Deprecated: The X86_64 and Universal options for the tvOS Simulator Architecture setting are now marked as deprecated.
Apple TVBreakingtvOS
Removed: Removed a number of obsolete audio APIs.
AudioBreaking
Changed: GTK: Hash128 unique identifier properties in the GTK public API have been renamed from Guid to ID (e.g. INode.Guid to INode.ID). This is a breaking change for any code using the previous GTK public API.
EditorBreaking
Obsoleted: Unity.ProjectAuditor.Editor.CodeAnalysisFlags.DevelopmentBuild has been deprecated as a result of the DEVELOPMENT_BUILD C\# preprocessor directive being deprecated. It will be removed in a future release. Please use DebugManagedCodeVariant instead.
EditorBreaking
Deprecated: PlaybackPolicy for EntityCommandBuffers have been deprecated. In the future EntityCommandBuffers can only be played back once. This is done as multi-playback has caused a lot of bugs in the past and required extensive infrastructure.
EntitiesBreaking
Deprecated: PostLoadCommandBuffer is deprecated. Build the per-instance data on a regular entity in the main world and pass it via SceneSystem.LoadParameters.ImportEntity (or set RequestSceneLoaded.ImportEntity on the scene or section meta entity). The streaming system copies the referenced entity into the per-section streaming world for ProcessAfterLoadGroup systems to query.
EntitiesBreaking
Deprecated: SubScene.HierarchyColor is now obsolete because the SubScene Hierarchy color support has been removed from the Hierarchy window.
EntitiesBreaking
Deprecated: The X86_64 and Universal options for the iOS Simulator Architecture setting are now marked as deprecated.
iOSBreaking
Deprecated: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetEntityId is deprecated. Use Hierarchy.GetEntityIdFromNode instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNodes is deprecated. Use Hierarchy.GetNodesFromEntityIds instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.
ScriptingBreakingUUM-140987
Deprecated: The Editor now logs a warning when loading serialized objects below supported minimum version.
SerializationBreaking
Font fallback now uses the ASystemFontIterator API on Android 10+ to avoid a breaking change when /etc/fonts.xml is removed on Android 16 and above.
AndroidBreaking
Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5.
macOSBreakingUUM-141942
Deprecated: The X86_64 and Universal options for the tvOS Simulator Architecture setting are now marked as deprecated.
Apple TVBreakingtvOS
Changed: Deprecated AssetImportContext.GetArtifactFilePath in favour of AssetImportContext.GetArtifactData.
Asset PipelineBreaking
Deprecated: Removed the AssetdatabaseExperimental.ActiveOnDemandMode API. The OnDemand feature was experimental and could cause a deadlock when used.
Asset PipelineBreaking
Removed: Removed a number of obsolete audio APIs.
AudioBreaking
Removed: Removed obsolete APIs.
Build PipelineBreaking
Removed: Removed the obsolete LoadableObjectIdEditorUtility.ObjectToLoadableObjectId API. Use LoadableObjectIdEditorUtility.CreateLoadableObjectId instead.
Build PipelineBreaking
Changed: Deprecated the shader compiler pragma argument #pragma enable_d3d11_debug_symbols and replaced it with #pragma enable_debug_symbols.
EditorBreaking
Changed: GTK: Hash128 unique identifier properties in the GTK public API have been renamed from Guid to ID (e.g. INode.Guid to INode.ID). This is a breaking change for any code using the previous GTK public API.
EditorBreaking
Changed: SceneViewCameraWindows.additionalSettingsGui have been deprecated as it was using ImGUI. It is replaced by SceneViewCameraWindows.createAdditionalSettingsGUI and SceneViewCameraWindows.bindAdditionalSettings using UITK. The new version is per SceneView and support copy-paste and reset of settings.
EditorBreaking
Deprecated: Deprecate BuildSummary.multiProcessEnabled, Multi-process AssetBundle building was removed in Unity 6.4. Users should use BuildPipeline.BuildContentDirectory for multi-process building.
EditorBreaking
Deprecated: It is no longer possible to enable word wrapping in YAML files.
EditorBreaking
Obsoleted: Beginning of Forbidden API deprecation: specific AppDomain methods/events.
EditorBreaking
Obsoleted: Marked some old ApiCompatibilityLevel enum values as obsolete.
EditorBreaking
Obsoleted: Unity.ProjectAuditor.Editor.CodeAnalysisFlags.DevelopmentBuild has been deprecated as a result of the DEVELOPMENT_BUILD C\# preprocessor directive being deprecated. It will be removed in a future release. Please use DebugManagedCodeVariant instead.
EditorBreaking
Deprecated: PlaybackPolicy for EntityCommandBuffers have been deprecated. In the future EntityCommandBuffers can only be played back once. This is done as multi-playback has caused a lot of bugs in the past and required extensive infrastructure.
EntitiesBreaking
Deprecated: The static class EntitiesJournaling is scheduled for removal in a future release. It is recommended to remove dependencies on this API.
EntitiesBreaking
Deprecated: PostLoadCommandBuffer is deprecated. Build the per-instance data on a regular entity in the main world and pass it via SceneSystem.LoadParameters.ImportEntity (or set RequestSceneLoaded.ImportEntity on the scene or section meta entity). The streaming system copies the referenced entity into the per-section streaming world for ProcessAfterLoadGroup systems to query.
EntitiesBreaking
Deprecated: SubScene.HierarchyColor is now obsolete because the SubScene Hierarchy color support has been removed from the Hierarchy window.
EntitiesBreaking
Deprecated: Support for OpenGL ES for Entities Graphics is deprecated. While the graphics API itself remains a valid choice, the Entities Graphics package specifically will no longer support it in a future version of Unity.
Entities GraphicsBreaking
Changed: Changed SystemInfo.deviceName to equal SystemInfo.unsupportedIdentifier on Game Core Xbox, instead of using the incompatible Windows systeminfo::GetDeviceName implementation.
Game CoreBreakingWindowsUUM-132562
Deprecated: The X86_64 and Universal options for the iOS Simulator Architecture setting are now marked as deprecated.
iOSBreaking
Obsoleted: NetworkDriverStore.Disconnect is obsoleted in favor of the new NetworkStreamDriver.Disconnect.
Netcode for EntitiesBreaking
Obsoleted: "ChainGeometry(ReadOnlySpan<Vector2> vertices)" is now obsolete as it can lead to invalid vertices when used with managed arrays. Please use "PhysicsChain.Create(PhysicsBody body, ReadOnlySpan<Vector2> vertices, PhysicsChainDefinition definition)" instead.
Physics 2DBreakingUUM-141997
Deprecated: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetEntityId is deprecated. Use Hierarchy.GetEntityIdFromNode instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNodes is deprecated. Use Hierarchy.GetNodesFromEntityIds instead.
ScriptingBreakingUUM-140987
Deprecated: HierarchyExtensions.GetNode is deprecated. Use Hierarchy.GetNodeFromEntityId instead.
ScriptingBreakingUUM-140987
Obsoleted: Deprecated AppDomain.GetAssemblies, Assembly.Location, Assembly.Load, and BinaryFormatter APIs.
ScriptingBreaking
Obsoleted: The Hierarchy.GetAllNodeTypeHandlersBaseCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.GetAllNodeTypeHandlersBase method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.RegisterNodeTypeHandler method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.SortChildren method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The Hierarchy.UnregisterNodeTypeHandler method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyCommandList.SortChildren method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyFlattened.Hierarchy property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyFlattenedNodeChildren class is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.ChangesPending method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.Dispose method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase.IntegrateChanges method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyNodeTypeHandlerBase constructor with a hierarchy parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.ClearFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAllFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAnyFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.DoesNotHaveAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.EnumerateNodesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetIndicesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithoutAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.GetNodesWithoutAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAllFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAllFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAnyFlagsCount method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HasAnyFlags method is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.HierarchyFlattned property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.Hierarchy property is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.SetFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewModel.ToggleFlags method with a bool recurse parameter is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyViewNodesEnumerable class is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: The HierarchyWindow.InitializingView event is now marked as an obsolete error.
ScriptingBreaking
Obsoleted: GameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
ScriptingBreaking
Removed: Removed Component.rigidbody. Use Component.GetComponent<Rigidbody>() instead. With this change, Component.rigidbody will no longer be automatically upgraded to Component.GetComponent<Rigidbody>() and will instead have to be manually changed by the user.
ScriptingBreaking
Removed: Removed GameObject.rigidbody. Use GameObject.GetComponent<Rigidbody>() instead. With this change, GameObject.rigidbody will no longer be automatically upgraded to GameObject.GetComponent<Rigidbody>() and will instead have to be manually changed by the user.
ScriptingBreaking
Deprecated: The Editor now logs a warning when loading serialized objects below supported minimum version.
SerializationBreaking
Deprecated: CoreBuildData.developmentBuild is now [Obsolete] and always returns false. Use CoreBuildData.useDiagnosticChecks to gate diagnostic stripping decisions in build processors.
SRP CoreBreaking
Obsoleted: Class UIToolkitInputConfiguration is now obsolete and can be kept in a project but will produce an error. Its only method, SetRuntimeInputBackend, is also now obsolete with error.
UI ToolkitBreaking
Obsoleted: Enum UIToolkitInputBackendOption is now obsolete and can be kept in a project but will produce an error. It's obsolete value LegacyBackend is also now producing an error if used.
UI ToolkitBreaking
Removed: Removed UxmlTraits, UxmlFactory, and associated code.
UI ToolkitBreaking
Font fallback now uses the ASystemFontIterator API on Android 10+ to avoid a breaking change when /etc/fonts.xml is removed on Android 16 and above.
AndroidBreaking
Removed bones per vertex from build usage data and added asset issues to the Project Auditor to detect unused mesh bone weights.
Build PipelineBreaking
Removed vertex channels from build usage data and added asset issues to the Project Auditor to detect unused mesh vertex channels.
Build PipelineBreaking
Deprecated the Oculus XR package.
EditorBreakingXR
Removed null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.
EditorBreakingUUM-133913
The Intel macOS Editor is deprecated in Unity 6.6 and it will no longer be available after Unity 6.7 LTS.
EditorBreakingmacOS
Removed the Scheduling Constraints section and EntityQuery popup in the System window. Removed the Attributes and Relationships tabs in the Inspector when selecting a component.
EntitiesBreaking
Removed world column in the System window and column option in the System menu.
EntitiesBreaking
The entities hierarchy window is marked as deprecated. This window will be removed in a future version of Unity.
EntitiesBreaking
Removed Dynamic Batching due to limited performance benefits on modern hardware.
GraphicsBreaking
The Intel (x86_64) and Universal (Intel + Apple silicon) architecture targets are now marked as deprecated in the Build Settings and Build Profiles windows. A deprecation warning is displayed when building for these architectures. Apple silicon is the recommended target architecture for new macOS builds.
macOSBreakingWindows
- Reworked the Multiplayer Center window to focus on game genre selection with simplified options for users. IOnboardingSection and any related API is obsolete and will be removed in a future release.
MultiplayerBreaking
Made changes required for GameObject side input management for prediction. Will be visible once the experimental define is removed.
Netcode for EntitiesBreaking
The UNITY_64 and DEVELOPMENT_BUILD C\# preprocessor directives are now deprecated and produce a warning when used. Use a runtime check (such as IntPtr.Size) or bitness-independent code instead of UNITY_64. Use one of the managed code variant defines (DEBUG, UNITY_ENABLE_CHECKS, UNITY_INCLUDE_INSTRUMENTATION) when different code paths are needed per managed code variant, or Debug.isDebugBuild when a runtime check for a development build is sufficient.
ScriptingBreaking
Deprecated #pragma enable_ray_tracing_shader_debug_symbols in favor of the new #pragma enable_debug_symbols.
ShadersBreaking
com.unity.xr.oculus - "This package is no longer supported on this editor version."
Added: Added new API ObjectNames.GetUniqueObjectName - Returns a unique version of name relative to a list of existing Unity objects, automatically appending a numeric suffix if needed (e.g. "Rock (1)"). Similar to GetUniqueName, but accepts live UnityEngine.Object references directly, which bypasses string marshalling allocations, as well as array allocations.
EditorAPI change
Added: RequestSceneLoaded now has an optional ImportEntity field, also exposed via SceneSystem.LoadParameters.ImportEntity, that references a main-world entity whose components are copied into each section's streaming world before ProcessAfterLoadGroup runs. Use this to deliver per-instance data (for example, a unique transform offset) to ProcessAfterLoad systems on scenes loaded with SceneLoadFlags.NewInstance.
EntitiesAPI change
Changed: HierarchySubSceneHandler has been renamed to HierarchySubSceneAuthoringHandler, to better describe its purpose. If you are making use of the HierarchySubSceneHandler class, please update your code to HierarchySubSceneAuthoringHandler instead.
EntitiesAPI change
Added: Added API to the Graph Visualization Context class to allow developers to set a fill amount and a looping animation on a node's accent.
Graph ToolkitAPI change
Added: Added the Graph.IsConnectionAllowed API to define ports constraints.
Graph ToolkitAPI change
Added: Added: API to set, get, and clear Port Previews. Port previews are labels displayed next to ports and can display port information as a string in both Edit Mode and Play Mode.
Graph ToolkitAPI change
Changed: ConstantBuffer's type argument is now constrained to be a non-nullable unmanaged type (where T : unmanaged) instead of a non-nullable value type (where T : struct). Non-nullable unmanaged type was already enforced at runtime in ConstantBuffer implementation, we now enforce it at compile time.
SRP CoreAPI change
Changed: Changed UIMesh fields to properties with getters and setters.
UI ToolkitAPI change
Added: Added overloads for RenderSpriteInstanced to support List, NativeArray, and ReadOnlySpan.
2DAPI change
Added: Added new structs in the Unity.AI.Navigation.LowLevel namespace with methods that you can call in jobs. To help you debug race conditions, the added queries can throw safety exceptions when ENABLE_UNITY_COLLECTIONS_CHECKS is defined. The new structs are: NavWorld, NavNode, NavLocation and NavQueryBuffer. Two new enums, NavQueryStatus and NavNodeType, help in various operations.
AIAPI change
Added: Added PlayerSettings.Android.gamepadSupportLevel, the UI was already present, only API was missing.
AndroidAPI change
Changed: AndroidGamepadSupportLevel.SupportsDPad was renamed to AndroidGamepadSupportLevel.None.
AndroidAPI change
Added: Added GeneratorInstance.Result.isFinished and Finished() to determine whether a nested generator finished producing samples.
AudioAPI change
Added: Added UnityWebRequestMultimedia.GetAudioClip(string uri, AudioType audioType, bool ambisonic) overload and corresponding DownloadHandlerAudioClip constructors for loading ambisonic audio from StreamingAssets or other runtime sources.
AudioAPI change
Added: Added the method BuildReport.LoadReport() to support loading BuildReports files from past builds, regardless of their location inside or outside of the active Unity project.
Build PipelineAPI change
Changed: Made BuildContentDirectoryParameters.targetPlatform and BuildContentDirectoryParameters.subtarget internal.
Build PipelineAPI change
Added: Added new API ObjectNames.GetUniqueObjectName - Returns a unique version of name relative to a list of existing Unity objects, automatically appending a numeric suffix if needed (e.g. "Rock (1)"). Similar to GetUniqueName, but accepts live UnityEngine.Object references directly, which bypasses string marshalling allocations, as well as array allocations.
EditorAPI change
Added: Added PlayerSettings.GetRayTracingFeaturesSupportForPlatform Editor-only API for retrieving the implementation status for various ray tracing feature on specified platforms.
EditorAPI change
Added: Added the GetWire method to the Graph class. This method returns a Wire, a runtime-friendly representation of a single logical connection between an output port and an input port in a graph.
EditorAPI change
Added: Added BuildProfile.CreateBuildProfile API for creating build profiles for specified platforms and automatically installs required platform packages if not already installed.
EditorAPI change
Added: Animation: Added AnimationEventInfo ref struct as a non-allocating alternative parameter for animation event callbacks. This new stack-allocated struct eliminates garbage collection overhead when handling animation events, providing significant performance benefits for animation-heavy scenes. AnimationEventInfo provides read-only access to all animation event parameters and state information from both Animator and legacy Animation components. Existing AnimationEvent callbacks remain fully backwards compatible.
EditorAPI change
Added: GTK : Added an API to access the GUID of different graph elements.
EditorAPI change
Added: GTK : Added API to add custom actions to the GTK main toolbar with the GraphToolbarElement attribute.
EditorAPI change
Added: GTK : Added port.WithCapacity API to change port capacity.
EditorAPI change
Added: \[Android\] Added "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added internal analytics for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added manifest entry for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Added: \[Android\] Added UI text and tooltip for new "Profileable Shell" setting for Release builds in Android build settings for Unity 6.6.
EditorAPI changeAndroid
Changed: Add signature using an organization ID to exported asset package.
EditorAPI change
Changed: Added a Built-In category to the Material Editor shader selector when a Scriptable Render Pipeline is in use.
EditorAPI change
Added: Adds an excludedFlags parameter to TypeManager.GetSystemTypeIndices, by default to WorldSystemFilterFlags.Disabled, then all existing callers are unaffected.
EntitiesAPI changeUUM-140773
Added: RequestSceneLoaded now has an optional ImportEntity field, also exposed via SceneSystem.LoadParameters.ImportEntity, that references a main-world entity whose components are copied into each section's streaming world before ProcessAfterLoadGroup runs. Use this to deliver per-instance data (for example, a unique transform offset) to ProcessAfterLoad systems on scenes loaded with SceneLoadFlags.NewInstance.
EntitiesAPI change
Changed: HierarchySubSceneHandler has been renamed to HierarchySubSceneAuthoringHandler, to better describe its purpose. If you are making use of the HierarchySubSceneHandler class, please update your code to HierarchySubSceneAuthoringHandler instead.
EntitiesAPI change
Added: Added UnityComputeGPU enum to LightingSettings.Lightmapper. Use this light baker for cross platform GPU light baking.
GIAPI change
Added: Added API to the Graph Visualization Context class to allow developers to set a fill amount and a looping animation on a node's accent.
Graph ToolkitAPI change
Added: Added overloads to GraphLogger to make it possible to add actions associated with the logs. These can be quick fixes to the logged issue or arbitrary code.
Graph ToolkitAPI change
Added: Added the Graph.AssetGuid API to retrieve graph and subgraph asset GUIDs.
Graph ToolkitAPI change
Added: Added the Graph.IsConnectionAllowed API to define ports constraints.
Graph ToolkitAPI change
Added: Added the INodeOption.TrySetValue API.
Graph ToolkitAPI change
Added: Added: API to set, get, and clear Port Previews. Port previews are labels displayed next to ports and can display port information as a string in both Edit Mode and Play Mode.
Graph ToolkitAPI change
Changed: Added an overload to the NodeAttribute constructor that accepts a path to a stylesheet. The specified stylesheet is applied to VisualElement instances of that Node type.
Graph ToolkitAPI change
Added: Added additional overloads to the GraphicsStateCollection APIs, AddVariant, AddVariants, RemoveVariant, and ContainsVariant that now allow passing in an explicit GlobalKeywords list to use when specifying variants.
GraphicsAPI change
Added: Added ReflectionProbeSortingCriteria.ImportanceThenSizeInverse and CullingOptions.SkipTexturelessReflectionProbes.
GraphicsAPI change
Added: Added LoadFromJson function to GraphicsStateCollection that allows to load collections directly from a JSON-formatted string.
GraphicsAPI change
Added: Extend the GraphicsStateCollection Importer Inspector window to link Shaders to existing shader assets.
GraphicsAPI change
Changed: Moved the GraphicsStateCollection API from UnityEngine.Experimental.Rendering to UnityEngine.Rendering namespace.
GraphicsAPI change
Added: Added iPhone 17e device generation enum and screen cutouts.
iOSAPI change
Added: Added NetworkStreamDriver.Disconnect that has some checks before disconnecting, and is in the same place as where Connect is located.
Netcode for EntitiesAPI change
Added: When using the experimental single world host, added BroadcastTargets to SendRpcCommandRequest to filter RPCs from being sent to the host world when sending RPCs from server to all clients.
Netcode for EntitiesAPI changeServer
Added: Added Physics.generateOnTriggerStayEvents as a read-only property to query if OnTriggerStay events are enabled.
PhysicsAPI change
Added: Added the angularVelocity property to the Collision type.
PhysicsAPI change
Added: Added the bodyAngularVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the bodyLinearVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the linearVelocity property to the Collision type.
PhysicsAPI change
Added: Added the otherBodyAngularVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the otherBodyLinearVelocity property to the ContactPairHeader type.
PhysicsAPI change
Added: Added the thisAngularVelocity property to the Collision type.
PhysicsAPI change
Added: Added the thisArticulationBody property to the Collision type.
PhysicsAPI change
Added: Added the thisBody property to the Collision type.
PhysicsAPI change
Added: Added the thisGameObject property to the Collision type.
PhysicsAPI change
Added: Added the thisLinearVelocity property to the Collision type.
PhysicsAPI change
Added: Added the thisRigidbody property to the Collision type.
PhysicsAPI change
Added: Added the thisTransform property to the Collision type.
PhysicsAPI change
Added: Added "ChainSegmentGeometry.CreateSegments()" method to create an array of ChainSegmentGeometry based upon a set of vertices. This can be used as an alternative to using PhysicsChain directly.
Physics 2DAPI changeUUM-141997
Added: Added "PhysicsChain.UpdateVertices()" method so a PhysicsChain can now update its vertices. This removes the need to recreate the chain or iterate all existing segments, changing each one individually.
Physics 2DAPI changeUUM-141997
Added: Added aPhysicsUserData.objectValueId property to expose the EntityID used for the objectValue property. The property now also displays the EntityId, object name, and type as a tooltip, or "None" if no Entity exists, or "Invalid Object Id" if the EntityID does not represent a valid object.
Physics 2DAPI changeUUM-134952
Added: PhysicsComposer can now both get or destroy all composers using PhysicsComposer.GetComposers() and PhysicsComposer.DestroyAll() methods.
Physics 2DAPI changeUUM-134952
Added: PhysicsComposer can now convert both CircleGeometry and CapsuleGeometry to PolygonGeometry using a static method of PhysicsComposer.ToPolygons().
Physics 2DAPI changeUUM-134952
Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with SetOwnerUserData() and retrieve it with .ownerUserData.
Physics 2DAPI changeUUM-134952
Added: Added Add Object-context overloads to ProfilingScope and CommandBuffer.BeginSample api.
ProfilerAPI change
Added: Added Unity Object and string metadata context support for ProfilerMarker.Auto().
ProfilerAPI changeUUM-137963
Added: Added a Windowing API to set the pipeline Id of a QNX window.
QNXAPI change
Added: Added a Windowing API to set the window class of a QNX window.
QNXAPI change
Added: Added z-order control for QNX screen windows through the Windowing API.
QNXAPI changeWindows
Added: Enabled window transparency setting in QNX using Windowing.
QNXAPI change
Added: Added implicit conversion between int2 &lt;-&gt; VectorInt2.
ScriptingAPI change
Added: Added implicit conversion between int3 &lt;-&gt; VectorInt3.
ScriptingAPI change
Added: Added a VariantsUploadedToGpuLastFrame class to query shader variants uploaded to the GPU driver during the last frame in the player.
ShadersAPI change
Added: Added depth target support to the existing render graph input attachment API.
SRP CoreAPI change
Changed: ConstantBuffer's type argument is now constrained to be a non-nullable unmanaged type (where T : unmanaged) instead of a non-nullable value type (where T : struct). Non-nullable unmanaged type was already enforced at runtime in ConstantBuffer implementation, we now enforce it at compile time.
SRP CoreAPI change
Added: Added ITestCommandWrapper interface, which allows external packages to wrap test commands with custom behavior.
Test FrameworkAPI change
Added: Added TestCommandWrapperRegistry class, which is a registry for ITestCommandWrapper implementations to be applied during test execution.
Test FrameworkAPI change
Changed: Made IEnumerableTestMethodCommand interface public to enable external test command wrappers to support coroutine-style execution.
Test FrameworkAPI change
Added: Added a public enumeration for TouchScreenKeyboard in-place editing behavior, with options to allow, disallow or keep current behavior when deciding to show on-screen keyboard when interacting with input fields.
TestsAPI change
Added: Added new RectTransform convenience APIs to simplify common UI layout workflows, including local edge access, world-space and screen-space rect queries, containment checks, and pivot/anchor adjustments.
uGUIAPI change
Added: Added readonly properties to GridLayoutGroup to indicate the number of rows and columns created during the last layout pass.
uGUIAPI change
Added: Added RectTransform.SetPivotWithCounterAdjust(Vector2 newPivot, bool adjustChildren = true). This method sets the pivot while counter-adjusting the rect so its world-space position remains unchanged. This is similar to adjusting the pivot via the Rect tool in the scene view, or via the RectTransform inspector with "Raw mode" disabled.
uGUIAPI change
Added: Added Canvas.batchingInterval to control whether canvas updates are gated by OnDemandRendering in player builds, reducing unnecessary UI batching on frames where rendering is skipped.
uGUIAPI change
Added: Added RectTransform.FitInsideCoplanarRectTransform, RectTransform.TryFitInsideCoplanarRectTransform, and RectTransform.IsCoplanarWith to constrain a RectTransform (e.g. a tooltip or popup panel) within the bounds of another coplanar RectTransform.
uGUIAPI change
Added: Added a new API to clear a VisualElement's inline styles (element.style.Clear()).
UI ToolkitAPI change
Added: Added a CallbackEventHandler.RegisterCallbacks method override with CallbackOptions argument.
UI ToolkitAPI change
Added: Added the CallbackEventHandler.UnregisterAllRemovableCallbacks method.
UI ToolkitAPI change
Added: Added the CallbackOptions enum.
UI ToolkitAPI change
Added: Added UniqueStyleString struct to replace string for VisualElement class list methods.
UI ToolkitAPI change
Added: Added UQuery.Class method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.AddToClassList methods using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.ContainsClassList methods using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.EnableInClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.GetClassNames methods returning UniqueStyleString enumerable.
UI ToolkitAPI change
Added: Added VisualElement.RemoveFromClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added VisualElement.ToggleInClassList method using UniqueStyleString as argument.
UI ToolkitAPI change
Added: Added EventArg struct.
UI ToolkitAPI change
Added: Added EventCallbackDefinition struct.
UI ToolkitAPI change
Added: Added EventCallbackGroup struct.
UI ToolkitAPI change
Changed: Changed UIMesh fields to properties with getters and setters.
UI ToolkitAPI change

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