Fixed an issue where changing the SpriteAtlas option in EditorSettings results in render artifacts. (UUM-139228) First seen in 6000.6.0a1.
6000.6.0b5
Beta · Released Jul 22, 2026 · Changeset b5238eaafb35 · 1,733 release notes
39build score
Upgrade risk+17Net cleanup+8Live debt+14
cohort: beta (73)
Fixed duplicate Sprite Editor window settings appearing in project settings. (UUM-146490) First seen in 6000.6.0b2.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
Animator.ResetControllerState(true) didn't reset non-float parameters.
Fixed a missing link to the Timeline documentation. (UUM-146127) First seen in 6000.6.0b4.
Fixed an issue where small artifact data types could be incorrectly garbage collected, leading to leaks and even corruption. (UUM-146807) First seen in 6000.6.0b3.
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
ContentLayout.json (produced by content directory builds) now includes an OutputLFID field on each LoadableObjectIds entry. Previously only the source object's identifier was recorded, so tools could not correlate a loadable with its exact object in the build output without also reading BuildManifest.json. The ContentLayout.json schema version is now 2. (UUM-145565) First seen in 6000.6.0b2.
Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile.
Build Analysis UI is slow when large build selected. (UUM-143142) First seen in 6000.6.0a7.
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
Fixed an issue where reordering GameObjects showed the "+" (add) icon instead of the arrow icon.
Fixed an issue where the Sprite asset Inspector window was misaligned.
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Fixed performance regression in IMGUI event creation (UUM-146652) First seen in 6000.6.0a8.
Fixed reported regression on PreparePlayableAsset caused by removing previously added WarmupCount. (UUM-144041) First seen in 6000.6.0a5.
Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806) First seen in 6000.6.0b1.
Fixed various issues with Sprite Assets used in ATG.
In the Project Auditor window, Ctrl/Cmd+A no longer selects the "Home" tab without refreshing the view.
EditorFix
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
Project Auditor: Fixed issue where Project Auditor is missing build usage mesh read/write issues for ParticleSystemRenderer. (UUM-146284) First seen in 6000.6.0b2.
Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672) First seen in 6000.6.0b3.
Fixed options and ports TrySetValue with Enum. (UUM-146236) First seen in 6000.6.0b2.
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
Fixed a water null exception when exiting the frame debugger.
Fixed crash on startup with the deep profiling support enabled. (UUM-145576) First seen in 6000.6.0b1.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Console error logged when deleting the active Play Mode Scenario.
Install buttons no longer display "Installing package(s)..." after the user cancels the install dialog.
MultiplayerFix
Scrolling now works correctly when the cursor hovers over the Complexity bar.
MultiplayerFix
Unity Transport: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replacement for properly disposing of NetworkDriver objects; it's only a protection in cases where that's not done.
Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot.
Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.
Netcode for EntitiesFix
Bumps libcurl library to 8.20.
NetworkingFix
BatchPackedCullingViewID::GetEntityID generates the EntityID using the ulong handle directly instead of an int mask.
SRP Core: Fixed render area bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.
Address some performance regressions in reading/writing some VisualElement properties and manipulating its hierarchy.
UI ToolkitFix
Disable backdrop-filter on world-space UI Toolkit panels. (UUM-144865) First seen in 6000.6.0a8.
Fixed "Accessing invalid property" errors when entering Play mode after modifying a UXML asset.
Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector.
Fixed the UI Library not displaying UXML files. (UUM-146352) First seen in 6000.6.0b2.
Fixed transition-delay being ignored when opacity is listed before scale in transition-property.
Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source.
Hid internal UIToolkit Authoring controls from UI Library. (UUM-144560) First seen in 6000.6.0a7.
Converting BiRP Particles materials to URP now correctly preserves emission state. Previously, the emission checkbox would appear enabled in the inspector even when emission was disabled in the source material.
Fixed an issue where the "Reflect Sky" setting in URP Screen Space Reflections would cause artifacts when the reflected point lies behind a piece of geometry. (UUM-146458) First seen in 6000.6.0b2.
Fixed shader resolve for XR is not enabled properly in on-tile postprocessing.
Added support for using Unity Recorder with the 2D renderer.
Disabled icons in the Tile Palette Active Targets dropdown when the target has HideFlags.HideInHierarchy.
Fixed 2d light stripping for blend styles.
2DFix
Fixed a crash that occurs when painting a large number of Tiles onto a Tilemap GameObject with a TilemapCollider2D.
Fixed a crash with the Tilemap where the Tilemap is using an invalid cached ITilemap.
Fixed a performance regression in SpriteRenderer when changing sprites caused by unnecessary atomic refcount operations in Sprite BlendShape read-only methods.
Fixed a shader warning in Hidden/Light2D.
Fixed a UI inconsistency in Sprite Editor Window HelpBox.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed an issue where a Sprite with SpriteSkin was invisible in Editor Play mode when loading an Addressables SpriteAtlas via SpriteAtlasManager.atlasRequested with Sprite Atlas V2 packing enabled.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where a SpriteSkin with no bones (for example, before running Create Bones) was not selectable in Scene view and displaying incorrectly.
Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
Fixed an issue where padding did not apply equally along the entire boundary, mainly affecting full-rect sprites.
Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
Fixed an issue where Select, Pick, Box, and Move tool operations on the Tilemap were not properly cancelled or finalized when the mouse button was released outside the SceneView or Tile Palette window.
Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger.
Fixed an issue where Sprite Atlas textures from all included build scenes persisted in Editor memory when building the Player.
Fixed an issue where the collider shape of a Tile with collider Type Sprite generated from a TilemapCollider2D is not updated when the custom physics shape of the Sprite is changed in the Sprite Editor.
2DFix
Fixed an issue where the Light Type could not be changed in the Light Explorer.
Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed an issue with cleanup of BrushPickStore when BrushPickStore is a project asset.
2DFix
Fixed an issue with sprite flicker and draw call fluctuation when Sprite Skins are culled.
Fixed an InvalidCastException when using the Tile getter property for TileChangeData.
Fixed crash on ShaderPropertySheet::FindPropertyIndex when opening a specific project.
Fixed errors that occurred when adding a Lens Flare component and added support for orthographic camera.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Global Lights 2D error in URP 2D when opening a scene for preview.
Fixed GridView showing empty space after scrolling to the bottom of the GridView for Tile Palette Brush Picks.
Fixed Install 2D Package button is disabled when it should not be.
Fixed issue for the Brush Picks list view where a user can disable all columns in the list view, resulting in error messages and the loss of the SceneView.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Fixed issue where the Tile Palette window is extremely zoomed in after collapsing the Tile Palette view using the separator and expanding the window by using the Brush view button.
Fixed missing lighting and shadows in the preview camera when using URP 2D.
Fixed normals maps for flipped Tiles when using TilemapRenderer in Chunk mode.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed placement of Tiles with rotation when painting for the first time in a location of a Tilemap.
Fixed preview of Sprite when Sprite does not have a valid texture.
2DFix
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed return from GetCellCenterLocal/World when the Grid has a non-zero cell gap value set
Fixed shadow caster 2D culling.
Fixed SpriteRenderer not rendering Sprite properly when the SpriteRenderer is previewing changes in the Sprite Editor and the changes are applied.
Fixed the Inspector Preview window showing black sprites.
Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.
Fixed Tile flickering when scaled to negative values using GridSelectionTool changing Scale.
Fixed Tile Palette Brush Picks closing when clicking on it while Close on Pick is enabled.
Fixed Tilemap.tilemapTileChanged and Tilemap.tilemapPositionsChanged sending incorrect number of Tiles when buffered while painting Tiles.
2DFix
Fixed Tiles not rendering for a TilemapRenderer when a Sprite asset is changed in the Sprite Editor.
Fixed validation of Tiles before TileBase.OnEnable is called.
Fixed Light2D and Shadow Caster 2D components displaying incorrect icons in the Inspector.
Fixed SpriteRenderer not updating when the SRP Batcher is toggled at runtime.
Improved performance of Tilemap for SetTiles with low Tile counts.
Improved performance of TilemapPerformanceTests.EditorPreview_SetTile.
Set the "Show Revert Confirmation" option to On by default in the Sprite Editor.
2DFix
Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.
Vector graphics tessellation and clipping now produce profiler markers in builds. Previously the data only reached the profiler in the editor.
2DFix
Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
Fixed accessibility node queries logging a main-thread error to the console on Android when a screen reader is enabled.
AccessibilityFixAndroid
Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
Adaptive Performance Apple now works properly on Vision OS devices with version 1 and 2.
Disallow negative values for performance action delay and thermal action delay.
Fixed an issue that caused the Editor to freeze when using a long scaler profile name by limiting the name to 256 characters.
Fixed an issue where the Adaptive Performance package caused unnecessary garbage collection allocation.
Fixed profiler data is not updated for adaptive performance.
Improve documentation on urp adaptive performance toggle.
Adaptive PerformanceFix
Replace FindFirstObjectByType with FindAnyObjectByType in adaptive performance.
Fixed crash drawing debug visualisation for an agent with small radius and a far away destination.
Fixed NavMeshAgent getting stuck on corner of a box obstacle when moved with navAgent.Move.
On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the __Navigation__ window.
When loading NavMesh data we now avoid processing existing NavMeshLinks while loading a NavMeshSurface until all tiles of the surface are loaded, reducing overhead.
Batch mode: removed auto-scanning for Android devices on Editor start if Android support is installed.
Fixed a crash that would occur when using URP with the Depth/Stencil buffer disabled in Player Settings on Android.
Fixed an issue where the input field caret moved back to the end of the text when typing.
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
Fixed bidirectional synchronization between the virtual keyboard and UGUI textfield.
Fixed editText setText resets the IME's internal cursor to end-of-text, independently of the EditText's selection.
Fixed Hands-Free Profile (HFP) support on Enhanced Audio Foundation.
Fixed incorrect touch input position when the status bar is visible (part for GameActivity 4.4.0 upgrade).
Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade).
Fixed problem with GameActivity based application being killed while backgrounded.
Fixed problem with MediaPlayer pause when app is suspended.
Fixed source builds when custom gradle templates are selected.
Fixed split APKs by target architecture all receiving the same version code.
Fixed Switch Pro gamepad triggers being non-functional on Android when the controller reports L2/R2 as button events instead of axis events.
Fixed typo in 'unity.javaCompatibilityVersion'. The previous misspelled unity.javaCompatabilityVersion will still be supported for existing projects.
AndroidFix
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
Fixed TouchScreenKeyboard.selection.length always returning 0.
Reverted deprecation of compileSdk for AGP 9.0.
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade).
AndroidApplication.onConfigurationChanged will correctly reflect language/country changes on GameActivity.
AndroidFix
Add explanatory text in the animation windows "Add parameter" drop down when all animatable parameters have been added.
Added a notification in the FBX Importer UI when FBX takes aren't used by any clip.
Added a Search Field to filter properties in the Animation Window.
AnimationFix
Added ellipsis for long names to default state field in entry node inspector.
Added margin to Sample Rate field.
Added maximum width constraint for the left panel in the animation window.
Added missing overload for AnimatorControllerPlayable.SetFloat.
Always update animator blend tree weight visualization when a child item is selected.
Animator.ResetControllerState(true) didn't reset non-float parameters.
Compact animator breadcrumb trail if there is too many elements.
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
Fixed a bug where renaming state machine from inspector would not rename corresponding layer.
Fixed a crash when an avatar had invalid hand bones.
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
Fixed an error thrown when applying changed avatar settings on Linux.
Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded.
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
Fixed an issue where AnimationClip rotation compression would be non-deterministic. Curve compression precision has also been improved as a result.
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
Fixed an issue where dopesheet keyframes were incorrectly initialized after a domain reload.
Fixed an issue where float properties whose value is NaN or Infinity cannot be added to the AnimationWindow because these values cannot be represented on a curve, handles them by adding a keyframe with value zero instead.
Fixed an issue where some ParticleSystem properties would be causing errors and warnings when added to AnimationClips and sampled in the AnimationWindow.
Fixed an issue where the display of trigger parameters in the Animator Window's Parameter View would not update correctly when triggers were reset during gameplay.
Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.
Fixed animation window clip dropdown not being disabled when a single clip is selected.
Fixed Animation Window icon when switching light/dark theme.
Fixed Animation Window tab name defaulting to UnityEditor.AnimationWindow.
Fixed animator parameters window menu name.
Fixed ArgumentOutOfRangeException when selecting a transition to a short looping animation in the Animator window.
Fixed blurry ripple mode icon in the Animation window.
Fixed cogwheel icon size in the animation window in the Light Theme.
Fixed crash on invalid state machine transitions when importing project.
Fixed documentation link for entry transitions.
Fixed drop down menu entry in the AnimationWindow not displaying a checkmark on the active clip when creating a new clip.
Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.
Fixed flickering loop calculation in Transition Preview.
Fixed function name changing on Animation Event inspector on multi selection when editing another field.
Fixed input of negative frame rates in the Animation Window frame rate field.
Fixed issue where Animator Entry, exit and AnyState nodes would not have icons in the inspector.
Fixed issue where changes to Animator time update mode while the Animator is disabled were not taken into account.
Fixed labelRect calculations to avoid hover being cut by object field on object curves.
Fixed MecanimDataWasBuilt assertion when switching ModelImporter rig type to legacy.
Fixed misaligned UI in State editor.