6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
Known issueBlockerUUM-146750
6000.5.0a1: Freeze or crash on core::base_hash_set when building a project without a Default Render Pipeline Asset being selected
Known issueBlockerUUM-146718
6000.6.0a4: Crash on alloc_block(ushared_memory_pool*, unsigned long) when the shared memory pool reaches its physical size limit Linux and macOS
Known issueBlockermacOSLinuxUUM-146671
6000.6.0a7: Crash on D3D12CommandList::PrepareExecute when inspecting URP DrawOpaque or Lit ForwardPass constant buffers
Known issueBlockerUUM-146746
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610) Fixed in 6000.7.0a3.
EditorKnown issueBlockerUUM-141610
Fixed crash on startup with the deep profiling support enabled. (UUM-145576) Fixed in 6000.7.0a3.
IL2CPPKnown issueBlockerUUM-145576
Fix crash when recording profiler data with null metadata. (UUM-146329) First seen in 6000.7.0a2. Fixed in 6000.7.0a3.
ProfilerKnown issueBlockerUUM-146329
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773

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