Staff Discussions
Threads Unity staff have started on discussions.unity.com — product announcements, beta programs, and release posts. Only accounts in Unity's staff group are tracked, and each post's edit history is kept. Tick Include replies to also see staff replies inside other people's threads. Click a title to read the full thread on Unity's forum.
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- Jul 22, 2026
Unity EngineOct 17, 2025 Netcode for Entities 1.9.1 released
:package: Netcode for Entities 1.9.1 is now live! :package: Key Updates in This Release This patch improves the host migration system data gathering speed, it also brings some fixes to code generated fields and more. ▶ Changed ▶ Fixed
Unity EngineOct 29, 2025 Unity Play-to-Device Expansion - looking for developers who are interested in early access
Hello! We have seen how Play-to-Device , a Unity feature we launched alongside support for visionOS, has helped developers quickly iterate on and preview their content in Apple’s visionOS simulator or on Apple Vision Pro without needing to go through the full build and deployment process each time. …
News & General DiscussionOct 30, 2025 Announcing the 20th Anniversary Official Unity Game Jam!
Hi all! To celebrate Unity’s 20th Anniversary, we’re hosting an official game jam! It’ll run from 5pm UTC on November 7th, to 5pm UTC on November 9th! Check out the announcement video here! This event is open to developers of all skills levels. You can enter solo or as a team, and interact with f…
Unity EngineOct 28, 2025 Editor Foundations Design System update for Unity UI
Happy fall folks! We’ve just released a major Editor Foundations Design System update that includes guidance on: OS Native Dialogs - added Editor dialog functionality and updated message levels (updated link) Icon Library - A new Figma library of .png assets for the current Unity Editor LTS UI Wri…
Unity EngineOct 28, 2025 Unity MARS End of Support
Following our deprecation of MARS in Unity 6.1 , we’re writing to let you know that Unity MARS and the Unity AR Companion app will no longer be supported for production starting from Unity 6.3. For more information on your accessing and deleting your information, please refer to the Supplemental Priv…
Technical ArticlesOct 23, 2025 Targeting Windows Handhelds with Unity 6
Hello Xbox on PC developers, With the launch of the ROG Xbox Ally devices, we wanted to share with you some best practices on how to best target Xbox on PC Handhelds. There are 2 parts to delivering the best experience for gamers on Xbox on PC Handhelds: Windows Performance Fit. Handheld compati…
Unity ServicesOct 22, 2025 Announcing Unity Commerce Management Platform for IAP (Early Access)
The walled gardens of major platforms are breaking down, enabling you to monetize on your own terms and build player relationships directly. Unity has always enabled you to reach audiences wherever they play. Now, we’re making that freedom even more powerful. We’re adding new capabilities to the U…
Unity EngineOct 20, 2025 Free Webinar – "Performance Optimization & Fireside Chat with Jacob Kjær"
Hey Unity devs! :rocket: Working on complex projects and hitting performance bottlenecks? Join our free 60-minute webinar and fireside chat with Jacob Kjær to explore how Unity consultants tackle real-world optimization challenges and how you can do the same! What You’ll Learn: :sparkles: Understa…
Unity EngineOct 16, 2025 :tada: Netcode for GameObjects v2.6.0 is now publicly available!
:tada: Netcode for GameObjects v2.6.0 is now available with the following updates: Added NetworkSceneManager as an internal wrapper for the SceneManager.Scene.handle and swapped all places that use an int to represent a Scene.handle to instead use the NetworkSceneManager. ( #3647 ) Clicking on the H…
Unity EngineDec 14, 2022 Global Illumination updates in 2022.2 and beyond
Hi everyone, we’re excited to share updates for Global Illumination in Unity with the 2022.2 Tech Stream, and let you know where we’re heading on our roadmap. With the release of the 2022.2 Tech Stream , you’ll find improved performance and stability for light baking with Unity’s Progressive Lightm…
Unity ServicesOct 2, 2025 Our high-tech building model for Unity Industry demos is now available
Our high-tech building model for Unity Industry demos is now available Hey Unity Industry community! We’re excited to announce the public release of the Unity Tower , our new high-rise building model – a sophisticated 40+ floor mixed-use tower designed from the ground up to help you test and showcas…
Unity EngineJul 11, 2025 RELEASE: Input System 1.14.1
Hey, The Input Team would like to announce that Input System 1.14.1 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.1 and 6.2 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
Unity EngineOct 6, 2025 RELEASE: Input System 1.15.0
Hey, The Input Team would like to announce that Input System 1.15.0 has been released. The version will be available through the package manager in the upcoming versions of 2022.3, 6.0, 6.2 and 6.3 Editors. Alternatively you can add it by: Updating through the package manager when the option is…
Unity ServicesOct 7, 2025 Introducing Build Failure Analysis in UBA
Hey all, We’ve shipped a new feature that helps highlight common issues in failed builds. When your build fails, we scan the build logs and identify common failure patterns. You’ll see a breakdown of detected issues at the top of your build logs when available. You’ll see this on failed builds wh…
Unity EngineSep 18, 2025 Quick Poll: Ambient Occlusion Post Processing in URP - Concluded
Based on your recent feedback, we’re hearing that improvements to Ambient Occlusion post processing in URP should be considered a priority. Related to this, we’d love to learn more about your use cases, challenges, the solutions you have experience with, and which solution you feel Unity should con…
Unity EngineOct 3, 2025 visionOS Release Notes 1.3.13 and 2.4.3
The latest release of Unity’s official support for visionOS is now available for all Unity Pro, Enterprise and Industry subscribers on Unity 6 via our 2.4 packages. Highlights for Release 2.4.3 This release includes support for visionOS 26, and includes various bug fixes. PolySpatial 2.4.3 Release…
Unity EngineOct 2, 2025 Feedback Request: Unity Facebook Instant Games Tools & Workflow
Unity 6.1 introduced support for Facebook Instant Games, including the Facebook Instant Games build profile, the Facebook Instant Games SDK for Unity, and the Web Stripping Tool package. We want to ensure these tools are as effective as possible. This survey is designed to help us understand your e…
Unity EngineJul 1, 2025 HoloLens 2 Deprecation
We would like to inform our community about the deprecation of Unity’s support for HoloLens 2. Starting on July 7th 2025, Unity support for HoloLens 2 is deprecated, and no longer recommended for production. While HoloLens 2 functionality will remain available across Unity 2022 LTS and Unity 6 (up…
Unity EngineSep 25, 2025 Netcode for Entities 1.9.0 released
:package: Netcode for Entities 1.9.0 is now live! :package: Hey everyone! We’re back with another batch of updates for Netcode for Entities. We are still experimenting on how to structure those messages because because their goal is: Shortly explain what is the most interesting in this package up…
Unity EngineSep 23, 2025 Unity XR Updates - September 2025
Hello again! It’s Matt from the XR team at Unity, here to share another round of updates. Unity 6.2 Here’s a look at the latest XR development features in this release, which shipped last month: Android XR support is now fully verified, providing developers with a stable and production-quality fo…
Unity EngineSep 23, 2025 Free Webinar: "Getting The Most Out of Unity 6"
Hey Unity devs! Ready to unlock the full power of Unity 6? Join Ryan Thomas Warner (Senior Software Development Consultant at Unity) for a deep dive into upgrading projects, optimizing performance, and exploring the latest features in Unity’s newest release. What You’ll Learn: Expert insight from …
Unity EngineFeb 7, 2025 Introducing Unity Project Auditor: a tool to help you optimize your Unity projects!
Hi everyone! (Update - 18th March - version 1.0.1 is now available with some initial bug fixes!) We’re excited to introduce you to version 1.0.0 of Unity Project Auditor, an analysis tool designed to help you catch issues, optimize performance, and streamline your game development process. Whether…
Technical ArticlesSep 19, 2025 Unity 6.2: Catching and Fixing Malformed `.asset`, `.prefab`, or `.unity` Files Before They Break Your Project
Summary Unity 6.2 (and newer) now reports common .asset, .prefab, and .unity YAML issues that were previously ignored — including unknown types, invalid script references, type mismatches, missing headers, and low‑level parsing errors with improved context. Fixing these early will improve long‑term…
Unity EngineJul 29, 2025 Graph Toolkit Package: Release Announcements and Notes
Hello everyone, The Graph Toolkit team will use this thread to announce new release of the package. This post will be locked for staff updates only, please create new posts with Graph-Toolkit if you have any issues/feedback/comments. For more information about Graph Toolkit, please refer to our an…
Web ResourcesSep 18, 2025 Addressables documentation update: feedback wanted
Hello everyone. I’m a Technical Writer at Unity and I recently carried out an overhaul of the Addressables documentation here: https://docs.unity3d.com/Packages/com.unity.addressables@2.7/manual/index.html My main goal was to try and organize the information in a way that makes it easier to find wh…
Technical ArticlesJun 24, 2024 From the new e-book: The DOTS packages and features
[The Megacity Metro sample from using which implements some DOTS features] The Megacity Metro sample from Unity which uses some DOTS features From the new e-book: DOTS and the Entity Component System Hi everybody, A few weeks ago the Technical CMM team released a new e-book Introduction to the D…
Technical ArticlesJul 1, 2024 New e-book: Create virtual and mixed reality experiences in Unity
Hi everyone, We’re excited to announce a new 120+ pages comprehensive guide on creating virtual and mixed reality experiences in Unity that will help both aspiring creators and seasoned developers to delve into, and understand, the intricacies of building VR and MR experiences ( or collectively refe…
Technical ArticlesJul 19, 2024 Speed up your productivity and workflows in Unity 2022 LTS
Hey everyone, As you might already know, each mouse click adds up when you work in the Unity Editor every day. To help you speed up your workflows, we updated our popular e-book, 80+ tips to increase productivity , to Unity 2022 LTS. There’s been no shortage of big product news from Unity lately, a…
Technical ArticlesAug 5, 2025 Accelerate training, design, and operations with Unity XR for Industry
Hi everyone, If you want to start working with extended reality (XR) , whether it’s for advanced training, simulating complex procedures, or enabling users to examine intricate models for precise understanding, you can do all of that in Unity. This article is based on the Unity XR for Industry vide…
Technical ArticlesSep 16, 2025 Finding out what is setting an Object as Dirty
Back in 2021, we released the Import Activity Window . Using this window you can inspect everything the AssetDatabase knows about an Asset and get a “Reason for import” as well. This is incredibly useful, as it lets you find out almost all reasons for why an Asset was marked for re-import. However, …