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Render PipelinesFeb 24, 2025 Optimize Renderer Features with Variable Rate Shading in Unity 6.1
Greetings from the Unity Graphics team, We are happy to share that Unity 6.1 introduces a new Shading Rate API, supported on DirectX12, Vulkan and compatible consoles. This API can be used to control the shading rate of renderer features, and balance between GPU performance and image quality: [ima…