Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
- Tracked posts
- 15,560
- Edited
- 60
- Staff (active)
- 2,505 (2,413)
- Categories
- 19
- Latest
- Jul 22, 2026
Unity Asset TransformerJun 25, 2025 Pixyz is now Unity Asset Transformer
Hi! We’re excited to announce that Pixyz is now Unity Asset Transformer . This name change better reflects our mission to simplify 3D data transformation and align with Unity’s vision. Your existing products, workflows, and licences remain fully supported. What’s changing: Pixyz to Unity Asset Tr…
Unity Asset TransformerMar 21, 2025 Pixyz Plugin 3.1 package is out!
:rocket: The Pixyz team is thrilled to announce the release of Pixyz Plugin for Unity 3.1 — now available on macOS for the very first time! :computer: Mac users can now harness the power of Pixyz Plugin to import, prep, and optimize 3D CAD and point cloud data with ease. Other highlights: …
Unity EngineSep 12, 2025 2D Animation Performance Improvements in Unity 6.3 Beta
[2D Animation Performance] 2D bone-based animation is used for a significant portion of the 2D animation in mobile games. In Unity 6.3 we have made multiple improvements to the performance of 2D Animation. Improvements We refactored the 2D IK System for improved multi-threading and runtime eff…
Unity EngineSep 11, 2025 Experimental Network Profiler in Netcode for Entities
Dear Unity Developers, We are excited to announce that the new experimental Netcode Profiler Modules in Netcode for Entities (com.unity.netcode@1.8.0) are now available! Please note that these new modules require Unity 6 or newer. New Profiler Modules Overview We are introducing two new Netcode Pr…
Unity EngineAug 21, 2025 :tada: Netcode for GameObjects v2.5.0 is now publicly available!
:tada: Package Link :package: Added Added AsNativeArray() read‑only accessor to NetworkList<T> (#3567) Added serializer for Pose (#3546) Added AttachableBehaviour helper component to provide an alternate approach to parenting items without using the NetworkObject parenting. (#3518) Added Attachab…
Unity EngineSep 10, 2025 Announcement: Webinar – "Shader Graph Masterclass: Shader Implementation"
Hey Unity creators! Ready to bring your projects to life with stunning visual effects? Join our free webinar where we’ll dive into Unity’s Shader Graph and learn how to create efficient, eye-catching shaders—from simple building blocks to dynamic effects. What You’ll Learn: Understand the role of …
Unity EngineSep 10, 2025 Netcode for Gameobjects repository --> default branch change
We wanted clarify for anyone that uses our public GitHub repository that we are switching the default repository branch from develop (representing NGOv1.X) to develop-2.0.0 (representing NGOv2.X). This change should not affect anyone but we wanted to inform people that are working with repo forks t…
Unity EngineAug 25, 2025 Multiplayer Play Mode 1.6.0 and Roadmap update
We are delighted to announce the 1.6.0 release of com.unity.multiplayer.playmode and to provide an update about the roadmap. About Multiplayer Play Mode package Multiplayer Play Mode allows you to test multiplayer functionalities across distinct Players without leaving your development environment.…
Technical ArticlesAug 26, 2025 Investigating Memory issues in Unity
Memory is an important, and often overlooked, aspect of game optimization. A game project that correctly manages memory can be the difference between a smooth experience with a high framerate, and a choppy game with frame drops. Unity uses three layers of memory to run your game. Native Memory, use…
Unity ServicesSep 8, 2025 Feature release: Asset Manager for Unity 1.7
Hi there :waving_hand: We’re excited to announce the 1.7 release of the Asset Manager for Unity Editor integration :star_struck:. You can install the package from Unity Package Manager by adding by name com.unity.asset-manager-for-unity. New features Organization switcher This feature allows u…
Unity EngineSep 2, 2025 Free Webinar: Data-Driven Color Kits with ScriptableObjects in Unity 6
Sign up for this free hands-on technical session where you’ll explore how Unity’s powerful ScriptableObject system can streamline asset workflows and enhance visual customization without writing hardcoded logic. Using a Spine character as the foundation, the talk walks through building a flexible, d…
Web ResourcesAug 13, 2025 [Official Unity Learn Post] Learn Critical Issues Updates (Pathway, Overall Performance)
Hello Everyone, We wanted to let you know that the Learn Pathway progress mismatch issue should now be resolved. We released a fix last week and have been monitoring the situation over the past few days to validate and confirm. If you are still experiencing issues with your pathway progress, please…
Community ShowcasesAug 26, 2025 Unity Play Showcase Contest 5
We are happy to announce the 5th Unity Play Showcase: Unity & Sentry: Creators Showcase! Welcome to the Unity & Sentry: Creators Showcase! This Showcase is being held in collaboration with Sentry , your companion for monitoring, troubleshooting, and fixing potential bugs faster. Submit your best gam…
Web ResourcesAug 18, 2025 New and improved ECS workflow examples documentation: your feedback welcome!
Hi, I’m a Technical Writer at Unity and I’ve recently done some work to improve the ECS workflow examples in the Get started section of the Entities documentation. I’ve rewritten the previous Spawner example section and split it into three new workflow example pages: Starter ECS workflow : A quic…
Technical ArticlesAug 22, 2025 Unity 6 edition ebook and sample project on Scriptable Objects
Hello everyone, I’m excited to share that we have updated our popular free e-book Create modular game architecture in Unity with ScriptableObjects to Unity 6, along with its companion sample project, Paddle Ball . [image] [image] For those of you not familiar with the 1st edition, it demonstrates …
Unity EngineAug 20, 2025 Exploring UI Toolkit's World-Space rendering in XR!
Unity 6.2 is now available, and there are multiple updates that are now available with this new editor version! One of those updates is that starting in Unity 6.2, UI Toolkit is now available to render UI directly in world space for immersive gaming and XR environments. Here’s a link to the docume…
Unity ServicesAug 18, 2025 Unity Build Automation: Planned Vendor Maintenance impacting macOS runners in our AMER region (August 22, 2025)
Planned Vendor Maintenance in the AMER Region (macOS Runners) Date: Friday, August 22, 2025 22:00 - Saturday, August 23, 2025 04:00 UTC What’s Happening: We are conducting a planned hardware vendor maintenance for macOS runners in the AMER region after AMER normal business hours, aimed at deliver…
Unity EngineJul 29, 2025 Animation Status Update - Summer 2025
Hello Unity Community! It’s time for an update on the new Animation Tools. The last post I made was around GDC and the major update was that we were committing to a release in the Unity 6 lifecycle, without being able to commit to a specific timeline or release target. Many of you have been asking …
Technical ArticlesAug 14, 2025 New technical e-book: Lighting and environments in the HDRP (Unity 6 edition)
Hey everyone, A huge e-book update is available now. The comprehensive official HDRP guide just got a huge update including updates in Unity 6 (6.1 to be precise) [The 269 pages e-book is full of visuals and in-detail explanations)] DOWNLOAD HERE In Unity 6, the High Definition Render Pipeline …
Unity EngineAug 13, 2025 Public Graphics Repository Structure Update : Template Files Moving
We are in the process of reorganizing our repository . As part of this, you will notice the HDRP Blank template has been moved from the root to a new root Templates folder. Please be aware this will unfortunately cause a break in the history. As a heads-up we are also planning to move other template…
Unity ServicesAug 13, 2025 Deprecation of Legacy Cloud Diagnostics & Transition to New Diagnostics
Hi everyone, We’re announcing the deprecation of the legacy Cloud Diagnostics package, and will be phasing it out over the coming months. This move allows us to provide you with a more powerful and efficient diagnostics experience that’s embedded in your project details in the Dashboard, and is ava…
Unity ServicesAug 11, 2025 Multiplayer Services SDK v1.2.0-pre.1 Is Out Now!
We’re excited to announce that the Multiplayer Services SDK v1.2.0-pre.1 is now available! The teams at Unity have been working hard and listening to your feedback to deliver a more stable and feature-rich multiplayer experience. What’s New: Host Migration for sessions & lobbies: Seamlessly migr…
Unity ServicesAug 8, 2025 Unity Build Automation: Planned Vendor Maintenance impacting macOS runners in our EU region (August 15, 2025)
Planned Vendor Maintenance in the EU Region (macOS Runners) Date: Friday, August 15, 2025 19:00 - 23:00 UTC What’s Happening: We are conducting a planned hardware vendor maintenance for macOS runners in the EU region after EU normal business hours, aimed at delivering improvements in build startu…
Technical ArticlesMay 15, 2024 The HDRP water system in Unity 2022 LTS
Hi everyone, We have some good HDRP news this week! First of all, if you haven’t seen it yet, there’s a new technical e-book about HDRP: Lighting and environments in the High Definition Render Pipeline (Unity 2022 LTS) . In this edition for Unity 2022 LTS, you’ll learn about the new water system, …
Unity EngineJul 1, 2025 Android XR Verified Release Now Available!
We’re excited to share that Android XR support is now fully Verified! While there are no new features in this release, verification marks a key milestone: stability, platform maturity, and long-term support for Android XR development in Unity. What does Verified mean? Verified packages are tested …
Unity EngineJul 29, 2025 Behavior Package 1.0.12 Released!
We’re excited to announce that Behavior 1.0.12 is now available! What we did: Dark Theme Overall & Light Theme Support We have revamped some of our UI and styling & we now have light theme supported to the same level as the Dark theme. [Screenshot 2025-07-28 at 15.28.47] [Screenshot 2025-07-…
Web ResourcesJul 22, 2025 Consolidation of Multiplayer documentation
We are working hard to improve the quality and coherence of Unity’s multiplayer documentation across our different solutions. Our first step towards better documentation is to retire the docs-multiplayer.unity3d.com website and migrate its content to either the Unity User Manual or the relevant pac…
Unity EngineAug 1, 2025 Multiplayer Tools 2.2.6 Released
:package: Multiplayer Tools 2.2.6 is now live! :package: We have some MP Tools updates to share. We wanted to let you know that we have fixed the settings dropdown appearing at the wrong position in the scene view when close to an edge and unified the settings overlay to only use foldout. We hope …
Unity EngineJul 31, 2025 Netcode for Entities 1.7.0 released
:package: Netcode for Entities 1.7.0 is now live! :package: With this version the host migration feature is now no longer hidden behind a define and is enabled by default. There is a big performance improvement related to gathering ghost data for the host migration data buffer and we’ll continue to…
Unity EngineMar 19, 2025 Unity Graph Toolkit Update (Q1 2025)
Edit - GRAPH TOOLKIT IS OUT NOW as an experimental package, learn more here: Unity’s Graph Toolkit (Experimental), AVAILABLE TODAY in Unity 6.2! /////////////////////////////////////////////////////// Hello Unity community! We are excited to announce the upcoming experimental package release of G…