Fixed a crash when setting a tile on a Tilemap after a Tile asset it referenced had been deleted. (UUM-151412) First seen in 6000.7.0a6.
Fixed case of a NullReferenceException being thrown when refreshing a Tilemap that still referenced a Tile which could no longer be resolved. (UUM-151422) First seen in 6000.7.0a6.
Fixed case of Tile Palette Brush Picks overlay turning itself off in the Scene View when the user clears the search field in the overlay (for example by pressing Backspace).
Fixed case where Sprite is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set.
Fixed issue where Texture is not updated in TilemapRenderer when edits are made in the SpriteEditor.
Fixed Light2D memory leak when unloading scenes - the runtime-created light mesh is now properly destroyed when the component is destroyed.
Sprite Frame edit capability is now saved and will only be loaded for importers that has the capability.
Fixed a crash when calling AnimatorController.CreateNewStateMachineBehaviour with a null MonoScript. It now throws an ArgumentNullException instead.
AndroidFixUUM-150813
Fixed case of system bars appearance resetting to Light automatically on Android 11 when System Bars Behavior is set to Dark.
AndroidFix
Fixed case of system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe".
AndroidFixUUM-149900
Fixed problem with WebCamTexture not restoring on Android when "Run Without Focus" is set.
AndroidFixUUM-149681
SystemInfo.processorModel and SystemInfo.processorManufacturer now return unknown on Android API levels below 32 instead of a warning string, matching the behaviour on other platforms.
AndroidFixUUM-150389
Fixed a crash in HumanTrait.GetParentBone and HumanTrait.RequiredBone when passing an out-of-range bone index. These methods now throw ArgumentOutOfRangeException instead.
AnimationFixUUM-150938
Fixed a crash when calling AnimationPlayableOutput.SetSortingOrder on an invalid/default AnimationPlayableOutput. It now throws a NullReferenceException instead.
AnimationFixUUM-150941
Fixed a crash where providing a default/invalid AnimationPlayableOutput to AnimationPlayableOutputExtensions.SetAnimationStreamSource, would cause a crash.
AnimationFixUUM-150939
Fix to set StandbyImportWorkerCount and DesiredImportWorkerCount to minimum 1. Affects command line argument, setting via script, setting via ProjectSettings.
Asset PipelineFixUUM-150028
Fix to skip MaterialValidation test with oop importing, as the Material isn't unloaded in the main process in that case.
Asset PipelineFix
Fixed an issue where downloading from Accelerator could fail to close open file handles when finished.
Asset PipelineFixUUM-151405
Fixed an issue where macOS editors could hang when the Asset Database rescanned an absolute path.
Asset PipelineFixmacOSUUM-147982
Fixed hang at startup when directory monitoring doesn't receive expected notification about changed file(s).
Asset PipelineFixUUM-149019
Fixed an assertion (m_ModifiedClips.empty()) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode.
AudioFixUUM-148749
Fixed case of audiomixer fader clicking in playmode.
AudioFixUUM-150250
Fixed FMOD error message about nan/inf/denormals on some platforms. (UUM-150732) First seen in 6000.7.0a6.
AudioFixUUM-150732
Fixed VideoClip inspector preview that sometimes doesn't play audio. (UUM-150878) First seen in 6000.7.0b1.
AudioFixUUM-150878
Unexpected 'Audio: The Editor no longer logs an error when the audio output device fails to re-initialize while resuming after a period of silence. The output now stays suspended, a warning is logged, and the resume is retried the next time audio is used. Also fixed a potential crash on Editor shutdown when the output device could not be resumed.
AudioFixUUM-115959
Fixed crash when pack location is read-only.
Bug ReporterFix
Fixed case of the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.
Build SystemFixUUM-150019
Fixed crash when calling GameObjectUtility.GetStaticEditorFlags, SetStaticEditorFlags, AreStaticEditorFlagsSet, GetNavMeshArea, SetNavMeshArea, GetNavMeshLayer, or SetNavMeshLayer with a null GameObject argument. These now throw ArgumentNullException instead.
CoreFixUUM-151059
Added missing contextual menu for VisualElement in the SceneView. (UUM-151249) First seen in 6000.7.0b1.
EditorFixUUM-151249
Don't optimize the projection matrix when Vulkan pre-transform may rotate it.
EditorFixUUM-150650
Fix to sort TreeView on query completion.
EditorFixUUM-146365
Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar.
EditorFixLinuxUUM-113169
Fixed a NullReferenceException in SamplePostprocessor.OnPostprocessAllAssets that could sometimes occur when creating a Timeline asset.
EditorFixUUM-149739
Fixed a tooltip in the Render Pipeline Converter that showed the word "package" twice for the disabled Post-Processing Stack v2 converter item when the Post Processing package is not installed.
EditorFixUUM-151386
Fixed Add Locales name labels so they are ellipsed. (UUM-150955) First seen in 6000.7.0b1.
EditorFixUUM-150955
Fixed Add locales popup to expand when label is clicked. (UUM-150942) First seen in 6000.7.0b1.
EditorFixUUM-150942
Fixed an intermittent issue with console window appearing unexpectedly during WinEditor launch.
EditorFixUUM-150370
Fixed an issue where Cut followed by Paste allowed the element to be pasted again via the system clipboard. (UUM-151305) First seen in 6000.7.0a6.
EditorFixUUM-151305
Fixed built-in Lighting Search query names to be title-cased, so authored names like "1. < 10 lumen (Low)" now display as written. (GFXLIGHT-2389)
EditorFix
Fixed case of Build Analysis tabs staying empty after clearing search.
EditorFixUUM-144458
Fixed case of emissive Materials sometimes not showing up in LightingSearch. (UUM-150708) First seen in 6000.7.0a1.
EditorFixUUM-150708
Fixed case of inspector not updating when navigating the Hierarchy V2 with Left Arrow key.
EditorFixUUM-146977
Fixed case of mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.
EditorFixUUM-141864
Fixed case of PolySpatial network connections failing to shut down cleanly, which could spin a reader thread at 100% CPU until teardown.
EditorFix
Fixed case of Prefab Variant titles being cut off instead of truncated with an ellipsis and the asset icon disappearing, in the Variant Family window when the Prefab Variant name is long.
EditorFixUUM-134747
Fixed case of Project Auditor URP rules (URP0002, URP0003, URP0101, URP0102, URP0103, URP0201, URP0401) incorrectly reporting Error severity for non-compile-error issues; they now report Major severity.
EditorFixUUM-149397
Fixed case of Project Auditor's Audit() API returning a successful, empty report instead of throwing an error when the Project Auditor Rules package is not installed.
EditorFixUUM-151218
Fixed case of SelectAll/DeselectAll button in platform discovery window not working when package count exceeds scroll view.
EditorFix
Fixed case of the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.
EditorFixUUM-134208
Fixed case of the localization editor UI using sentence case for window titles, buttons and menu items instead of Title Case. (UUM-150916) First seen in 6000.7.0b1.
EditorFixUUM-150916
Fixed case of the text cursor being displayed at the beginning of the text when typing with an IME in text fields using the Advanced Text Generator.
EditorFixUUM-149800
Fixed case of XR settings for a build target not being created when a provider package requests a loader. (UUM-149245) First seen in 6000.7.0a4.
EditorFixXRUUM-149245
Fixed case of EditorSettings.asset showing an outdated gear icon in the Project Settings window and Import Package dialog.
EditorFix
Fixed console assertion errors when the Animation window records while a USS rule is selected in the Inspector.
EditorFixUUM-146258
Fixed crash in Material Upgrader by saving assets and freeing memory when reaching 2GB of loaded textures from Materials.
EditorFixUUM-146064
Fixed issue where the hierarchy's search status UI would not update correctly after clearing the filter. (UUM-148396) First seen in 6000.7.0a4.
EditorFixUUM-148396
Fixed issue where InSceneAssetUtility.CreateAssetFromInSceneAsset would crash the Editor if the referencing asset path was null.
EditorFixUUM-151176
Fixed multiple issues in the experimental msbuild based compilation pipeline, that were blocking Burst and some other packages from compiling.
EditorFix
Fixed Surface Cache GI output in Gamma Color space, and increasing resolution used for environment contribution.
EditorFix
Fixed Tags and Sorting Layers lists (and their add/remove buttons) in Project Settings > Tags and Layers right margin. (UUM-150777).
EditorFixUUM-150777
Fixed Timeline so it uses explicit group names in localization calls.
EditorFix
Fixed getUnityVersion behaviour when called from an external thread. (UUM-148042) First seen in 6000.7.0a4.
EditorFixUUM-148042
Hierarchy window no longer stays in rename mode after a keyboard shortcut (e.g. Duplicate) is used while renaming a GameObject.
EditorFixUUM-150371
Hierarchy: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context.
EditorFixUUM-142149
Menu item names now display '&'s as expected.
EditorFix
Multiplayer: Removed redundant Button from Play Mode Scenario Validation Dialog.
EditorFixUUM-150409
Project Auditor: added severity breakdown section to Upgrade UI.
EditorFix
Project Auditor: Fix to restrict issues to correct UI pages. (UUM-150373) First seen in 6000.7.0a6.
EditorFixUUM-150373
Project Auditor: Fixed issue resulting in an error that when scanning for URP migration issues without having the post processing package installed. (UUM-150654) First seen in 6000.7.0a6.
EditorFixUUM-150654
Project Auditor: improved UI display of Roslyn issues.
EditorFix
Renamed "SymbolTable" to "Symbol Table" in Build Profiles window.
EditorFixUUM-150724
Runtime Rendering Debugger - Do not store the useDiagnostics in the CoreBuild data to strip the resources.
EditorFixUUM-151146
SpriteMask not rendering on Android, iOS, and Web when "Strip Engine Code" is enabled and the Tilemap package is disabled in Package Manager'.
EditorFixAndroidiOSUUM-138419
Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error.
EntitiesFixUUM-86534
Fixed memory leaks in NativeListTests.NativeList_AddRange. (UUM-150745) First seen in 6000.7.0a6.
EntitiesFixUUM-150745
Removed per frame GC Allocations in ComponentSystemGroup.
EntitiesFixUUM-151683
Fixed lightmap shadowcaster culling in entities graphics. (UUM-150396) First seen in 6000.7.0a6.
Entities GraphicsFixUUM-150396
Fixed out of bounds access in mesh and material indices due to stale RenderMeshArray values. (UUM-151113) First seen in 6000.7.0b1.
Entities GraphicsFixUUM-151113
Added Enlighten realtime GI deprecation warning to lighting window and lighting settings inspector.
GIFix
Fix to respect double sided gi / render face flags in surface cache GI.
GIFix
Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as Vulkan.
Fixed case of Surface Cache Global Illumination falling back to baked lighting when disabled through its Volume Override. (UUM-150438) First seen in 6000.7.0a6.
Fixed case of the Static Batching message box in the Surface Cache Global Illumination Renderer Feature inspector not matching the icon size and text alignment of the other message boxes.
GIFix
Move SurfaceCache debug settings to the Rendering Debugger.
GIFix
Expose Frame selection and Disconnect All Transitions shortcuts in the state's contextual menu.
Graph ToolkitFix
Fixed case of an error erroneously appearing on ports when Graph.IsConnectionAllowed was overridden to permit connections between incompatible types. CheckNodeErrors now delegates type validation to CanAssignTo, consistent with how connection creation already behaves.
Graph ToolkitFixUUM-150703
Fixed placemat creation from a selection so it now accounts for self-transitions on the selected states. (UUM-151213) First seen in 6000.7.0a5.
Graph ToolkitFixUUM-151213
The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O.
Graph ToolkitFixUUM-150163
Disabling a reflection probe no longer causes a crash. (UUM-151413) First seen in 6000.7.0b1.
GraphicsFixUUM-151413
Fixed a crash with occlusion culling in scenes with a very large number of occludees.
GraphicsFixUUM-135920
Fixed a URP performance regression on OpenGL ES devices where the maximum number of additional lights was forced from 16 to 32.
GraphicsFixUUM-148728
Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.
GraphicsFixmacOSUUM-140185
Fixed an issue where GPU index buffer alignment could cause Unity to read past the end of mesh index data. (UUM-149882) First seen in 6000.7.0a6.
GraphicsFixUUM-149882
Improved responsiveness of search index status banner.
GraphViewFixUUM-150720
Tab navigation now fully ignores the list view.
GraphViewFixUUM-150861
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
HDRPFixUUM-134794
Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.
IL2CPPFixUUM-149211
Fixed case of FMA not being reported as available and case of AVX2 flag not being set in some cases.
IL2CPPFix
Fixed segmentation fault on OSX and Linux while running IL2CPP.
IL2CPPFixLinuxUUM-149985
Restored IL2CPP's code generation for ldind/stind opcodes to use normal pointer casts instead of memcpy calls.
IL2CPPFixUUM-129900
Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.
IMGUIFixUUM-135953
Fixed case of content in ImguiContainers not reacting to click when partially clipped.
IMGUIFixUUM-148486
Reduced GC allocations when a GUISkin style is assigned during OnGUI.
IMGUIFixUUM-134155
Added BiasCorrectedGyroscope, reporting angular velocity in radians per second with the sensor bias removed, as the parity equivalent of UnityEngine.Input.gyro.rotationRateUnbiased. The device is present only on platforms that can supply a bias-corrected value, so check BiasCorrectedGyroscope.current for null before using it.
Input SystemFix
Fixed a potential crash when an iOS application shut down with a motion sensor enabled. Pending sensor callbacks could run after the objects they wrote into had been destroyed.
Input SystemFixiOS
Fixed an issue where non-shippable files (.npmignore, .gitignore, .migrationtracker) were included in the installed Input System package. (UUM-151558) First seen in 6000.7.0a6.
Input SystemFixUUM-151558
Fixed case of Android sensor devices going permanently silent after a device reset. Resetting a sensor released the underlying OS sensor while the device still reported itself as enabled, so no further values arrived and re-enabling it had no effect.
Input SystemFixAndroid
Fixed case of the "Enable & Restart" button in the "Input System native platform backend not enabled" dialog displaying as "Enable Restart" on Windows. (UUM-151175) First seen in 6000.7.0a6.
Input SystemFixWindowsUUM-151175
Fixed case of the Input Actions editor in Project Settings losing the selected action or binding when opening the control picker from the Path field. (UUM-150809) First seen in 6000.7.0b1.
Input SystemFixUUM-150809
Fixed case of the search field in the "Add supported device" popup (Input System Package Settings > Supported Devices > "+") drawing flush against the popup's left edge with no left margin, unlike its right-side spacing; it is now inset to match. (UUM-150217) First seen in 6000.7.0a6.
Input SystemFixUUM-150217
Fixed the iOS sensors backed by device motion so that GravitySensor, AttitudeSensor and LinearAccelerationSensor are each enabled and disabled independently. Enabling one of them previously started all of them, so code that enabled one device and read another now reads default values until it enables that device too.
Input SystemFixiOS
Bumped iOS/tvOS minspec from 15.0 to 16.0.
iOSFixtvOS
Fixed missing sample IDs for the Competitive and Turn-Based Multiplayer Center QuickStart genres, and made the sample README reliably selected and pinged after import.
MultiplayerFix
Fixed issue with a ghost prefab having multiple ghost prefab entity instances, like when it's baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now properly gets updated to an instance created from the reloaded subscenes.
Netcode for EntitiesFixUUM-146631
Fixed issue where UnityHttpMessageHandler requests would never complete (and could not be cancelled) when the HTTP response had an empty body. (UUM-150583).
NetworkingFixUUM-150583
Localization: "Add Custom Locale" duplicate Locale Identifier warning now uses the standard HelpBox so its text matches the Editor default size and is no longer clipped. (UUM-151219) First seen in 6000.7.0b1.
PackageFixUUM-151219
Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.
Package ManagerFixUUM-148110
Fixed a bug where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness.
Physics 2DFixUUM-150990
Fixed a potential memory corruption in PolygonCollider2D when removing collinear vertices. (UUM-151626) First seen in 6000.7.0b1.
Physics 2DFixUUM-151626
Fixed case of the time of impact query returning incorrect values for its "point", "normal" and "impactState". Also fixed the segment distance query, whose "distance" property was returning the squared distance. That property now returns the true distance, and a new "sqrDistance" property returns the squared distance for when you want to avoid the cost of a square root.
Physics 2DFix
Fixed case of PhysicsMath.GetRelativeMatrix2D and PhysicsMath.GetRelativePose2D returning a non-finite rotation for a transform with a negative scale on one axis, and PhysicsMath.GetRelativeMatrix2D applying the scale of the axis that its transform plane ignores.
Physics 2DFix
Fixed errors reported when a Transform registered with "PhysicsWorld.RegisterTransformChange" was destroyed after a Play Mode transition. Calling "PhysicsWorld.UnregisterTransformChange" after such a transition did not fully unregister the Transform, so an error was reported when it was later destroyed. This happened with any Transform that outlives a Play Mode transition, such as one in a Prefab Mode preview scene.
Physics 2DFix
Fixed an issue with accidental shell invocations with Bee and rc.exe.
PlayerFixUUM-108834
Fixed case of Prefab property overrides recorded under a field's former serialized name (via FormerlySerializedAs) not being recognized or revertible on the renamed property.
PrefabsFixUUM-151415
Prefab Overrides comparison popup's Apply button no longer overlaps the popup's outline.
PrefabsFixUUM-132319
Fix to hide the "Screenshot details are paused while the Profiler is recording" note as soon as profiling ends.
ProfilerFixUUM-148847
Fixed case of a NullReferenceException being thrown when saving an empty Standalone Profiler recording.
ProfilerFixUUM-150588
Fixed case of a NullReferenceException being thrown when saving Profiler data from the top menu of the Standalone Profiler window after toggling the UI Toolkit Live Reload option.
ProfilerFixUUM-150706
Fixed case of screenshot info text remaining after profiling data was cleared.
ProfilerFixUUM-149205
Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.
ProfilerFixUUM-139555
Fixed spacing issue in Profiler Modules menu. (UUM-150966) First seen in 6000.7.0a6.
ProfilerFixUUM-150966
Fixed case of Burst AOT compilation failing to link the generated library.
SceneManager.GetSceneByLoadableSceneId no longer returns a valid Scene for a default/invalid LoadableSceneId (UUM-150020).
Scene ManagerFixUUM-150020
Fixed case of the Orientation Gizmo's negative axis arrows, direction labels, and rotation-lock icon changing color when the Center Axis color preference was changed.
Scene/Game ViewFixUUM-150607
Fixed issue where the Rect Tool would not be moveable if the caps lock modifier was on.
Scene/Game ViewFixUUM-150693
Removed the 'Clip' option, which was erroneously introduced, from the Screen Position node's dropdown.
ShadergraphFixUUM-151248
Fixed a random crash that could occur during shader variant uploads in Player builds. (UUM-150584) First seen in 6000.7.0a6.
ShadersFixUUM-150584
Fixed an issue where keywords on Materials and their variants were not updated until rendered in Scene view, Game view, or Inspector after a shader reimport.
ShadersFixUUM-102156
Fixed case of compute shader compilation ignoring a requested cancellation. (UUM-146624) First seen in 6000.7.0a3.
ShadersFixUUM-146624
Changed how support is checked for RT features in UnifiedRayTracing. The checks are now done using feature flags.
SRP CoreFixUUM-149856
Fixed low-contrast "ALL"/"NONE" override toggle text in the Volume component Inspector (for example on Tonemapping, Bloom, or Motion Blur overrides) that was nearly unreadable in the Light editor theme.
SRP CoreFixUUM-149966
Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096.
TerrainFixUUM-150551
Fixed case of Terrain Layer property changes not being added to the Undo history when using the Universal Render Pipeline or the High Definition Render Pipeline.
TerrainFixUUM-134483
Fixed shader compilation errors that were thrown when a TerrainLit Shader Graph had no Block nodes in its Vertex Context.
TerrainFixUUM-143598
Fixed an issue where assembly-level ITestAction attributes with ActionTargets.Test were not invoked for individual test methods, and ITest.Fixture was null when accessed from ITestAction callbacks.
Test FrameworkFixUUM-137121
Added support for the <rotate> rich text tag in the Advanced Text Generator.
TextFixUUM-151216
Added TMP support to the Font Asset Migration window. (UUM-151342) First seen in 6000.7.0b1.
TextFixUUM-151342
Fixed infinite loop in text measure with hyphen preceded by whitespace.
TextFixUUM-144559
Fixed multi-paragraph auto-sized text collapses to an elided first line instead of shrinking to fit.
TextFixUUM-150602
Fixed stale font faces after source Font unload/reload.
TextFixUUM-150877
Fix to run the authoring Editor tests without waiting on frames.
UI ToolkitFixUUM-150274
Fixed a memory leak where an element and its component data were never released when a component field held a reference that could reach a VisualElement, such as a callback or a data source. (UUM-151350) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151350
Fixed a performance issue where rewriting unchanged shader-info records re-uploaded the full shader-info texture every frame, slowing panning and animated UI.
UI ToolkitFixUUM-151011
Fixed a stack overflow and possible Editor shutdown when a custom editor creates an InspectorElement for the object it's already inspecting.
UI ToolkitFixUUM-151541
Fixed a MissingReferenceException and a leftover Hierarchy row when removing a Panel Renderer component.
UI ToolkitFixUUM-151371
Fixed case of "display: grid" elements ignoring their own min-width, min-height, max-width, and max-height when their size is content-based.
UI ToolkitFix
Fixed case of "display: grid" elements including their own margin in their resolved size, which overflowed the declared size and stretched "1fr" tracks. (UUM-150540) First seen in 6000.7.0a5.
UI ToolkitFixUUM-150540
Fixed case of "display: grid" elements placing centered or end-aligned tracks outside the container when a maximum size makes it smaller than the available space.
UI ToolkitFix
Fixed case of "learn more" Help URL in Project Preview Theme settings opening for the wrong unity version.
UI ToolkitFix
Fixed case of a stream of NullReferenceExceptions being thrown when exiting Play mode with an element selected in the UI Toolkit Debugger.
UI ToolkitFixUUM-151391
Fixed case of a NullReferenceException being thrown when deleting UI elements one after another in quick succession. (UUM-151373) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151373
Fixed case of backdrop-filter blur strength not scaling with ancestor transform scale, such as the UI Builder viewport zoom.
UI ToolkitFixUUM-150615
Fixed case of changing panel settings on a panel renderer causing its hierarchy to lose the UI nodes. (UUM-150974) First seen in 6000.7.0b1.
UI ToolkitFixUUM-150974
Fixed case of corrupt UXML files being opened in an external editor when the UI Builder could not open them.
UI ToolkitFixUUM-151662
Fixed case of elements removed from a panel being kept in memory until the next focus navigation.
UI ToolkitFixUUM-151139
Fixed case of multiple buttons not being selectable in the Inspector for a Toggle Button Group with Is Multiple Selection enabled. (UUM-150400) First seen in 6000.7.0a5.
UI ToolkitFixUUM-150400
Fixed case of Resource Table Collection becoming uneditable in the Resource Tables window after adding entries to its Shared Data asset in the Inspector. (UUM-150989) First seen in 6000.7.0a6.
UI ToolkitFixUUM-150989
Fixed case of the Components section header remaining visible in the VisualElement inspector while the Enable UI Components project setting is off. (UUM-150738) First seen in 6000.7.0a6.
UI ToolkitFixUUM-150738
Fixed case of the Curvature style options staying visible and editable in the UI Builder and the VisualElement inspector after the Enable Curved UI project setting is turned off. (UUM-151082) First seen in 6000.7.0a6.
UI ToolkitFixUUM-151082
Fixed case of the Editor freezing and RenderTexture errors being thrown when a large blur value was entered in the UI Builder filter field.
UI ToolkitFixUUM-134044
Fixed case of the help button on the Localization Settings Inspector opening a missing Unity Manual page. (UUM-150820) First seen in 6000.7.0b1.
UI ToolkitFixUUM-150820
Fixed case of the inspector filter keeping a row visible after its override was unset. (UUM-151100) First seen in 6000.7.0a4.
UI ToolkitFixUUM-151100
Fixed case of the Inspector's Name field accepting special characters when renaming a UI Toolkit element.
UI ToolkitFixUUM-151282
Fixed case of the move cursor being displayed over elements using the Relative position mode in the UI Viewport.
UI ToolkitFixUUM-150456
Fixed case of the Scene view UI Preview not updating when a selected Panel Renderer became previewable after assigning PanelSettings.
UI ToolkitFixUUM-149422
Fixed case of the UI Stage breadcrumbs showing only the edited sub-document instead of the full path into it when entering a nested element.
UI ToolkitFix
Fixed case of the UI Toolkit Debugger showing color preferences for the Repaint Overlay and Wireframe overlays that could not be enabled; both overlays are now available to all users.
UI ToolkitFixUUM-151364
Fixed case of the UXML document being marked as having unsaved changes when using the Cut operation in UI Builder.
UI ToolkitFixUUM-151306
Fixed case of the AdvancedDropdown popup being rendered too wide when an item has an icon.
UI ToolkitFixUUM-151635
Fixed gray artifacts that flickered across Editor windows when a Filter was applied to an element with an extreme size.
UI ToolkitFixWindowsUUM-147797
Fixed rendering corruption and out-of-bounds errors on WebGL when a large number of elements changed in a single frame.
UI ToolkitFixWebGLUUM-151098
Fixed InvalidCastException errors and an empty Inspector after unsetting a Data Source Type on a Visual Element.
UI ToolkitFixUUM-148143
Removed "No" option from some alert dialogs where it didn't apply.
UI ToolkitFix
Removed the Font Asset Migration startup prompt. (UUM-151333) First seen in 6000.7.0b1.
UI ToolkitFixUUM-151333
The "Save As" field in the "Save USS File" dialog is now pre-filled with a default name ("New USS") when creating a new StyleSheet from the UI Builder or the in-scene UI Toolkit editing stage's Style Sheets window.
UI ToolkitFixUUM-150992
Fixed an issue where the BVH static tree wouldn't be updated correctly when swapping from multi-threaded to single threaded setups.
Unity PhysicsFixUUM-133011
Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.
Fixed a bug where Screen Space Reflections in URP malfunction when some pixels contain NaN or Inf values, persisting and spreading those values. (UUM-150218) First seen in 6000.7.0a4.
Fixed a bug where SSR in URP did not work with MSAA. (UUM-151777) First seen in 6000.7.0b1.
Fixed case of the deprecated LightingPhysicallyBased overload ignoring the surface normal and using the specular highlights toggle as the view direction. (UUM-149002) First seen in 6000.7.0a1.
Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".
ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.
Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during the editor startup.
Version ControlFixUUM-149884
Fix to disallow re-categorization of built-in attributes.
VFX GraphFixUUM-151058
Renaming a custom attribute now propagates validation state to custom HLSL blocks correctly.
VFX GraphFixUUM-139121
Fixed issue where editor crashes on exit when a manual proxy without credentials is configured on Windows.
WebFixWindows
Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
WebGLFixUUM-150746
Improved performance by using the device native format for the intermediate color texture.
WebGLFixUUM-150744
[WebGPU] Fixed case of render_attachment usage flags being set on textures when not needed, potentially affecting performance of those textures.
WebGLFixUUM-150892
Fixed case of plugin errors being logged when logging is disabled on Windows.
WindowsFixUUM-149022

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