Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer.
Fixed system bars not hiding automatically on Android 11 when System Bars Behavior is set to "Show Transient Bars By Swipe".
AndroidFixUUM-149900
Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle.
Asset BundlesFixUUM-141605
Fixed a crash on Editor shutdown caused by an asset import worker timer callback running after the worker manager was destroyed.
Asset PipelineFixUUM-134447
Fixed a crash when opening a project with a corrupted Library.
Asset PipelineFixUUM-153198
Fixed a random Editor crash on shutdown caused by a data race in the asset database script artifact bookkeeping.
Asset PipelineFixUUM-142994
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
EditorFixUUM-141529
Fixed Scene Visiblity Update Issue Without a Scene View
EditorFixUUM-139553
Fixed tabs getting stuck when dragging across dock areas
EditorFixUUM-140149
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
EditorFixUUM-148783
Skip post-build audit when Project Auditor Rules package isn't installed
EditorFixUUM-152518
Fixed light baking failing when the only Global Illumination contributors in a scene had no materials assigned.
Fix crash when importing Texture2DArrays with small dimensions and many elements
GraphicsFixUUM-153670
Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused.
macOSFixUUM-151097
Fixing the scaling artifacts of the Multiplayer Center window's genre titles in Bitmap rendering mode.
MultiplayerFix
Unity Transport: Correctly recreate UDP sockets on iOS when they are closed by the OS when an application is in the background for a while. Prevents a condition when the driver seemingly stops receiving packets.
MultiplayerFixiOSUUM-153993
Fixed exporting a signed .unitypackage failing with "IOException: Stream was too long." when the uncompressed package content exceeded 2 GB, and reduced Editor memory usage during package export and signing.
Package ManagerFixUUM-153848
Fix Profiler details view potentially showing info for frames that are no longer present in the timeline.
ProfilerFixUUM-150694
Fixed the Profiler capture rename field discarding the first click and re-selecting the whole name instead of placing the caret.
ProfilerFixUUM-153075
Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting.
ProfilerFixUUM-153354
Reimplemented an aggregate draw calls counter for profiling
ProfilerFix
ArgumentException thrown when typing ! as the first character in a Search window query (UUM-141246).
SearchFixUUM-141246
Fixed a crash due to an out-of-range value being supplied to Shader global property APIs.
ShadersFixUUM-150856
Fixed non-deterministic Addressables bundle hashes caused by a debug symbols pragma in the TMP mobile SDF shaders.
TextMeshProFixUUM-153225
Fixed TextMeshPro input field not removing characters on the first backspace when the text contains variation selectors.
TextMeshProFixUUM-140383
Fixed the "Missing signature" when importing the TMP Examples & Extras package. Both TMP resource packages are now signed by Unity.
TextMeshProFixUUM-151651
Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths.
TextMeshProFixUUM-152921
Fixed timeline preview ownership
TimelineFixUUM-137833
Fixed a "SelectorAccelerationCache: association already exists" error being logged when a style sheet is attached to a UI Document both directly and through @import.
UI ToolkitFixUUM-151721
Fixed a memory leak that grew every frame for elements using the -unity-material style and ended in an OutOfMemoryException.
UI ToolkitFixUUM-150318
Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint.
UI ToolkitFixUUM-140869
Fixed IndexOutOfRangeException errors being thrown when redoing actions after changing an element's background colour in UI Builder.
UI ToolkitFixUUM-149395
Fixed SVG import errors with nested svg tags.
UI ToolkitFixUUM-150948
Fixed text that was set with the TextElement.SetText APIs being lost when the element was removed from a panel and added back.
UI ToolkitFixUUM-148525
Fixed the Inspector help button opening a missing documentation page when multiple UI Toolkit elements were selected in the Hierarchy.
UI ToolkitFixUUM-153256
Fixed UXML changes saved in UI Builder not appearing in the Game view for a Panel Renderer after Play mode was entered and exited.
UI ToolkitFixUUM-149762
Fixed an editor crash when repeatedly adding a Visual Effect component to a GameObject and undoing the action.
VFX GraphFixUUM-136309
Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early.
WebFixWebGLUUM-151065
Fixed WASM_SIZE, wasmFileSize that is used in memory profiler

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