EngineJun 4, 2025 Multiplayer Tools 2.2.4 released
:package: Multiplayer Tools 2.2.4 is now live! :package: Hey people! We have some MP Tools update to share and we wanted to let you know that we fixed some memory leaks when domain reload is disabled and we added improvements to Network Scene Visualization. We’ve also introduced analytics into our…
Web ResourcesMay 30, 2025 Update to the content reporting dialog in Unity Discussions
Following feedback form the community and discussions with experts we have made some minor changes to the flag reporting dialogs to make them a little more straight forward. We will also we adding some new flags in the next few weeks to help clarify reporting options. Before [image] After [im…
Technical ArticlesMay 23, 2025 Create 2D special effects in Unity with the VFX Graph and Shader Graph
Hi everyone, This article explains how special effects were created in the Unity sample project Happy Harvest, with the VFX Graph and Shader Graph You can download and install Happy Harvest from the Unity Asset Store. Visit Unity Samples to explore individual files in this sample. This page cover…
Technical ArticlesMay 23, 2025 QuizU: Vector API (Post 6)
This is the sixth post in our series explaining the QuizU UI Toolkit sample. In this post, we look at the Vector API , a powerful drawing system within UI Toolkit that enables dynamic 2D visual content generation directly onto visual elements. Make sure you download QuizU from the Unity Asset Store …
Technical ArticlesMay 15, 2025 How to create art and gameplay with 2D tilemaps
Hi everyone, This article covers how the Unity Tilemap system is used in Happy Harvest , a sample 2D top-down farming simulation game. Find these techniques, and many more for art and animation, in the e-book 2D game art, animation, and lighting for artists . Download Happy Harvest from the Unity A…
Technical ArticlesMay 14, 2025 How to animate 2D characters in Unity 6
Hi everyone, This article covers rigging, 2D skeletal animations, sprite swapping, Sprite Masks in Unity 6, and more. Learn how the character in the Unity sample project, Happy Harvest , was animated. Happy Harvest is a sample 2D top-down farming simulation game made possible with the latest capab…
Technical ArticlesMay 12, 2025 2D light and shadow techniques with the Universal Render Pipeline
Hi everyone, This article covers how lights and shadows in the Happy Harvest demo were created using the Universal Render Pipeline (URP). Happy Harvest is a sample 2D top-down farming simulation game. The techniques in this article, plus many more, are covered in detail in the e-book 2D game art, …
Technical ArticlesMar 26, 2025 Effective asset management in Unity with Addressables
:wave: Hi everyone, This article is based on the Unite 2024 talk Making live updates across platforms with Addressables by Attilio Carotenuto, Senior Technical Lead at Unity. This post covers a few tips on how to leverage Addressables for creating and managing your game content and is intended for …
Technical ArticlesMar 24, 2025 Get up and running with the Input System
Hi everyone, We just created an updated 7-part video tutorial series on the Input System full of tips on how to make the most of various use cases. We cover everything you’ll need to get up and running with the Input System including: Introduction to the system’s core concepts Binding Input Syste…
Technical ArticlesMar 19, 2025 New technical e-book: Create popular shaders and visual effects in URP (Unity 6 edition)
Hey everyone, A new e-book just dropped for those of you using (or planning to use) URP in your projects. Read on to get key details about the e-book, its companion collection of sample scenes, and a couple of great YouTube tutorials you might have missed. The URP cookbook, now updated for Unity 6 …
Technical ArticlesMar 18, 2025 Getting started with the VFX Graph in Unity 6
[Image courtesy of Sakura Rabbit] Image courtesy of Sakura Rabbit :waving_hand: Hi everyone, In this article, we’ll cover a thorough introduction to the VFX Graph. This is based on our latest 160-page technical e-book, The definitive guide to creating advanced visual effects in Unity (Unity 6 e…
Technical ArticlesFeb 24, 2025 What you need to know about Build Profiles in Unity 6
This article is based on the Unite 2024 talk Everything you need to know about Build Profiles in Unity 6 by Thom Hopper, Staff Technical Product Manager at Unity. What you’ll find in this post: An overview of the new Build Profiles window in Unity 6 The Build Profiles workflow and customization o…
Technical ArticlesFeb 13, 2025 Get started with Unity’s VR Multiplayer Project Template
Hi everyone, We recently released a 3-part video series that provides a helpful introduction to the VR Multiplayer Project Template for Unity 6. The tutorials show you how to use the template as a springboard to get started with making your own VR by reusing prefabs and creating new gameplay. You c…