Fixed "Strip 2D Unused Variants" stripping a Light 2D shader variant that is still in use, which made some 2D lights render magenta in Player builds when another light was culled.
Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer.
Fixed a crash when entering Play Mode with a Tilemap whose tiles re-enter the Tilemap API during StartUp.
Fixed slow managed calls to Unity.Tilemaps.GridUtility methods on CoreCLR. (UUM-153898) First seen in 7000.0.0a9.
Fixed indexer logic to handle when low utilization and thermal values cause performanceAction to become StateAction.Increase, indicating we have headroom to increase quality.
Adaptive PerformanceFix
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Dedicated discrete integer curve support in AnimationClip to fix support of a limited ranges of values for discrete integer properties.
AnimationFixUUM-149600
Fixed an issue where a "File exists" error was shown when creating a project or duplicating a folder on an exFAT drive on macOS.
Asset PipelineFixmacOSUUM-150634
Fixed edits to a .meta file being overwritten when the file was changed while its asset was importing out of process.
Asset PipelineFix
Fixed repeated out-of-process imports and repeated version control prompts when an AssetModificationProcessor declined saving a .meta file that an importer had upgraded.
Asset PipelineFix
Fixed a performance regression in audio processing caused by profiler instrumentation running when no profiler data was being captured.
AudioFixUUM-153489
Fixed an issue where the Build Analysis window listed a build started during another build, such as a content directory build started during a Player build, as an unrelated build instead of nesting it under the build it ran inside. (UUM-153441) First seen in 7000.0.0a3.
Build PipelineFixUUM-153441
Fixed builds added to the build history while the Build Analysis window was closed not appearing in the build list when the window was opened.
Build PipelineFix
Fixed the build count in the Build Analysis window footer not following the search filter. The footer now shows the number of matching builds while searching, and shows the build limit count only from 70% of the limit.
Build PipelineFixUUM-150885
Strip the AMD FidelityFX DLL from player builds when AMDUnityPlugin is not enabled.
Build SystemFixUUM-156516
OrbitalFollow cameras using the InheritPosition blend hint with position damping now inherit the outgoing camera's direction correctly, and jerk less on the blend back.
CinemachineFixUUM-149754
Fixed the -force-d3d12-debug command line argument reporting a missing Windows "Graphics Tools" optional feature when the D3D12 debug layer library was absent from the build instead.
DX12FixWindowsUUM-137188
Added Platform Define Support for Multi-Target Platform.
EditorFixUUM-151085
Added warning on "New Analysis" for imported Project Auditor reports.
EditorFixUUM-153096
AutoStaticsCleanup generator errors are now visible in console.
EditorFixUUM-155160
Ensure some memory areas missing roots are now rooted. Editor: MonoScriptInfoScraper and some il2cpp initialisation.
EditorFixUUM-126934
Fixed a crash on startup when the Unity Editor Software Terms had not been accepted and the terms file was missing, empty, or could not be read.
EditorFixUUM-154911
Fixed an issue where the Project Auditor window threw an exception on every open when its autosaved report was empty or truncated, instead of discarding the report with a warning.
EditorFixUUM-155632
Fixed bug where InstantiateAsync would not account for parent transform scale when Instantiate would.
EditorFixUUM-154591
Fixed crash with ATG measure unconstrained height.
EditorFixUUM-155956
Fixed dragging multiple objects of the same type dropping them one by one when the drop target rejects them as a group, and the drag showing as allowed while hovering.
EditorFix
Fixed GameObjects not baking correctly when their properties change.
EditorFixUUM-142039
Fixed Hierarchy and Scene View search synchronisation.
EditorFixUUM-150981
Fixed issue with OS Fallbacks overriding the assigned sprite asset.
EditorFixUUM-155771
Fixed ligatures breaking the input field in TMP.
EditorFixUUM-155200
Fixed process handle leak on Windows when the Editor launches and terminates external processes. (UUM-155924) First seen in 7000.0.0a8.
EditorFixWindowsUUM-155924
Fixed the Animation Curve and Gradient UXML parsing so it uses InvariantCulture.
EditorFixUUM-155496
Fixed the Project Auditor "Migrate to URP" page header showing a trailing separator when no analysis has been run.
EditorFixUUM-152590
Fixed UI elements with a non-zero Z position disappearing in the Scene view when the camera gets close to them.
EditorFixUUM-142311
Fixed UI guideline inconsistency for Sprit Editor window preference. (UUM-155944) First seen in 7000.0.0a8.
EditorFixUUM-155944
Fixed warnings when undoing "Auto Generate Animation" in Button.
EditorFixUUM-144075
Graphics: re-evaluate the APV baking set when the active scene changes.
EditorFixUUM-153532
Project Auditor: allow users migrating to URP to select their target pipeline, and run converter issues without using the separate UI window.
EditorFixUUM-151636
Project Auditor: correctly recognize good URP quality asset settings.
EditorFixUUM-151717
Project Auditor: don't show blank group when Target Framework version is unknown.
EditorFixUUM-154764
Project Auditor: ensure UI correctly pluralizes "seconds" when listing analysis times.
EditorFixUUM-155736
Project Auditor: Fixed a NullReferenceException thrown when a null rule list, or a list containing a null Rule, was passed to AnalysisParams.WithAdditionalDiagnosticRules.
EditorFixUUM-150696
Project Auditor: remember expanded state in the issue tables.
EditorFixUUM-147207
Stop missing animation trigger warnings being logged on every transition, on every keystroke of invalid transition names.
EditorFixUUM-144071
Updated TMP assets to make the assets compatible with ATG and reduce the default build size.
EditorFixUUM-154834
Fixed managed stack frames in IL2CPP crash reports showing no file name or line number when Cloud Diagnostics crash reporting is enabled in non-development builds.
Engine DiagnosticsFixUUM-155430
Fixed an InvalidOperationException in the Entity Inspector when inspecting an entity that has a TransformRef. (UUM-155791) First seen in 7000.0.0a7.
EntitiesFixUUM-155791
Fixed EntityManager.Debug.IsSharedComponentManagerEmpty returning true while unmanaged shared component values were still in use.
EntitiesFix
Fixed a horizontal scrollbar that appeared in the inspector when a state machine transition was selected, even when the content fit the inspector width.
Graph ToolkitFixUUM-149802
Fixed a NullReferenceException thrown when setting the Title, Subtitle, Tooltip, DefaultColor or FillAmount of a Node created from script before setting its Position.
Graph ToolkitFixUUM-150194
Fixed an issue where short portal names were cut off because the portal node did not keep a minimum width.
Graph ToolkitFixUUM-133912
Fixed the name of the Graph Toolkit Window in the Overlay Preferences.
Graph ToolkitFixUUM-132386
Fixed a CPU performance regression when submitting draw calls in Scriptable Render Pipelines.
GraphicsFixUUM-153988
Fixed a crash on Vulkan when pre-warming pipeline state objects with GraphicsStateCollection.WarmUpProgressively.
GraphicsFixUUM-154071
Fixed SystemInfo.supportsConservativeRaster returning false and conservative rasterization being unavailable on Vulkan on GPUs that report a maxExtraPrimitiveOverestimationSize of 0, such as AMD GPUs.
GraphicsFixUUM-143199
SystemInfo.supportsParallelPSOCreation now correctly returns true on Android devices with a single core enabling parallel PSO creation.
GraphicsFixAndroidUUM-153032
Fixed GC marking on InlineArray types.
IL2CPPFix
Fixed issue where RuntimeTypeHandle equality checks may fail.
IL2CPPFix
Fixed missing GC write barrier in Thread.VolatileWrite(ref object, object).
IL2CPPFixUUM-155582
Raise ArrayTypeMismatchException if invalid generic delegate is stored in covariant array.
IL2CPPFixUUM-155605
Fixed long Editor tooltips, such as the backup confirmation toggle in Project Auditor, showing empty space to the right of their wrapped text.
IMGUIFixUUM-152749
Fixed the error "type is not a supported string value" that was logged in the Console when viewing binding properties in the Input Actions Editor.
Input SystemFixUUM-155527
Fixed the Input Debugger device window showing a blank window after the device was disconnected and reconnected.
Input SystemFixUUM-144312
This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always.
Input SystemFixWindowsmacOSUUM-150045
Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
macOSFixWindows
Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions.
NetworkingFixUUM-151755
ComputePenetration between a scaled Sphere and Convex Mesh Collider will now return the correct result.
PhysicsFixUUM-139615
Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders.
PhysicsFixUUM-154143
Added missing "PhysicsWorld.DrawPoint" overload accepting a span of points to draw.
Physics 2DFixUUM-155896
Added missing public argument validation for various Physics Core 2D methods.
Physics 2DFixUUM-156367
Fixed an issue where the New Timeline view's Zoom when changing event setting had no effect.
ProfilerFix
Fixed the Jobs Profiler Jobs Info table flickering between rows and an empty list while profiling in Live mode.
ProfilerFixUUM-153408
Added performance of three expensive [OnCodeLoaded] sites.
ScriptingFixUUM-154552
Fixed errors logged on every domain reload when code coverage is enabled in the CoreCLR Editor. (UUM-155271) First seen in 7000.0.0a7.
ScriptingFixUUM-155271
Improved performance of statics analyzer.
ScriptingFixUUM-155033
Fixed Search's ObjectField multi-value display.
SearchFixUUM-147741
Fixed an Editor crash when increasing the size of an array field in the Inspector.
SerializationFixUUM-154303
Fixed a possible Editor crash when several graphics jobs requested the same warmed-up shader variant at the same time.
ShadersFix
Renamed the Volume override "Toggle All" and "Toggle None" actions to "Enable All" and "Disable All", and updated the ALL/NONE tooltips to match.
SRP CoreFixUUM-152524
Enabled CanCallNativeStaticLibrary test for tvos.
TestsFixtvOSUUM-153120
Fixed an issue where UI elements, such as Sliced and Tiled Images and Text, were not updated when the Canvas Reference Pixels Per Unit, Scale Factor, Pixel Perfect or Render Camera changed after they were first drawn.
uGUIFixUUM-151004
Fixed Blocking Objects raycasts in GraphicRaycaster being silently skipped in IL2CPP builds due to code stripping.
uGUIFixUUM-145465
Fixed a crash when the Editor sat idle in UI Staging Mode with filters applied to an element.
UI ToolkitFixUUM-156183
Fixed a NullReferenceException and broken UI Builder styling when the filter property uses a USS variable with an invalid value.
UI ToolkitFixUUM-155765
Fixed a NullReferenceException when applying an SVG sprite's custom pivot in the Sprite Editor, which also left the pivot unchanged.
UI ToolkitFixUUM-148882
Fixed a per-element style lookup that ran on the panel attach and repaint paths even when no element used -unity-curvature.
UI ToolkitFixUUM-153392
Fixed a USS file failing to import and losing all of its styles when a function such as linear-gradient() had an empty argument.
UI ToolkitFixUUM-155939
Fixed an Editor crash when exiting Play mode with the Hierarchy window open and a UIDocument whose list items are cloned from the document's own UXML.
UI ToolkitFixUUM-155728
Fixed ArgumentNullException and MissingReferenceException errors thrown when interacting with a deleted USS asset that was open in UI Builder.
UI ToolkitFixUUM-152731
Fixed custom backdrop filters that blend their output showing content from other elements and flickering.
UI ToolkitFixUUM-155789
Fixed IResolvedStyle missing the gridTemplateColumns, gridTemplateRows, gridAutoColumns and gridAutoRows properties.
UI ToolkitFixUUM-153571
Fixed PanelRenderer not updating its parent PanelRenderer and visual tree when its GameObject was reparented at runtime.
UI ToolkitFixUUM-154720
Fixed solid and gradient fills missing from VectorImages saved with Painter2D.SaveToVectorImage on WebGL 2 and on some OpenGL ES 3.0 devices, and an ArgumentOutOfRangeException when a solid fill or stroke was painted before a texture fill.
UI ToolkitFixWebGLUUM-155233
Fixed Style Rule Inspector affordances, override bars, and list edits not refreshing after property changes on a selector target.
UI ToolkitFixUUM-155840
Fixed TextMeshPro text on a sub-mesh not reappearing after the sub-mesh GameObject was disabled and enabled again.
UI ToolkitFixUUM-152706
Fixed the Add and Remove buttons in the Gradient Editor staying enabled when the maximum or minimum number of color stops was reached.
UI ToolkitFixUUM-155714
Fixed the background gradient in the UI Toolkit Inspector defaulting to white-to-white instead of the black-to-white default used by UI Builder.
UI ToolkitFixUUM-155715
Fixed the content of a ListView or TreeView with horizontal scrolling moving horizontally when scrolling vertically.
UI ToolkitFixUUM-147817
Fixed the gradient angle field in the UI Builder and UI Toolkit Authoring inspectors, which only accepted degrees; it now offers degrees, gradians, radians and turns, and keeps the chosen unit in the stylesheet.
UI ToolkitFixUUM-155655
Fixed the invert and contrast filters producing colors that were too bright on translucent pixels, such as after opacity in a backdrop-filter chain or on the anti-aliased edges of filtered elements.
UI ToolkitFixUUM-155804
Fixed the Localization Tables and Scene Controls windows ignoring built-in localization in projects that use it.
UI ToolkitFixWindowsUUM-155905
Fixed the UI Builder Set Variable list on a selector not showing variables declared in another USS file on the same UXML.
UI ToolkitFixUUM-148120
Fixed the UI Toolkit editing stage opening while the legacy Hierarchy was in use, which left the Hierarchy window empty or showing the wrong scene.
UI ToolkitFixUUM-156413
Fixed the variable suggestion list being cut off when setting a variable on a stop in the Gradient Editor.
UI ToolkitFixUUM-155717
Fixed translucent backdrop-filter output drawing opaque or too dark in the Game view, for example under the default URP HDR settings. (UUM-149705) First seen in 7000.0.0a8.
UI ToolkitFixUUM-149705
Fixed USS filter functions with more than four arguments not applying; the extra arguments are now ignored and a warning is logged.
UI ToolkitFixUUM-155773
UI Builder: Fixed the data source path completer popup in the binding window sometimes staying open after the window was moved.
UI ToolkitFixUUM-132416
Fixed Project Auditor URP settings issues for Quality Levels naming the Quality Level instead of the assigned URP asset.
Fixed exporting visionOS Xcode project fails after disabling Symlink Sources.
VisionOSFixUUM-154567
In Web builds that use AudioMixers, some audio errors were previously firing, and have now been resolved.
WebGPU Fix compressed texture mipmaps.
WebGLFixUUM-155238
WebGPU fix for incorrectly mapped ASTC sRGB formats.
WebGLFixUUM-154502
Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
WindowsFix
Removed extraneous files under CoreCLR\native in builds when using Create Visual Studio solution build setting.
WindowsFixUUM-156109
Fixed an issue where URP scenes rendered black on Meta Quest 2 with Vulkan and MSAA, for example scenes with decals and no transparent objects.
Fixed SubsystemWithProvider.Start not throwing an ArgumentNullException when called after the subsystem was destroyed, which restarted the destroyed provider.
Quad Views: Fixed issue regarding post processing being applied to both the inner and outer passes separately.
Quad Views: Fixed issue where lights were culled within view when forward+ was enabled, causing artifacts in the periphery.
Fix ArgumentException when using overlay camera in 2D Renderer.
Fix case where crash with multiple stack traces when Sprites with a high resolution get Sliced to a Grid with a small cell size in the Sprite Editor
Fix case where ideo is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
Fix intermediate texture not created when requested by render pass
Fix issues where Unsaved Changes Detected pop-up are doubled after editing Sprite Atlas asset if it was open on multiple Inspector windows and choosing the Discard option
2DFixWindowsUUM-151573
Fix section headers for 2D/Grid Brush and 2D/Tile Palette preferences
Fixed "Strip 2D Unused Variants" stripping a Light 2D shader variant that is still in use, which made some 2D lights render magenta in Player builds when another light was culled.
Fixed 2D lights changing position and orientation when rotating an Android device in projects built with Vulkan and Apply display rotation during rendering enabled.
2DFixAndroidUUM-147359
Fixed 2D projected shadows not rendering on some platforms
Fixed a "No script asset for ShadowCasterPath" warning when you undo or redo a Shadow Caster 2D shape edit in Play mode.
Fixed a crash that could occur when a Sprite was destroyed while the render thread was still uploading its vertex buffer.
Fixed a crash when entering Play Mode with a Tilemap whose tiles re-enter the Tilemap API during StartUp.
Fixed a NullReferenceException thrown every frame by a 2D Light of type Provider whose Light2DProvider returns no mesh.
Fixed a NullReferenceException when a Light 2D created from a script is set to Freeform without a shape path.
Fixed an "ArgumentException: Scene file not found" error when building with a deleted scene in the build list and Strip 2D Unused Variants enabled.
Fixed an "Index buffer element is out of bounds" error that removed a Shadow Caster 2D's shadow when its outline had a sub-shape with fewer than three edges and 2D Shadow Geometry was set to Enhanced.
Fixed an issue where dragging the Sprite Editor Window Zoom Level range in Preferences could set the minimum zoom below 50%.
Fixed an issue where lowering the maximum zoom level in the Sprite Editor Window preferences allowed the Sprite Editor to zoom out beyond the minimum zoom level.
Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space.
Fixed an issue where the Sprite Editor Window Zoom Level range in Preferences stayed wider after being dragged to the lower end and back.
Fixed child GameObjects of a Tile's instantiated GameObject remaining in the Scene after exiting Play mode or reloading the Scene.
Fixed duplicate global light error when building a player.
Fixed four errors logged every frame for each Light 2D that uses a custom Material whose shader does not declare the 2D lighting keywords.
Fixed inconsistent icon sharpness in the Tile Palette window.
Fixed IndexOutOfRangeException errors thrown while editing a Freeform Light 2D shape whose edges overlap.
Fixed Render Objects feature failing when depth buffer is disabled.
Fixed Shadow Caster 2D so that the shape outline is drawn in the Scene view for every Casting Option, including Self Shadow and No Shadow.
Fixed the active Brush changing to the last selected Brush Pick when the Brush Pick filter was toggled on and off.
Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer.
Fixed the Grid Selection Offset, Rotation and Scale fields in the Inspector not updating while dragging a Grid Selection gizmo in the Scene view.
Fixed the Grid Selection transform and color fields accepting input that was silently discarded when the selection contains no Tiles. The fields, selection tools and Delete Selection button are now disabled in that case.
Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.
Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.
Fixed Tilemap tile data potentially being copied incorrectly when refreshing tiles.
Fixed Tiles in the Tile Palette window rendering in solid grey after exiting Play mode when Domain Reload is disabled.
Fixed URP 2D editor-only icons being included in player builds.
Fixes LineRenderer not initializing correctly when toggling enable on game object.
Inspector - Unsaved Changes Detected pop-up shows for each Inspector window when editing Sprite Atlas asset
Platform specific overrides panel for Sprite Atlas asset does not support Undo or Redo operations
Reduced CPU cost of 2D lights and shadow casters that do not use a custom material.
The Search window no longer renders blank for a few seconds the first time it opens.
Update error log when accessing index out of bounds meaningful.
Fixed Adaptive Performance settings being deleted from a Build Profile when an invalid clipboard payload was pasted into them.
Adaptive PerformanceFixUUM-152371
Fixed indexer logic to handle when low utilization and thermal values cause performanceAction to become StateAction.Increase, indicating we have headroom to increase quality.
Adaptive PerformanceFix
Fixed pasting a Build Profile with Adaptive Performance disabled not clearing the Adaptive Performance settings of the profile it was pasted into.
Adaptive PerformanceFixUUM-152504
Fixed pasting a clipboard that holds no Adaptive Performance settings into a Build Profile silently doing nothing instead of reporting that the clipboard cannot be pasted.
Adaptive PerformanceFixUUM-152505
Fixed pasting a modified clipboard payload into a Build Profile adding an unrelated ScriptableObject as a hidden sub-asset and removing the existing Adaptive Performance settings.
Adaptive PerformanceFixUUM-152376
Fixed a crash in the Editor and development builds when an Experimental.AI.NavMeshQuery created with Allocator.Temp was disposed after its NavMesh had been destroyed.
AIFix
Fixed a crash when a copy of a NavQueryBuffer was used for a pathfinding operation after the buffer it was copied from had been disposed. In the Editor and in development builds such a copy now reports itself as disposed, the same as a buffer that was disposed in place.
The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.
Fix "Failed to find target with hash string android-37" when Target API Level 37 is selected.
AndroidFixUUM-150216
fix SIGSEGV on Application.Quit() when the cursor was ever set
AndroidFixUUM-153932
Fixed a false-positive Java heap leak failure in the Android player-unloading integration test by excluding first-reload warmup from the baseline.
AndroidFixUUM-150246
Fixed CanBuildWithSymlinkSources flakiness caused by parameterized runs sharing a temp export directory.
AndroidFixUUM-149303
Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode.
AndroidFixUUM-149857
Fixed the Compile SDK Version dropdown in Android Player Settings listing API levels that are lower than the minimum supported compile API level.
AndroidFixUUM-151786
Fixed WebCamTexture taking several seconds to resume after the app regains focus or another app releases the camera, for example in split-screen mode.
AndroidFixUUM-155066
Stop requiring minSdk/targetSdk platform SDK to be installed in CheckAndroidSDK.cs.
AndroidFixUUM-151750
Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip.
AnimationFixUUM-150816
Dedicated discrete integer curve support in AnimationClip to fix support of a limited ranges of values for discrete integer properties.
AnimationFixUUM-149600
Fixed an issue where clicking in the "Edit Key" fields of the Animation Window curve view wouldn't deselect the text in the field.
AnimationFixUUM-140166
Fixed Animator transitions with Bool or Int conditions evaluating incorrectly after the referenced parameter was deleted and re-created with a different type.
AnimationFixUUM-149420
Fixed methods with an AnimationEventInfo parameter not being listed in the Function dropdown of the Animation Event Inspector.
AnimationFixUUM-155319
Fixed the Select Game Object window not appearing when selecting Other... from the Animation Preview Model dropdown a second time.
AnimationFixUUM-148566
On tvOS, pressing the Menu button now exits fullscreen video playback in Full, Minimal, and CancelOnInput control modes, not just CancelOnInput.
Apple TVFixtvOSUUM-149896
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed AssetBundle build reports not recording time or log messages for pre/post-process build callbacks.
Asset BundlesFixUUM-143933
Fixed AssetBundle content hashes changing between builds of unchanged content with Addressables or the Scriptable Build Pipeline, causing players to redownload unmodified bundles. Affected bundles get a new hash on the first build after upgrading.
Asset BundlesFixUUM-148841
Fixed a docked Import Activity window disappearing and showing as "Failed to load" after maximizing and restoring a different docked window.
Asset ImportFixUUM-148146
Fixed an Editor crash in Transform when an asset reimport unloaded objects that were still loaded.
Asset ImportFixUUM-126651
Fixed Asset Import Workers running on Direct3D12 when the Editor was started with a different forced graphics API, such as -force-d3d11. Workers now inherit the graphics API requested on the Editor command line.
Asset ImportFixUUM-147604
Fixed default presets for some importers, such as SVGImporter, no longer being applied after restarting the project.
Asset ImportFixUUM-146265
Enabled 3 Directory monitoring tests with CoreCLR
Asset PipelineFixUUM-148147
Fix ActiveRefreshImportMode not returning a valid value when Editor is launched with command line argument: -refreshImportMode OutOfProcess
Asset PipelineFix
Fix warning saying added ScriptedImporter is not running out of process when it is
Asset PipelineFixUUM-153306
Fixed "ScriptableSingleton ... already exists" warnings appearing in the Console when a package creates its settings asset, for example after installing the XR Composition Layers package.
Asset PipelineFixXRUUM-147680
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a crash when opening a project that contained a manager asset holding an object of the wrong type.
Asset PipelineFixUUM-153271
Fixed a crash when opening a project with a corrupted Library.
Asset PipelineFixUUM-153198
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994

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