Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Unity EngineSep 12, 2025 Low-level 2D Physics in Unity 6.3
[Low-level 2D Physics] What is it? Low-level 2D Physics based upon the latest Box2D v3 is now available in Unity 6.3 beta A new API that empowers developers with direct access to a powerful new physics system, providing the ability to write their own components or their own full physics API …
Unity EngineJan 12, 2026 Unity AI Beta 2026 is here!
Hello everyone, First, thank you to each of you who has spent time testing our AI features. We truly appreciate the effort and feedback you’ve shared, and we hope the initial beta has delivered value since its release last year. To anyone here who is new, welcome! This month, we just launched a ne…
Unity LearnJan 16, 2026 Unity Learn Technical Issues Annoucement - January 16th 2026
We are currently tracking several technical issues affecting the Unity Learn experience. Our engineering teams are working on resolutions, and we will provide updates as they become available. Exercise Submission Failures (reference to initial report here ): Issue: Learners are unable to success…
Unity ServicesJan 15, 2026 New UVCS 11.0.16.9872 release
But previously on UVCS… It’s been a while, hasn’t it? Let’s catch up on what you might have missed… …11.0.16.9843 In 11.0.16.9843 , we added the deleted branch name in the confirmation dialog — no more guessing which branch you just sent to oblivion! [image] We also fixed a CLI No such user err…
InputJan 16, 2026 RELEASE: Input System 1.18.0
Hey, The Input Team would like to announce that Input System 1.18.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.3, 6.4 and 6.5 Editors. Alternatively you can add it by: Updating through the package manager when the opti…
Unity ServicesJan 14, 2026 Boost Disks: Persistent Caching for Faster Windows Builds
:rocket: Introducing Boost Disks: A New Caching Option for Faster Windows Builds We’re excited to announce Boost Disks, a new caching option now available in Unity Build Automation! What are Boost Disks? Boost Disk is a 512GB persistent block storage that attaches directly to your build machines. I…
Unity EngineJan 13, 2026 Unity Accelerator v1.5.99 with New Downloads Page
We’re excited to announce the release of Unity Accelerator v1.5.99, a version we’ve been working hard on over the past few months, featuring multiple bug fixes and installation improvements. Release Highlights: Significantly reduced installer sizes for all platforms. Unified installer for GUI and…
Technical ArticlesJan 14, 2026 New 2D Animation Sample package on Unity Asset Store
Hey everyone, One of the many 2D improvements we highlighted at Unite Barcelona last November was 2D animation performance in Unity 6.3 LTS (Check out the Roadmap and 2D sessions from Unite ‘25 for all the news). [2D Animation improvements announced at Unite Barcelona 25] We needed assets to ill…
Community ShowcasesJan 14, 2026 Building a game in two hours - Unity Workshop at GameOn 2025
During GameOn 2025, a major games and interactive media event held at LITEXPO in Vilnius, we hosted a hands-on workshop where anyone, from complete beginners to experienced users, had a chance to build a game in two hours. The participants were guided through all the steps, from project creation to …
Build PipelineJan 13, 2026 Tip for loading BuildReport files
Here is a little tip for how to load a BuildReport file from any path. By default, the BuildReport is written in Unity’s binary SerializedFile format. You can load the most recent one using this API: BuildReport.GetLatestReport . That loads if from the hardcoded path where Player and AssetBundle …
Technical ArticlesDec 15, 2025 Understanding Memory Management in Unity
Hi! I’m Jemin Lee, a Partner Engineer at Unity. Over the years, there are two questions I’ve heard many times whenever developers start profiling memory in Unity: Why doesn’t my managed heap or virtual memory usage drop, even after the GC runs? Is it true that calling GC.Collect() multiple times …
Unity LearnJan 9, 2026 Unity Learn Wrap Up 2025 and Looking Ahead!
Hey everyone! :slight_smile: The New Year has arrived and we felt it was important to take a moment and look back on the work our team has done in 2025. In case you missed any of it, we’ve compiled it all here for easy access. There are several brand new learning experiences, some incredible revamp…
Unity EngineJan 7, 2026 Unity announces DirectStorage support in Unity 6.4 Beta, enabling accelerated asset loading on Windows
Unity 6.4 Beta introduces high-performance I/O for Textures, Meshes, and ECS/DOTS data, reducing load times by up to 40%. Unity would like to announce the availability of Microsoft DirectStorage support for Unity 6.4 Beta. This new integration allows developers targeting Windows to utilize the full…
Unity EngineJan 6, 2026 Netcode for Entities 1.11.0 released
:package: Netcode for Entities 1.11.0 is now live! :package: Key Updates in This Release This release contains multiple performance and stability improvements along with some host migration usability improvements. ▶ Added ▶ Changed ▶ Fixed
Technical ArticlesDec 15, 2025 Why await Resumes on the Main Thread in Unity - SynchronizationContext
Hi! I’m Jemin Lee, Partner Engineer at Unity. In the previous article , we explored how asynchronous programming works in Unity using Coroutines, async/await, and the new Awaitable type in Unity 6. But there’s one important concept we did not cover. It’s the reason async code usually resumes on th…
Unity ServicesDec 19, 2025 Matchmaker Third-Party Hosting Support: Status Update
This post is a follow-up to the previous Discussions post about improvements to Matchmaker support . This update provides more details on the practical implementation of this feature and the current status of development efforts. High-Level Architecture The changes to Matchmaker architecture will en…
Unity LearnDec 18, 2025 Unity Learn | Two new courses to end the year!
Hey everyone! :sparkles: As Holiday Season approaches I wanted to share with you two more Unity Learn courses you can get busy with during this season! :christmas_tree: You can jump straight to learning about The Discord Social SDK for Unity and discover how to embed the Discord Social SDK’s robus…
Unity EngineSep 2, 2025 Native desktop screen reader support now available in Unity 6.3!
Hi everyone, We’re excited to announce that Unity 6000.3.0a5 brings native screen reader support to Windows and macOS. This extends the platform coverage of Unity’s screen reader support APIs beyond Android and iOS ( introduced in Unity 6.0 ), making it possible for you to build apps and games that a…
Unity Asset TransformerDec 17, 2025 Asset Transformer SDK new documentation!
We’re excited to announce that the new Asset Transformer SDK documentation is now live: Asset Transformer SDK (ex Pixyz) • Asset Transformer SDK • Unity Docs This release is part of our documentation migration to a more modern, unified platform across Unity ecosystem. It also comes with some new c…
Technical ArticlesNov 4, 2025 Introducing Asynchronous Programming in Unity
Hi! I’m Jemin Lee, a Partner Engineer at Unity. Our team works with game studios to help them streamline development in their Unity projects. In this article, we’ll explore the fundamentals of asynchronous programming in Unity - from core concepts to practical applications. You’ll learn: Why asy…
Technical ArticlesSep 26, 2025 Unity Gaming Services tutorial series, part 1: Introduction
[Gem Hunter Match_Cloud Edition_Unity Gaming Services tutorial series 2025_banner] We’re thrilled to announce the kick-off of our new Unity Gaming Services (UGS) tutorial series. In this 10-part series, you’ll learn about how to integrate key UGS features into your mobile game or project, includin…
Unity LearnDec 11, 2025 Unity Learn | 2D Adventure Game: Robot Repair REVAMP!
Hi everyone, Zu here! I am excited to share a newly improved version of the 2D Adventure Game course with you! In 2D Adventure Game: Robot Repair you can explore three different themes and create your own adventure game complete with traps, enemies and NPC’s! The course has been fully updated to…
Unity ServicesNov 12, 2025 Issue impacting Legacy package for Unity Ads
Update: Due to the end of year code freeze, we aren’t able to apply the fix to any new accounts. In light of that, we highly recommend moving to LevelPlay as soon as you can. Folks in this thread and others have reported that moving to LevelPlay has more solved the issue for them. Original post: H…
Entity Component System (ECS)Dec 11, 2025 ECS Development Status - December 2025
Hi everyone, I’ve recently joined the ECS team for Product Strategy coverage and wanted to help provide an update here together with @joepl ! We recently updated our roadmap and shared it at Unite in Barcelona at the end of November. In this roadmap presentation we were excited to share more details…
Unity ServicesDec 10, 2025 Unity Matchmaker Opens Up Hosting Support
We’ve got some great news to share with all of you building multiplayer experiences. We’re excited to announce that Unity Matchmaker will soon support flexible integration with most major third-party game server hosting providers, including services like Multiplay by Rocket Science, AWS Gamelift, A…
Unity EngineSep 12, 2025 Sprite Atlas Analyzer in Unity 6.3
[Sprite Atlas Analyzer] Optimizing and managing Sprite Atlases is vital for large projects, especially on resource-limited mobile platforms, to ensure smooth game performance. In Unity 6.3 we’ve introduced the Sprite Atlas Analyzer tool. This tool finds inefficiencies in atlasing by providing bui…
Unity EngineAug 25, 2025 Introducing the UnifiedRayTracing API
Available from version 6000.3.0a, we are introducing the UnifiedRayTracing API, a new library that enables ray tracing workloads on GPUs without dedicated hardware acceleration. Originally developed as part of an effort to modernize the Editor’s light baking backends, we realized this functionality …
UI ToolkitSep 11, 2025 Vector Graphics in UI Toolkit
Summary Unity 6.3 introduces native support for importing and rendering SVG files within UI Toolkit, streamlining workflows for building resolution-independent and easily scalable UI assets. With this release, UI elements can remain sharp and consistent across all screen sizes and resolutions, lever…
Unity EngineSep 12, 2025 Rendering 3D as 2D in Unity 6.3 Beta
[Render 3D as 2D] Game developers want to incorporate 3D elements in their 2D games. We want to make sure you can do this using standard 2D tools and workflows. As of Unity 6.3, the 2D Renderer supports rendering Mesh Renderer and Skinned Mesh Renderer components using 2D URP workflows. This make…
Technical ArticlesSep 8, 2025 Renderer Shader User Value: Customize your visual per renderer
New in 6.3: Renderer Shader User Value (RSUV) History In certain scenarios, games may need to manage a large number of objects (e.g., MeshRenderers) while applying unique visual customization to each instance. Prior to the introduction of the Scriptable Render Pipeline (SRP), the most efficient meth…