Search results for "Memory Profiler"

1–12 of 12

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-154785FixedEntities: Fixed the Components list staying hidden for every archetype in the Entities Memory Profiler module after a World row was selected. (UUM-154785) Fixed in 7000.0.0a10.7000.0.0a9Oct 13, 20267000.0.0a10Oct 15, 202614
UUM-155010FixedEntities: Fixed the "archetypes", "archetype budget" and "query budget" labels in the Entities Memory Profiler module not being localized.—7000.0.0a8Oct 8, 2026—6
UUM-155020FixedEntities: Fixed the Entities Memory Profiler module showing budget percentages with a space before the percent sign.—7000.0.0a8Oct 8, 2026—6
UUM-145712FixedProfiler: Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.—6000.7.0a3Jul 23, 2026—18
UUM-146419FixedEntities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419) First seen in 6000.6.0b1.—6000.6.0b4Jul 16, 2026—11
UUM-107356FixedProfiler: Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.—6000.2.2f1Aug 26, 2025—13
UUM-99608FixedIL2CPP: Fixed issue where some references type values only stored in a struct field would not be reported in the memory profiler.—6000.3.0a2Jul 17, 2025—13
UUM-90945FixedMono: Fixed an issue where the Editor froze when taking a snapshot using the Memory Profiler.—6000.1.0b3Jan 22, 2025—16
UUM-20120FixedProfiler: Fixed mesh memory being incorrectly reported in the memory profiler.—2022.3.48f1Sep 26, 2024—2
UUM-62793FixedEditor: Fixed a temporary memory leak inside the Memory Profiler GUI element.—6000.0.0b15Apr 13, 2024—3
UUM-16465FixedProfiler: Fixed profiler connection allocations tracking under the ProfilerConnection entry in Memory Profiler.—2021.3.17f1Jan 24, 2023—1
UUM-898FixedProfiler: Fixed Memory Profiler capture reloading unloaded assets referenced by scripts.—2021.3.6f1Jul 8, 2022—1
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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