6000.7.0b8
Beta · Released Nov 5, 2026 · Changeset 0bc2e945afca · 12 release notes
67build score
Upgrade risk+28Net cleanup+21Live debt+18
cohort: beta (83)
Fixed an issue where the Editor leaked descriptor memory on every window repaint when using DirectX 12, which could crash long Editor sessions. (UUM-159625) Fixed in 6000.7.0b9.
Crash on SessionState::SetFloat when closing the project
Fixed a crash or corrupted Transform when undoing the addition of a Layout Group component to a GameObject that did not have a RectTransform. (UUM-157935) Fixed in 6000.7.0b9.
Linked bug report
UUM-157935: Crash on HierarchyGameObjectHandler::AddOrUpdateNodeTransformCallback when having Colliders on parent and child GameObjects and removing a Layout Group Component from the parent
How to reproduce: Create a project of any type and make sure uGUI is installed Create an empty GameObject Drag the newly created GameObject to the Project window to create a Prefab Open the newly created Prefab Add a child GameObject with any type of Collider Add any type of Collider to the root GameObject Add any type of Layout Group Component to the root GameObject Undo the last change using…
Retrieved 2026-11-11