Fixed Light2D serialization conflict.
6000.0.79f1
LTS · Released Jul 8, 2026 · Changeset 4e8d7afad3cd · 32 release notes
58build score
Upgrade risk+27Net cleanup+19Live debt+12
cohort: LTS (315)
Fixed Quality settings not propagating to the Camera target descriptor.
Fixed memory leak caused by incorrect use of UNITY_FREE instead of UNITY_DELETE.
Fixed split APKs by target architecture all receiving the same version code.
Added more context and detail to the UITK popup example code and steps.
DocumentationFix
Updated VFX Operator Reciprocal incorrect 'out' property.
Added an option to prevent the Model Importer from performing project-wide textures searches.
Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
Fixed a crash (ProfilerMutexLock / assertion gPersistentManager \!= NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
Improved Hash code calculation for Vectors.
Local documentation was accidentally removed and has now been restored.
Prevent a crash that would occur when a prefab is using reserved fields.
Prevent the Object Selector from hanging when selection opens a native modal dialog.
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash.
Fixed generation of empty .usym files on Linux.
Fixed a bug on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
Fixes a potential deadlock in the job system involving many external threads and manual jobs.
Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
Fixed Double taps on touch screens are not recognized on New Input System.
Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests.
Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
Fixed dragging a GameObject in SceneView using touch devices breaks when moving across toolbars or other editor windows.
Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
Fixed Windows IL2CPP build failing with LNK1104.