6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
6000.7.0a2
Alpha · Released Jul 9, 2026 · Changeset 83605ec097c0 · 15 release notes
58build score
Upgrade risk+29Net cleanup+21Live debt+8
cohort: alpha (36)
6000.5.0a1: Freeze or crash on core::base_hash_set when building a project without a Default Render Pipeline Asset being selected
6000.6.0a4: Crash on alloc_block(ushared_memory_pool*, unsigned long) when the shared memory pool reaches its physical size limit Linux and macOS
6000.6.0a7: Crash on D3D12CommandList::PrepareExecute when inspecting URP DrawOpaque or Lit ForwardPass constant buffers
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610) Fixed in 6000.7.0a3.
Fixed crash on startup with the deep profiling support enabled. (UUM-145576) Fixed in 6000.7.0a3.
Fix crash when recording profiler data with null metadata. (UUM-146329) First seen in 6000.7.0a2. Fixed in 6000.7.0a3.
Crash on mono_log_write_logfile when more than one copy of bee_backend is running