2021.3.34f1: Audio mixer clicks when changing volume in playmode
6000.6.0b10
Beta · Released Aug 25, 2026 · Changeset 0625e1538ccf · 7 release notes
58build score
Upgrade risk+30Net cleanup+9Live debt+20
cohort: beta (77)
Player crashes with use-after-free when a Shader is unloaded immediately after ShaderWarmup.WarmupShaderFromCollection() on D3D12
Fixed an issue where VideoClips referenced by Content Directory builds failed to load at runtime on macOS. (UUM-147430) First seen in 6000.6.0b3. Fixed in 6000.6.0f1.
Start tracking d3d12 resources using D3D12Object class on remaining D3D12 platforms similarly to how desktop does this. (UUM-147469) Fixed in 6000.6.0f1.
Fixed a predicted ghost divergence caused by running at very high framerates with very low SimulationTickRate, which meant that the client to not even fully predict one tick ahead of the latest snapshot arrival, causing the snapshot to be applied on a partial tick, which in turn resulted in the prediction-history backup failing to write, so it would constantly be stale. (UUM-147343) Fixed in 6000.6.0f1.
Layout Element inspector now shows mixed values when multiediting and stays in sync across Inspector windows. (UUM-145408) First seen in 6000.6.0a7. Fixed in 6000.6.0f1.