Search results for "Hierarchy"

151–175 of 273

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114997FixedEditor: Fixed an issue in the Hierarchy window where an active rename operation was not cancelled when right-clicking on a different item.—6000.4.0a4Nov 5, 2025—15
UUM-122307FixedEditor: hide flags are now correctly driving gameobjects visibility in the new hierarchy.—6000.4.0a4Nov 5, 2025—34
UUM-122652FixedVFX Graph: Fixed Deprecated UxmlTraits warning. (UUM-122652) First seen in 6000.4.0a2.—6000.4.0a4Nov 5, 2025—1
UUM-114566FixedUI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.—6000.0.62f1Nov 5, 2025—19
UUM-117798FixedEditor: Fixed column behavior when changing nested gameobject states. (UUM-117798) First seen in 6000.3.0b2.—6000.3.0b8Oct 29, 2025—15
UUM-122205FixedEditor: Fixed selection after domain reload. (UUM-122205) First seen in 6000.3.0b5.—6000.3.0b8Oct 29, 2025—15
UUM-108024FixedShadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.—6000.3.0b7Oct 22, 2025—21
UUM-117222FixedEditor: Fixed an issue causing the gameobjects to not be properly filtered in the scene when doing a search in the new hierarchy window. (UUM-117222) First seen in 6000.3.0b2.—6000.3.0b7Oct 22, 2025—15
UUM-119243FixedEditor: Fixed CreateEmptyParent not expanding the created gameobject. (UUM-119243) First seen in 6000.3.0b3.—6000.3.0b7Oct 22, 2025—15
UUM-114580FixedEditor: Fixed crash sometimes happening when dragging multiple asset objects from the project window onto the scene hierarchy window.—6000.4.0a2Oct 16, 2025—16
UUM-114918FixedEditor: Show the Column cells for selected rows.—6000.4.0a2Oct 16, 2025—7
UUM-115057FixedEditor: Find reference will find reference on self (similar to Legacy hierarchy)—6000.4.0a2Oct 16, 2025—15
UUM-115202FixedUI Toolkit: Fixed the scroll to item not applying the correct offset on the last item in multi-columns controls.—6000.4.0a2Oct 16, 2025—16
UUM-116304FixedEditor: Removed a useless line separator at the bottom of the gameObject sub menu of the scene hierarchy context menu.—6000.4.0a2Oct 16, 2025—21
UUM-117414FixedEditor: Fixed SearchField Add button hovering issues.—6000.4.0a2Oct 16, 2025—16
UUM-119643FixedEditor: Ensure t:prefab works in new hierarchy.—6000.4.0a2Oct 16, 2025—16
UUM-119666FixedEditor: Fixed formatting of QueryListBlock which was cuasing an exception.—6000.4.0a2Oct 16, 2025—16
UUM-84657FixedGraphics: Better compatibility for Skinned Mesh Renderer in "Optimize Game Objects" mode by supporting nested or multiple Animator components in the hierarchy.—6000.4.0a2Oct 16, 2025—15
UUM-115067FixedEditor: Enabled right-clicking a node in the Hierarchy to now trigger a global selection. (UUM-115067) First seen in 6000.3.0a6.—6000.3.0b5Oct 9, 2025—16
UUM-117474FixedEditor: Fixed an issue where text in the search bar of the Hierarchy window did not wrap correctly. (UUM-117474) First seen in 6000.3.0b2.—6000.3.0b5Oct 9, 2025—16
UUM-121239FixedMecanim Animation: InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open6000.3.0b5Oct 9, 20256000.2.9f1Oct 22, 2025—25
UUM-115245FixedEditor: Fixed an issue where all game objects would appear bold in the scene hierarchy when a default parent was set. (UUM-115245) First seen in 6000.3.0a6.—6000.3.0b3Sep 25, 2025—16
UUM-112140FixedScene Manager: Fixed an issue where undoing a hierarchy change with multiple scenes open could result in objects being re-added to the wrong scene. (UUM-112140) First seen in 6000.3.0a3.—6000.3.0b2Sep 17, 2025—16
UUM-114486FixedEditor: Show the Column cells for selected rows. (UUM-114486) First seen in 6000.3.0a5.—6000.3.0b2Sep 17, 2025—16
UUM-114497FixedEditor: Disabled active checkboxes for visual elements in the new Hierarchy window to better indicate that they're read-only. (UUM-114497) First seen in 6000.3.0a5.—6000.3.0b2Sep 17, 2025—16
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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