Fixed in last 30d issues

51–75 of 185

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-151369FixedUI Toolkit: Templates created from the Hierarchy with "Create Template" could not be opened in the UI Stage after being selected. (UUM-151369) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151507FixedUI Toolkit: Fixed an error that was logged every time styles were resolved on an element with an unrecognized -unity-curvature value. (UUM-151507) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151547FixedUI Toolkit: Fixed an element rendering flat instead of conforming to its curved ancestor when -unity-curvature was set to StyleKeyword.Initial from a script. (UUM-151547) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151552FixedUI Toolkit: Fixed an invalid -unity-curvature declaration being applied as an explicit 0deg 0deg value that stopped the element's subtree from conforming to a curved ancestor, instead of falling back to none. (UUM-151552) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151606FixedUI Toolkit: Fixed "Unpack Template" in the UI Viewport discarding attribute overrides that target elements inside nested template instances. (UUM-151606) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151643FixedNetworking: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server.—6000.7.0b2Sep 23, 2026—2
UUM-151655FixedUI Toolkit: Fixed "Create Template..." in the UI Viewport silently overwriting a UXML file that the selected element instantiates, which destroyed the file's contents through a circular reference. (UUM-151655) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151671FixedUI Toolkit: Fixed "Create Template..." in the UI Viewport not carrying the element's name over to the new template instance, which broke USS selectors and UQuery lookups targeting that name. (UUM-151671) First seen in 6000.7.0a6.—6000.7.0b2Sep 23, 2026—1
UUM-151751FixedGI: Fixed the Unity Compute Light Baker information box in Graphics settings not hiding when the Default Light Baker setting was reverted with Reset or Undo.—6000.7.0b2Sep 23, 2026—1
UUM-151805FixedUI Toolkit: Fixed overflow property not exposed in resolved style. (UUM-151805) First seen in 6000.7.0b1.—6000.7.0b2Sep 23, 2026—1
UUM-151893FixedUI Toolkit: Fixed the UI Toolkit ExposedReference drawer applying every change to the last field it drew, so that only one of several ExposedReference fields shown at the same time could be assigned.—6000.7.0b2Sep 23, 2026—2
UUM-152589FixedText: Fixed the Font Asset Migration window not listing font assets imported while the window was open. (UUM-152589) First seen in 6000.7.0b1.—6000.7.0b2Sep 23, 2026—1
UUM-149523FixedUI Toolkit: Fixed issue that could prevent element renaming working as expected: the rename field now starts from the raw element name, not the # display text.—6000.6.2f1Sep 18, 2026—1
UUM-150685FixedUI Toolkit: Fixed the UITK dictionary list scrolling up when removing an entry at the bottom.—6000.6.2f1Sep 18, 2026—1
UUM-150814FixedAsset Bundles: Fixed a crash in ContentNamespaceManager::GetNamespaceName when ArchiveFileInterface.MountAsync is passed an unregistered ContentNamespace.—6000.6.2f1Sep 18, 2026—1
UUM-102156FixedShaders: Fixed an issue where keywords on Materials and their variants were not updated until rendered in Scene view, Game view, or Inspector after a shader reimport.—6000.7.0b1Sep 17, 2026—2
UUM-132319FixedPrefabs: Prefab Overrides comparison popup's Apply button no longer overlaps the popup's outline.—6000.7.0b1Sep 17, 2026—2
UUM-134044FixedUI Toolkit: Fixed case of the Editor freezing and RenderTexture errors being thrown when a large blur value was entered in the UI Builder filter field.—6000.7.0b1Sep 17, 2026—3
UUM-134155FixedIMGUI: Reduced GC allocations when a GUISkin style is assigned during OnGUI.—6000.7.0b1Sep 17, 2026—4
UUM-134208FixedEditor: Fixed case of the Hierarchy window Tag column not updating when a newly created Tag is assigned to multiple selected GameObjects from the Inspector.—6000.7.0b1Sep 17, 2026—3
UUM-134483FixedTerrain: Fixed case of Terrain Layer property changes not being added to the Undo history when using the Universal Render Pipeline or the High Definition Render Pipeline.—6000.7.0b1Sep 17, 2026—3
UUM-134747FixedEditor: Fixed case of Prefab Variant titles being cut off instead of truncated with an ellipsis and the asset icon disappearing, in the Variant Family window when the Prefab Variant name is long.—6000.7.0b1Sep 17, 2026—2
UUM-135920FixedGraphics: Fixed a crash with occlusion culling in scenes with a very large number of occludees.—6000.7.0b1Sep 17, 2026—2
UUM-135953FixedIMGUI: Fixed case of Advanced Dropdown menus, such as the Build Profiles "Add Settings" dropdown, showing unstyled red items when opened during Play Mode.—6000.7.0b1Sep 17, 2026—3
UUM-137121FixedTest Framework: Fixed an issue where assembly-level ITestAction attributes with ActionTargets.Test were not invoked for individual test methods, and ITest.Fixture was null when accessed from ITestAction callbacks.—6000.7.0b1Sep 17, 2026—2
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested 6h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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