Fix metal shader errors for RenderingLayerMask pass (D2D-8206)
2DFix
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed
AndroidFix
Fixed hover feedback on curve label and curve dropdown in the Animation Window.
AnimationFixUUM-136071
Fixed issue where Animator transition copy paste would not paste interruption parameters.
AnimationFixUUM-143599
Fixed MecanimDataWasBuilt assertion when building blend tree with a legacy AnimationClip.
AnimationFixUUM-142427
Fix for non-deterministic manifest file in Content Directory builds
Build PipelineFix
Burst compilation was skipped for jobs discovered via [JobProducerType] (such as IJobChunk) in Player builds using the High Managed Stripping Level, causing them to silently fall back to managed code. () (UUM-147717) First seen in 6000.6.0b4.
BurstFixUUM-147717
Fixed C# scripts referencing moved Cinemachine APIs not being automatically upgraded from the Cinemachine namespace to Unity.Cinemachine when upgrading a project. (UUM-147045) First seen in 6000.6.0b2.
CinemachineFixUUM-147045
Fixed disappearing foldout properties in Cinemachine Orbital Follow inspector. (UUM-143630) First seen in 6000.6.0a6.
CinemachineFixUUM-143630
Added a reconnect handler for fast Play mode and RenderGraph viewer. (UUM-147574) First seen in 6000.6.0b5.
EditorFixUUM-147574
Added some valid search terms/keywords for Indexing settings in "Preferences" window
EditorFixUUM-146350
Applications no longer hang when calling SplashScreen.Stop(FadeOut) while the splash screen is disabled.
EditorFixUUM-143481
Disable advanced font features for UITK editor text
EditorFixUUM-147689
Fixed a crash that occurred when using multiline ellipsis with ATG.
EditorFixUUM-147865
Fixed an issue where the 2D Tile Pallet window closed immediately after opening on the Linux Editor.
EditorFixLinuxUUM-146416
Fixed crash caused by tabwidth in ATG.
EditorFixUUM-147528
Fixed errors being thrown and parts of the Build Profiles window failing to render when building an iOS Build Profile with additional player settings multiple times.
EditorFixiOSUUM-146455
Fixed managed binary deserialization allocating a new List on every deserialization read instead of reusing the existing instance.
EditorFix
Fixed the Dictionary Drawers Remove button behavior so it is consistent with other collection drawers. When there is no selection the Remove button will now remove the last item. (UUM-147909) First seen in 6000.6.0b5.
EditorFixUUM-147909
Fixed warning message with wrong range in 'resolutionPerPatch'
EditorFixUUM-144191
The Build Analysis window's Assets tab now shows the asset breakdown for scripts-only and incremental Player builds by attributing them to the source build whose content they reused (previously empty for these builds) (UUM-142982) First seen in 6000.6.0a6.
EditorFixUUM-142982
Update WinEditor's warning dialog text when running Unity with elevated privileges
EditorFixUUM-146796
Fix WeakReference fields showing "None" when assigned by GUID from code.
EntitiesFixUUM-134270
Fixed a NullReferenceException that occurred when pressing the "+" button in the Systems window search field with "Show All Worlds" enabled during Play Mode. (UUM-146668) First seen in 6000.6.0b3.
EntitiesFixUUM-146668
Fixed an assertion failure and duplicate SubScene registration that occurred on domain reload in scenes containing multiple SubScenes. (UUM-147566) First seen in 6000.6.0b5.
EntitiesFixUUM-147566
Fixed an outdated deprecation warning in the Entities Hierarchy window that incorrectly referenced a Preferences toggle that no longer exists. (UUM-146983) First seen in 6000.6.0b6.
EntitiesFixUUM-146983
Fixed an issue with punctual light sample index clamp in Surface Cache path tracing. (UUM-147818) First seen in 6000.6.0b4.
Fixed an assertion for out-of-bounds memory access when GPU Resident Drawer instancing is enabled, Burst compilation is disabled, and a Mesh Renderer has more material slots than submeshes. (UUM-147082) First seen in 6000.6.0b4.
GraphicsFixUUM-147082
Fixed the help box under "Preferred Graphics Jobs Filters" in the D3D12 Device Filter Inspector being too small and cutting off its text.
GraphicsFixUUM-134259
[OpenGLES3] [Android] Fixex a performance regression in debug builds that was introduced in UUM-109464. (UUM-144851) First seen in 6000.6.0a7.
GraphicsFixAndroidUUM-109464UUM-144851
Fixed console errors, broken rendering, and a potential crash when entering Play Mode with Reload Domain disabled in the Enter Play Mode Options. (UUM-147827) First seen in 6000.6.0b5.
HDRPFixUUM-147827
Fixed a bug where pulling down the iOS Control Center could cause a Unity app to stop playing back audio.
Fixed an issue where D-Pad inputs mapped to the wrong directions when using a wireless Xbox 360 controller on newer Kernel versions.
LinuxFixUUM-136083
Fixed some Xbox controller inputs are mapped to different buttons than they should be in Unity Input System when the controller is connected through Bluetooth on Linux
LinuxFixUUM-144216
Fixed libMonoPosixHelper.dylib not being found in macOS server builds
macOSFixServerUUM-141263
Editor window layouts loads a broken "Failed to load" Multiplayer Play Mode window and throws a NullReferenceException when docking around it in projects where Multiplayer Play Mode is not enabled or its package is not installed.
MultiplayerFixUUM-146870
Fixed ~2 KB size increase in empty WebGL Player builds and removed editor/coreclr only functions. (UUM-147728) First seen in 6000.6.0a8.
ScriptingFixWebGLUUM-147728
Addressed issue where particle shader sample would complain about missing cullMode property. (UUM-146914) First seen in 6000.6.0b4.
ShadergraphFixUUM-146914
Fixed issue where errors would trigger when particle shader sample was imported. (UUM-146912) First seen in 6000.6.0b4.
ShadergraphFixUUM-146912
Add UIBuilder rendering support for backdrop-filter (UUM-144867) First seen in 6000.6.0a8.
UI ToolkitFixUUM-144867
Fixed a NullReferenceException thrown when right-clicking the affordance button on list items in the UI Toolkit attributes inspector. (UUM-146715) First seen in 6000.6.0b3.
UI ToolkitFixUUM-146715
Fixed an issue where clicking a disabled Tab in a TabView still selected it.
UI ToolkitFixUUM-148036
Fixed an issue where exporting variables with a value of zero didn't preserve the unit.
UI ToolkitFixUUM-148099
Fixed PanelRenderer not inserted in hierarchy when enabled after a disable in Awake().
UI ToolkitFixUUM-147875
Added support for using Unity Recorder with the 2D renderer.
Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.
Fix metal shader errors for RenderingLayerMask pass (D2D-8206)
2DFix
Fixed 2d light stripping for blend styles.
2DFix
Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.
Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a Sprite with SpriteSkin was invisible in Editor Play mode when loading an Addressables SpriteAtlas via SpriteAtlasManager.atlasRequested with Sprite Atlas V2 packing enabled.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where padding did not apply equally along the entire boundary, mainly affecting full-rect sprites.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Light Type could not be changed in the Light Explorer.
Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Global Lights 2D error in URP 2D when opening a scene for preview.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Install 2D Package button is disabled when it should not be.
Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed the Inspector Preview window showing black sprites.
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Improved performance of TilemapPerformanceTests.EditorPreview_SetTile.
Set the "Show Revert Confirmation" option to On by default in the Sprite Editor.
2DFix
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
AccessibilityFixAndroidUUM-126557
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
AccessibilityFixUUM-126569
Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
AccessibilityFixAndroid
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
AccessibilityFixUUM-137871
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
AccessibilityFixAndroidUUM-146950
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
AccessibilityFixWindowsUUM-126552
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
AccessibilityFixAndroidUUM-146949
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
AccessibilityFixWindowsUUM-146676
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
AccessibilityFixWindowsUUM-111323
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Adaptive PerformanceFixUUM-134664
Disallow negative values for performance action delay and thermal action delay.
Adaptive PerformanceFixUUM-135803
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Adaptive PerformanceFixUUM-136422
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
Adaptive PerformanceFixUUM-136604
Fixed profiler data is not updated for adaptive performance.
Adaptive PerformanceFixUUM-137429
Improve documentation on urp adaptive performance toggle.
Adaptive PerformanceFix
Replace FindFirstObjectByType with FindAnyObjectByType in adaptive performance.
Adaptive PerformanceFixUUM-139862
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
AIFixLinuxUUM-131690
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
AndroidFixUUM-133593
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
AndroidFixUUM-109005
Fixed an issue that caused lag in the Unity preferences text fields when Android support is installed
AndroidFixUUM-147435
Fixed an issue where the input field caret moved back to the end of the text when typing.
AndroidFixiOSUUM-121294
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
AndroidFixUUM-139019
Fixed bidirectional synchronization between the virtual keyboard and UGUI textfield.
AndroidFixUUM-133870
Fixed editText setText resets the IME's internal cursor to end-of-text, independently of the EditText's selection.
AndroidFixUUM-142513
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
AndroidFixUUM-133666
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-127363
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
AndroidFixUUM-91677
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Fixed source builds when custom gradle templates are selected.
AndroidFixUUM-138551
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
AndroidFixUUM-139567
Fixed typo in 'unity.javaCompatibilityVersion'. The previous misspelled unity.javaCompatabilityVersion will still be supported for existing projects.
AndroidFix
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
AndroidFixUUM-141440
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed TouchScreenKeyboard.selection.length always returning 0.
AndroidFixUUM-125821
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
AndroidFixUUM-145925
Relaxed AGP 9's stricter R8 keep rule enforcement.
AndroidFixUUM-147136
Reverted deprecation of compileSdk for AGP 9.0.
AndroidFixUUM-134645
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidFixUUM-116283
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.
AnimationFixWindowsUUM-131607
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
AnimationFixUUM-130850
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Added ellipsis for long names to default state field in entry node inspector.
AnimationFixUUM-131812
Added ellipsis to blend parameter name in blend tree node.
AnimationFixUUM-131825
Added margin to Sample Rate field.
AnimationFixUUM-134816
Added maximum width constraint for the left panel in the animation window.
AnimationFixUUM-134499
Added missing overload for AnimatorControllerPlayable.SetFloat.
AnimationFixUUM-131519
Always update animator blend tree weight visualization when a child item is selected.
AnimationFixUUM-120753
Animator.ResetControllerState(true) didn't reset non-float parameters.
AnimationFixUUM-146636
Compact animator breadcrumb trail if there is too many elements.
AnimationFixUUM-116724
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
AnimationFixUUM-139142
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
AnimationFixUUM-133570
Fixed a crash when an avatar had invalid hand bones.
AnimationFixUUM-136330
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
AnimationFixUUM-133710
Fixed an error thrown when applying changed avatar settings on Linux.
AnimationFixLinuxUUM-138170
Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded.
AnimationFixUUM-131801
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
AnimationFixUUM-138951
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
AnimationFixUUM-131582
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
AnimationFixUUM-142312
Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.
AnimationFixUUM-134931
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
AnimationFixUUM-134950
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
AnimationFixUUM-127701
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
AnimationFixUUM-140730
Fixed animation window clip dropdown not being disabled when a single clip is selected.
AnimationFixUUM-137349
Fixed Animation Window icon when switching light/dark theme.
AnimationFixUUM-134835
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
AnimationFixUUM-134970
Fixed animator parameters window menu name.
AnimationFixUUM-131588
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
AnimationFixUUM-139812
Fixed blurry ripple mode icon in the Animation window.
AnimationFixUUM-137668
Fixed cogwheel icon size in the animation window in the Light Theme.
AnimationFixUUM-134831
Fixed crash on invalid state machine transitions when importing project.
AnimationFixUUM-141640
Fixed documentation link for entry transitions.
AnimationFixUUM-126239
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.
AnimationFixUUM-137413
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
AnimationFixUUM-142341
Fixed flickering loop calculation in Transition Preview.
AnimationFixUUM-132406
Fixed function name changing on Animation Event inspector on multi selection when editing another field.
AnimationFixUUM-144456
Fixed hover feedback on curve label and curve dropdown in the Animation Window.
AnimationFixUUM-136071
Fixed input of negative frame rates in the Animation Window frame rate field.
AnimationFixUUM-141863
Fixed issue where Animator Entry, exit and AnyState nodes would not have icons in the inspector.
AnimationFixUUM-120762
Fixed issue where Animator transition copy paste would not paste interruption parameters.
AnimationFixUUM-143599
Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account.
AnimationFixUUM-142089

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