Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Oct 18, 2026
Unity EngineMar 12, 2026 Automating Play Mode Scenario Testing: Preview and Feedback
We’ve been actively evolving Play Mode Scenarios to improve the play mode experience in the Unity editor. Recent changes include simplifying how additional editors are kept active within a scenario to improve iteration speed, replacing the old “free-running” option with a clearer “keep active” setti…
Unity EngineMar 12, 2026 Survey: Help Shape Unity’s Roadmap for the Web Platform
Hello everyone! Carolyn here—one of the Product Managers at Unity working on the Web Platform. As some of you might have seen, we recently shared our GDC Unity Product Update which highlighted some upcoming features for the Web Platform. We’re excited to bring these to the engine, and we’re lookin…
Unity EngineMar 12, 2026 The Future of Burst in Unity 6.6+
Hello! Burst is moving from being a package to becoming a part of the engine itself in Unity 6.6. This means that in Unity 6.6+ you won’t need to include the Burst package in your project, as it will be a set of built-in modules instead. Existing projects that reference the Burst package will sti…
Technical ArticlesMar 10, 2026 Understanding URP: Implementing Renderer Features with Render Graph
Hi! I’m Jemin Lee, a Partner Engineer at Unity. In the previous article , we established a key idea: URP does not execute shader passes. URP executes a render pass (= pipeline stage) that selects and executes a shader pass. In this article, we’ll implement a simple outline Renderer Feature using U…
Technical ArticlesMar 2, 2026 Tips for writing cleaner code that scales in Unity Part 6: Expanding interactions with locks, keys, and breakable doors
We’re extending our cleaner code series to show the payoff of the principles we explored in articles 1–5 in real, game-like scenarios. A well-designed foundation makes new features easier to add, and existing features safer to change and reusable – so let’s prove it. In Article 6, we’ll layer door …
Technical ArticlesDec 16, 2024 Tips for writing cleaner code that scales in Unity, Part 1: Adding an AI-controlled NPC to a game
Tips for writing cleaner code in Unity that scales: A seven-part series Welcome to the first article in a new five-part series on creating cleaner code for your Unity projects. Our aim with this series is to provide you with guidance on how to apply general object-oriented programming principles to …
Visual ScriptingMar 9, 2026 Graph Toolkit Update in Unity 6.5 alpha
Hello everyone, First of all, we would like to thank you all for your feedback on Graph Toolkit (GTK). We have taken note of your suggestions and have worked to address as many of them as we could. It is important for us to understand your use cases in order to continue improving the framework. As…
MobileFeb 16, 2026 [INFO][APPLE] Update your editor to receive UIScene lifecycle support
Hello Apple developers, Apple now requires applications for iOS, iPadOS, tvOS, and visionOS to adopt the UIKit scene-based life cycle . According to Apple: “In the next major release following iOS 26, UIScene lifecycle will be required when building with the latest SDK; otherwise, your app won’t lau…
AddressablesMar 10, 2026 UnityDataTool Updated
In recent months we have been improving UnityDataTool and adding more capabilities for analyzing Unity build results. The project now includes Windows and OSX builds ready for download. We will do new releases periodically as fixes and features are added. The most recent build is 1.3.2. Recent…
MobileMar 10, 2026 Support for Engine Diagnostics Now Available in Unity 6.0 (and coming soon for 22.3)
Hi everyone, We’re bringing our built-in engine diagnostics (Insights) to long-lived releases so you can monitor stability and performance without upgrading major versions - and Unity can continue providing all our users and their games with a more stable runtime. What’s shipping Insights module …
Unity ServicesMar 10, 2026 LevelPlay SDK 9.3.0: Boost revenue and improve user experience with transparent rewards
Hey community, LevelPlay SDK 9.3.0 is available with a new powerful API designed to increase your revenue and improve player experience. :rocket: Improved Show Recovery – We’ve enhanced our fallback logic to optimize your fill rate. This improvement ensures a backup ad is provided in the rare even…
News & General DiscussionMar 9, 2026 The 2026 Unity Game Development Report is now available
[2026_Gaming report_Social-post_Twitter_1200x628] We just published the 2026 Unity Gaming Report, and we completely flipped the script for this one. This year, the report is 100% focused on actionable intelligence about what developers are actually doing right now to build resilient, sustainable …
Netcode for GameObjectsMar 9, 2026 :tada: Netcode for GameObjects v2.10.0 is now publicly available
:package: Netcode for Gameobjects 2.10.0 is now live! :package: We’ve just released version 2.10.0, which includes a new public API for metrics and several bug fixes to improve stability and reliability during connection and synchronization. We’re excited to bring you these updates and can’t wait …
Unity ServicesMar 9, 2026 Update: Simplified ROAS Onboarding & D28 IAP Optimization
Hey community, We’ve rolled out two user acquisition Vector-powered upgrades to help you get ROAS campaigns live faster and optimize for longer-term player value. Here’s what’s new: 1. Simplified ROAS Onboarding Direct ROAS Campaign Access: Launch Vector-powered ROAS-optimized campaigns immediate…
Unity ServicesFeb 19, 2026 Better Precision, Smarter Spend: The MMP Checklist
Hi Community, We’ve seen that a well-configured MMP setup can help to improve campaign performance when using Unity Vector. :rocket: Think of your data pipeline as the foundation of your bidding strategy. The more complete and consistent the signal, the better Vector can predict user value and all…
Technical ArticlesMar 5, 2026 Tips for writing cleaner code in Unity that scales, Part 7: Building a clean, modular vehicle controller in Unity
Welcome to Article 7 in the cleaner code series . Learning SOLID and OOP requires spending as much time practicing the principles as reading about them. In this article, we’ll put those ideas into practice by building a simple driving mechanic, focusing on clean structure, small steps, and future ex…
Unity ServicesMar 6, 2026 Unity Version Control plugin now live on JetBrains Marketplace!
:rocket: Unity Version Control Plugin for JetBrains IDEs is now available! We’re excited to announce that the Unity Version Control plugin version 2.1.7 is now available on the JetBrains Marketplace. This plugin allows developers to work with Unity Version Control directly from their JetBrains IDE,…
Unity Version ControlMar 6, 2026 New UVCS 11.0.16.9998 release
Say hello to 11.0.16.9998 ! New release! And we’re excited about this one — the Branch Explorer gets a major visual upgrade. These are the first of many improvements we have planned for our favorite view. More to come! :rocket: Full release notes → New Features Desktop: User avatars in the Branch …
Unity EngineJan 12, 2026 Tilemap with Entity Id Tiles
To improve the performance of setting Tiles on a Tilemap, we are introducing Entity Id Tiles. Entity Id Tiles differ from existing Tiles by allowing the use of Burst and Unity Jobs to retrieve data from the Tiles for use in the Tilemap. Requirements: Unity Editor 6000.4.0a2 and above Tilemap Extra…
Unity ServicesMar 2, 2026 Preparation: Tapjoy St. Patrick’s Day Currency Sale (March 14 - 17)
Hey community, We’re opening the window for the St. Patrick’s Day currency sale from March 14 - 17. This is a proven lever to spike engagement and convert non-payers by offering limited-time bonus rewards. Why this matters for your game Higher ARPDAU: Multipliers encourage more offer completions…
Unity ServicesMar 2, 2026 Unity DevOps updates in 2026
Starting in March 1st, 2026, Unity is updating pricing and packaging for Unity DevOps, including Unity Version Control and Unity Build Automation. For Unity Version Control in the public cloud: Seat charges are being removed. The free tier for storage increases to 25 GB (up from 5 GB). Free egres…
Unity Version ControlMar 2, 2026 New UVCS 11.0.16.9973 release!
Say hello to 11.0.16.9973 ! New week, new release! This one is all about making life easier — fewer misconfigurations on the server side and a smoother experience keeping your JetBrains plugin in sync. New Features Server-dictated repository hashing algorithm All platforms No more hashing headache…
Unity LearnFeb 9, 2026 Unity Learn | Technical Announcement | February 9th
Ongoing Technical Issues & Updates :megaphone: We are prioritizing the following issues based on their impact on your learning journey. Our engineering teams are working on resolutions, and we will update these statuses as fixes are deployed. Content Completion Errors [RESOLVED] :white_check_mark: …
Package ManagerJan 30, 2026 Package Manager error resolved, new Hub badge warning
[Resolved: Please update affected versions of Unity] On the 23rd of January 2026 we detected a false error where the Package Manager was incorrectly marking Packages as invalid. This issue has since been resolved but you will need to update your Editor version to the next available one. To help ide…
Unity ServicesFeb 24, 2026 LevelPlay Optimization Tip: Pangle is now serving in the US - Add it to your US waterfall
Hey community, Pangle has officially expanded its demand footprint to the United States. This is a direct opportunity to bring an uplift in performance in your most critical revenue region. Why this matters for your game- Pangle’s US expansion introduces a top-tier global bidder to your most prof…
InputFeb 24, 2026 RELEASE: Input System 1.19.0
Hey, The Input Team would like to announce that Input System 1.19.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2 and 6.3 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
XRFeb 21, 2026 Unity XR Updates - February 2026
Hi everyone, We’re back with another round of XR updates! Since our last check-in, we’ve officially released Unity 6.3, which brings a host of performance improvements, new features, and quality-of-life updates for XR development. We Want to Hear From You As we refine our roadmap, we don’t want to…
Technical ArticlesFeb 23, 2026 New technical e-book: 2D game art, animation, and lighting for artists (Unity 6.3 LTS edition)
Hi everyone, We have just updated and expanded one of our most popular e-books, 2D game art, lighting and animation. Now with more than 170 pages, including updated workflows and new features like Render as 2D featured at Unite Barcelona 25. [New e-book: 2D game art, animation, and lightin…
Technical ArticlesFeb 23, 2026 2D Sprite atlas: best practices guide and video tutorial
Hey everyone, If you tune into Unity’s YouTube channel then you’ll see that we have a new video tutorial about best practices for using the 2D Sprite Atlas feature. My post today is based on the work and research made for the video, so please read on if you want to learn more about this powerful fe…
Render PipelinesFeb 23, 2026 Render Pipelines strategy for 2026
We want to share where our focus is when it comes to Unity’s render pipelines. This is a topic we know is on a lot of your minds, and one we discussed extensively with many of you, including at Unite Barcelona. We’ve heard your feedback about the complexity that comes from fragmented options, and we…