Fixed in last 30d issues

76–100 of 185

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-138419FixedEditor: SpriteMask not rendering on Android, iOS, and Web when "Strip Engine Code" is enabled and the Tilemap package is disabled in Package Manager'.—6000.7.0b1Sep 17, 2026—2
UUM-139555FixedProfiler: Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.—6000.7.0b1Sep 17, 2026—3
UUM-139963Fixed2D: Fixed case where Sprite is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set.—6000.7.0b1Sep 17, 2026—2
UUM-140185FixedGraphics: Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.—6000.7.0b1Sep 17, 2026—3
UUM-141864FixedEditor: Fixed case of mesh particles rendering with incorrect UVs (and other vertex channels) when the source mesh used a non-float vertex format such as 8-bit UNorm.—6000.7.0b1Sep 17, 2026—4
UUM-143598FixedTerrain: Fixed shader compilation errors that were thrown when a TerrainLit Shader Graph had no Block nodes in its Vertex Context.—6000.7.0b1Sep 17, 2026—3
UUM-143650Fixed2D: Fixed Light2D memory leak when unloading scenes - the runtime-created light mesh is now properly destroyed when the component is destroyed.—6000.7.0b1Sep 17, 2026—3
UUM-144458FixedEditor: Fixed case of Build Analysis tabs staying empty after clearing search.—6000.7.0b1Sep 17, 2026—3
UUM-144559FixedText: Fixed infinite loop in text measure with hyphen preceded by whitespace.—6000.7.0b1Sep 17, 2026—4
UUM-146064FixedEditor: Fixed crash in Material Upgrader by saving assets and freeing memory when reaching 2GB of loaded textures from Materials.—6000.7.0b1Sep 17, 2026—3
UUM-146258FixedEditor: Fixed console assertion errors when the Animation window records while a USS rule is selected in the Inspector.—6000.7.0b1Sep 17, 2026—3
UUM-146463Fixed2D: Sprite Frame edit capability is now saved and will only be loaded for importers that has the capability.—6000.7.0b1Sep 17, 2026—3
UUM-146977FixedEditor: Fixed case of inspector not updating when navigating the Hierarchy V2 with Left Arrow key.—6000.7.0b1Sep 17, 2026—3
UUM-147797FixedUI Toolkit: Fixed gray artifacts that flickered across Editor windows when a Filter was applied to an element with an extreme size.—6000.7.0b1Sep 17, 2026—3
UUM-147981FixedEditor: Fixed potential crash when using Surface Cache GI in the Editor.—6000.7.0b1Sep 17, 2026—3
UUM-148110FixedPackage Manager: Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.—6000.7.0b1Sep 17, 2026—3
UUM-148143FixedUI Toolkit: Fixed InvalidCastException errors and an empty Inspector after unsetting a Data Source Type on a Visual Element.—6000.7.0b1Sep 17, 2026—3
UUM-148396FixedEditor: Fixed issue where the hierarchy's search status UI would not update correctly after clearing the filter. (UUM-148396) First seen in 6000.7.0a4.—6000.7.0b1Sep 17, 2026—1
UUM-148486FixedIMGUI: Fixed case of content in ImguiContainers not reacting to click when partially clipped.—6000.7.0b1Sep 17, 2026—2
UUM-148749FixedAudio: Fixed an assertion (m_ModifiedClips.empty()) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode.—6000.7.0b1Sep 17, 2026—2
UUM-148847FixedProfiler: Fix to hide the "Screenshot details are paused while the Profiler is recording" note as soon as profiling ends.—6000.7.0b1Sep 17, 2026—3
UUM-148868Fixed2D: Fixed issue where Texture is not updated in TilemapRenderer when edits are made in the SpriteEditor.—6000.7.0b1Sep 17, 2026—2
UUM-149019FixedAsset Pipeline: Fixed hang at startup when directory monitoring doesn't receive expected notification about changed file(s).—6000.7.0b1Sep 17, 2026—3
UUM-149022FixedWindows: Fixed case of plugin errors being logged when logging is disabled on Windows.—6000.7.0b1Sep 17, 2026—2
UUM-149211FixedIL2CPP: Fix to attempt to skip intrinsifying intrinsic methods that are in the wrong assemblies, that can otherwise result in build errors.—6000.7.0b1Sep 17, 2026—2
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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