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- Oct 18, 2026
Unity Version ControlFeb 19, 2026 New Unity Version Control System (UVCS) 11.0.16.9961 release
Say hello to UVCS 11.0.16.9961! Happy Thursday, everyone! Another bump of improvs ready for you, including new features and fixes! Highlights below! UVCS Server: SAML support for Azure Government GCC High via configurable Microsoft Graph endpoints. JetBrains IDEs: Fix: Plugin now respects IDE con…
Render PipelinesJan 7, 2026 Performant and Energy-Efficient Rendering with Render Graph and On-Tile Post Processing for Untethered XR in Unity 6.3
Rendering needs differ significantly across devices. A desktop GPU may consume hundreds of watts with large cooling systems, while phones, tablets and standalone XR headsets usually operate within only a few watts and rely on very limited cooling solutions. Even modern high end smartphones remain …
Shaders & MaterialsFeb 18, 2026 In Case You Missed It - January 2026
Howdy everyone, here we are again with In Case You Missed It - January 2026 edition! Let me know if there is anything I missed: Discussions posts Last month’s ICYMI: In Case You Missed It - November & December 2025 Announcements: New 2D Animation Sample package on Unity Asset Store Boost Disks…
Technical ArticlesJan 2, 2026 Reducing Assets Import times in Unity
Anyone who has worked on a game has likely encountered situations where the engine repeatedly reimports assets, a seemingly unrelated change triggers a cascade of reimports, or opening a project takes an unexpectedly long time. As projects grow to include thousands of assets, these reimport cycles c…
Unity EngineFeb 18, 2026 Feedback Needed: GPU Resident Drawer
Hello everyone, The GPU Resident Drawer is a graphics feature designed to reduce CPU overhead by keeping rendering data persistently on the GPU. This technique is incredibly powerful for rendering massive numbers of objects, such as dense foliage or debris, with high efficiency. To help us improve…
Technical ArticlesFeb 6, 2026 Understanding and Preventing ANRs in Android Games Built with Unity
Understanding and Preventing ANRs in Android Games Built with Unity Application Not Responding (ANR) errors are one of the most common and most damaging issues affecting Android games. For Unity developers shipping on Android, understanding what causes ANRs and how to prevent them is critical to mai…
Unity ServicesFeb 10, 2026 Performance Upgrade: The Re-Architected Unity Ads SDK 4.16.6 is Live
Hi Community, We are excited to share that Unity Ads SDK 4.16.6 is now available. :rocket: This isn’t just a version update - it is a complete re-architecture designed to be faster, lighter, and ready for the future of growth. Why this matters for your Growth Stack: For Monetization (Speed & Vo…
AddressablesOct 31, 2025 New documentation on Unity Code Stripping
We’ve added a new topic to the Unity Manual to consolidate information about how the content that goes into a build influences code stripping. This is a topic that comes up from time to time, especially in cases where the Player build is almost empty of Scenes and Assets and all the content is bein…
Netcode for GameObjectsFeb 9, 2026 Netcode DevLog Entry 2 - Singletons, Host Worlds, GameObject Mapping
It’s the new year! We’re back from the holidays and following from our previous entry , we’ll talk this time about accessing ECS singletons from GameObject logic, worlds and GameObject mapping. These are a few of the core features we have to land first to unlock the rest of the porting we’re doing. N…
Unity EngineFeb 7, 2026 Shape the Future of Unity for Fortnite
Hello! You may have seen our announcement at Unite about bringing Unity to Fortnite. As we build the bridge between engines, we have a lot of technical decisions to make — and we don’t want to make them in a vacuum. Please fill out this short survey if you’re interested in learning more, and a cha…
Unity EngineDec 2, 2025 UI Toolkit Test Framework is available in 6.3!
Easily and efficiently automate tests for your UI Toolkit UI! We showcased UI Test Framework at Unite 2025 - watch our talk to learn about UI Test Framework and how to use it to write automated tests! :bulb:What is it? The UI Toolkit Test Framework (also called UI Test Framework) is a core package…
Unity Version ControlFeb 6, 2026 New UVCS 11.0.16.9925 release
Say hello to 11.0.16.9925! Happy Thursday, everyone! We’re back with a fresh maintenance release focused on squashing some pesky bugs. Let’s get into it! :bug: Bug Fixes Plugin for JetBrains IDEs: Compare with Same Repository Version now works for Replaced files All platforms The “Compare with Sa…
Performance & ProfilingFeb 5, 2026 Free Webinar – Smooth Mobile Games: Optimizing Graphics for Peak Performance
Howdy, everyone! Struggling with frame drops, overheating devices, or battery drain on mobile? This session is all about getting maximum visual quality with peak performance on mobile using Unity 6. Join us for a deep dive into mobile graphics optimization, where we’ll break down how Unity’s graph…
Unity EngineFeb 4, 2026 Netcode for Entities v1.12.0 is now publicly available
:package: Netcode for Entities 1.12.0 is now live! :package: This release has major changes in the Network Profiler in addition to a few bug fixes. Key Updates in This Release Network Profiler Tool now official! The integrated Network Profiler is now a stable, officially supported feature, ready t…
Unity AdsJan 20, 2026 Important: Unity Ads Waterfall Deprecation - Action Required by January 31, 2026
Howdy everyone and Happy New Year! I’m dropping in with an important—and final—heads-up about a change to Unity Ads for those of you using Google AdMob or Google Ad Manager (GAM). Starting January 31, 2026, Unity Ads will only support bidding. This means that waterfall instances will be fully depre…
Netcode for GameObjectsFeb 4, 2026 :tada: Netcode for GameObjects v2.9.0 is now publicly available
:package: Netcode for GameObjects 2.9.0 is now live! :package: This release focuses mostly on performance improvement and bug fixes. We’re excited to bring you these updates and can’t wait to see how they help with your projects :grin:. Let us know if you have any questions or feedback! Happy Netc…
XRFeb 3, 2026 visionOS Release Notes 3.0
The latest release of Unity’s official support for visionOS 26 is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6.3 via the 3.0 packages. Highlights for Release 3.0 This release includes support for visionOS 26 on Unity 6.3 and newer. For developers who want to cont…
Unity EngineJan 30, 2026 VFX Grass with VFX Graph | Unity Livestream
VFX Grass with VFXGraph | Unity Livestream [image] A new livestream about VFX Grass in VFX Graph was just released by Unity. The goal of this series is to attempt to create something more than once under varying time constraints (10 minutes, 1 hour, and 1 day). This episode demonstrates how to use…
Unity ServicesJan 29, 2026 Unity Matchmaker: Third-Party Hosting Support is Now Generally Available
At Unity, we are committed to providing an ecosystem that allows you to build and operate your game your way. Today, we are proud to announce that Unity Matchmaker supports third party hosting providers. This release officially decouples Unity Matchmaker from Multiplay Hosting. You can now combine …
Unity Version ControlJan 29, 2026 New UVCS 11.0.16.9915 release
Say hello to 11.0.16.9915 ! New week, new release! This one focuses on polishing the JetBrains plugin experience and adding a handy CLI improvement for integration developers. New Features Command line client: Revision ID in status output MacOS For those of you building plugins and integrations: c…
Unity EngineJan 28, 2026 Platform Support Update: Upcoming Magic Leap (x86_64) Build Target Removal in Unity 6.5
Starting with Unity 6.3, the Magic Leap (x86_64) build target was limited to existing projects only. You can no longer create new projects targeting Magic Leap (x86_64) in Unity 6.3 or newer. Support for Magic Leap will be fully removed in Unity 6.5 and in OpenXR package 1.17. What this means: I…
Device, Driver, & APIsOct 31, 2025 Freeze on iOS with Metal Display Link
We are writing to inform you of a performance issue with our software that may affect customers using Metal-enabled devices. It has come to our attention that our implementation of CAMetalDisplayLink is not behaving as expected. As a result, some customers are experiencing rendering freezes, hangs …
Unity LearnJan 22, 2026 [UPDATE Jan 22 6:25PM EST] Service Alert: Performance Issues on Unity Learn NOW RESOLVED!
[ :white_check_mark:UPDATE Jan 22] The issues reported below have now been resolved. If you were previously impacted, please retry those actions now. If you continue to experience any of these issues, please respond to this thread and let us know. Thank you for your patience while we worked through …
Build PipelineJan 22, 2026 Free Webinar: “What Happens During a Build?”
Ever wondered what really happens after you hit that Build button in Unity? :thinking: Join us for a deep dive into the inner workings of Unity’s build system and uncover why build times can be lightning-fast one day and painfully slow the next. In this session, we’ll break down what a Unity build …
Unity Version ControlJan 22, 2026 New UVCS 11.0.16.9890 release
Say hello to 11.0.16.9890! Happy Thursday, everyone! We’re kicking off the week with a fresh UVCS release, and this one’s packed with some nice quality-of-life improvements. Let’s dive in! New Features Desktop GUI and Gluon: Automatic .meta file renaming All platforms Unity developers, this one’…
Unity HubJan 12, 2026 Share your feedback on the Hub 3.16 Beta 📣
We are excited to share that the Unity Hub 3.16.0 Beta is rolling out today. This release focuses on giving you more visibility into your projects and editor usage, along with some major quality-of-life improvements for downloads. If you’re on the beta update channel, you can get it now! We’d love…
Community ShowcasesJan 21, 2026 Walmart Commerce SDK Getting Started Guide
Getting Started Discover the product In Unity Dashboard, the Walmart Immersive Commerce product can be found under the Grow category. The Commerce opportunities will only be available to players in the United States for now. [discover] Roles Overview In order to perform the setup steps b…
News & General DiscussionJan 20, 2026 In Case You Missed It - November & December 2025
Howdy everyone, back again with another In Case You Missed It. This one is covering both November & December. Let me know if I missed anything! Discussions posts Last ICYMI: In Case You Missed It - October 2025 Announcements: Platform Support Update: Magic Leap (x86_64) Build Target Now Limite…
Netcode for GameObjectsJan 20, 2026 :tada: Netcode for GameObjects v2.8.0 is now publicly available
Get ready for performance as Netcode for GameObjects v2.8.0 is now available! This release brings performance improvements for in-editor play, making testing with Multiplayer Play Mode more performant than ever. Unity Transport is updated with more configuration and flexibility around port binding. …
Unity ServicesJan 20, 2026 Matchmaker Third-Party Hosting Support : Early Access
We are pleased to announce the Early Access integration of the Unity Matchmaker service with third-party hosting providers, following up on our previous announcements . The cloud code proxy ensures no client-side code changes are necessary when projects using the Matchmaker service migrate from Mult…