Focus graphics work where it matters

Variable Rate Shading reduces detail in selected areas to save rendering work.

Unity 6.1
Update releaseSuperseded
Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Variable Rate Shading demonstration

What changed

Unity feature: Variable Rate Shading

Variable Rate Shading lets rendering use different shading rates across an image. Selected areas can use fewer pixel-shader evaluations when full detail is unnecessary.

Use it

  1. Check the device’s Variable Rate Shading capabilities through ShadingRateInfo.
  2. Use the renderer-feature example to supply a shading-rate image for the regions you want to reduce.

Requirements and limits

  • Requires compatible hardware and graphics API support. The API reports per-draw capability, but Unity does not support that mode in this version.
All Unity 6.1 features

Launch guide · Reviewed Oct 24, 2026. Images and source material from Unity; rights remain with their owners.

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