Fixed editor crash when baking a nav mesh that includes objects that result in an extremely large bounds.
6000.3.24f1
LTS · Released Sep 10, 2026 · Changeset 4e7b9b5b6244 · 44 release notes
68build score
Upgrade risk+32Net cleanup+21Live debt+15
cohort: LTS (324)
Fixed Android version labels to match Google's naming.
Fixed problem with WebCamTexture not restoring on Android when "Run Without Focus" is set.
Fixed an error being logged on Play Mode exit when a scriptable processor reads a pipe from a realtime callback during teardown.
Fixed crash when pausing AudioRandomContainer containing streaming clips that are still loading.
Fixed invalid LoadState in some audio clips after Audio Settings reset.
Fixed the "Reset argument" button in Preferences > External Tools so it updates the "External Script Editor Args" field immediately instead of only after a focus change.
Fixed a hang that would occur when MeshCollider components, would be deleted via unloading an unity scene.
Fixed an Editor crash that occured when inspecting a TextMeshPro font asset.
Fixed an editor crash when a curve with more than 8 keys was set in a Particle System.
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Fixed floating Video Clip Inspector preview error and cosmetic warning.
Fixed the "W" component label being truncated to "..." in Vector4 Inspectors.
Removed the "Missing or broken path()" message displayed in the 'Open Recent Scene' dropdown on a newly created project. ([UUM-113848](https://jira.unity3d.com/browse/UUM-113848)).
Search : Fixed "Non-matching Profiler.EndSample" error is thrown for "SearchImporter.IndexingRequest" when creating a script with Edit Mode Profiler recording enabled.
Fixed case where first touch input is dropped.
Fixed a crash when baking occlusion culling for large scenes.
Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto.
Fixed an issue where Vulkan Player would not respect the value of 'PlayerSettings.vulkanNumSwapchainBuffers' and instead use a fixed count of 3 swapchain buffers.
Fixed crash caused by memory error related to per-Material constant buffer when OpenGL ES is used.
Quality Settings - Adding elipsis for default platform and Quality Level Header for quality levels with very long names.
Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.
Fixed property field child fields not being drawn when the property rect is at negative GUI coordinates.
Fixed ScrollView not responding to mouse wheel input with a connected mouse.
Fixed case where first touch input is dropped.
Lowered the glibc version to 2.34.
Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time.
Improved the cleanup performance of IgnoreCollision when destroying a Collider.
Wake Rigidbody2D when activating a child GameObject containing a Collider2D.
Fixed case where first touch input is dropped.
Fixed a crash that could occur when inspecting a TMP font asset that has *Atlas Population Mode set to Static and Multi Atlas Textures* enabled while its Material preview was visible.
Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis.
Suppresses compiler warnings from unused assigned values in TMP_FontAsset.fontWeight.
Fixed white line artifacts in gradients that use the Mirror or Wrap address mode when Anisotropic Textures is set to Forced On in the Quality settings, and fixed incorrect rendering of the area before the gradient's start point.
Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices.
Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during the editor startup.
Addressed an issue where NaNs could perpetually keep a graph in a dirty state.
Fixed frustum culling in URP.
Prevent NaNs in strips when previous and next tangents cancel each other.
Fixed a video failing to replay after Stop() on Direct3D when NVIDIA "Fast" vertical sync is enabled (the decode device was lost and never recovered).
Fixed WebM Vorbis audio track reporting 0 Hz and 0 channels.
Fixed blocky or shifted lighting artifacts that could appear on XR platforms especially when using dynamic resolution in Deferred or Forward+ rendering paths.
Fixed XR graphics becoming frozen when changing the MSAA level at runtime, while having depth textures submission enabled.
XRFix