6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
6000.7.0a4
Alpha · Released Aug 6, 2026 · Changeset 7305b6f6fd4f · 13 release notes
48build score
Upgrade risk+20Net cleanup+14Live debt+14
cohort: alpha (36)
6000.7.0a3: Selecting different UI game objects values using a mouse in the Inspector window throws InvalidOperationException: Stack empty. errors
Fixed an issue where disabling the mimalloc memory allocator for the Windows standalone player did not work. (UUM-147576) Fixed in 6000.7.0a5.
Fixed an issue where Shift+clicking a prefab child in the Scene view selected the child object instead of the prefab instance root. (UUM-148884) Fixed in 6000.7.0a5.
Fixed Select All in the hierarchy not being reflected in the inspector (UUM-146225) Fixed in 6000.7.0a5.
Fixed view state restoration when entering Prefab Stage in Context from the Hierarchy. (UUM-144907) Fixed in 6000.7.0a5.
Fixed the Game view flickering when changing HDRP settings while the Game view is focused. (UUM-147685) Fixed in 6000.7.0a5.
Fixed assembly resolutions errors in IL post processors that referenced assemblies with names starting with "Mono.Cecil". (UUM-147560) Fixed in 6000.7.0a5.
IL2CPP player crashes at startup