Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed in last 30d issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-144586 | Fixed | UI Toolkit: Fixed minor tessellation issue with SVG in Antialiased Arc Encodings. | — | 6000.3.19f1Jul 1, 2026 | — | 3 |
| UUM-145062 | Fixed | UI Toolkit: Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component. | — | 6000.3.19f1Jul 1, 2026 | — | 1 |
| UUM-135174 | Fixed | Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors. | — | 6000.0.78f1Jun 25, 2026 | — | 2 |
| UUM-140187 | Fixed | Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors. | — | 6000.5.1f1Jun 24, 2026 | — | 2 |
| UUM-143044 | Fixed | Bug Reporter: Fixed an issue where crash reports could include an outdated Editor.log attachment when Bug Reporter was opened by the Crash Handler. | — | 6000.5.1f1Jun 24, 2026 | — | 1 |
| UUM-143244 | Fixed | Entities: Fixed an issue where the Component-count and Dependency-count filters were incorrectly positioned in the search toolbar of the System window. | — | 6000.5.1f1Jun 24, 2026 | — | 1 |
| UUM-143942 | Fixed | Entities: "HashMap is full" exception when viewing prefabs in the Hierarchy window that contain additional entities created during baking. | — | 6000.5.1f1Jun 24, 2026 | — | 1 |
| UUM-100548 | Fixed | URP: Fixed light cookie is not rendered when the Render Texture attached to it has Anti-aliasing set to enabled. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-100850 | Fixed | Shaders: Original material's properties are now preserved when overriding Shader using Render Objects. | — | 6000.6.0b1Jun 23, 2026 | — | 4 |
| UUM-104763 | Fixed | DX12: Do not reuse constant buffer scratch space outside of command buffer scope. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-107986 | Fixed | Test Framework: Fixed an issue where parameterized tests with long names that get truncated by NUnit could produce duplicate unique IDs, causing "An item with the same key has already been added" errors in the Test Runner UI | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-110503 | Fixed | URP: Fixed mismatch between the actual and requested antialiasing level on a RenderTexture. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-115692 | Fixed | Editor: Fixed HierarchyV2 node expansion behavior during drag and drop. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-125064 | Fixed | Editor: Fixed an issue where the Prefab Source and Override header labels in the Overrides comparison popup were misaligned with the content when a vertical scrollbar was present. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-126569 | Fixed | Accessibility: Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms. | — | 6000.6.0b1Jun 23, 2026 | — | 4 |
| UUM-127518 | Fixed | Editor: Fixed an error thrown in the UI Builder Inspector when removing a transition that an element inherits from a USS selector. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-130103 | Fixed | UI Toolkit: Fixed an issue where mouse wheel input on a horizontal-only ScrollView nested inside a vertical ScrollView would scroll horizontally instead of allowing the parent ScrollView to scroll vertically. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-130621 | Fixed | Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant. | — | 6000.6.0b1Jun 23, 2026 | — | 5 |
| UUM-131528 | Fixed | Animation: Improve performance when dragging many (30+) states at once in the animator window. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-131801 | Fixed | Animation: Fixed an issue in the Animation Window where changing the interpolation type of a rotation property would collapse the property group if it was expanded. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-132406 | Fixed | Animation: Fixed flickering loop calculation in Transition Preview. | — | 6000.6.0b1Jun 23, 2026 | — | 3 |
| UUM-133562 | Fixed | HDRP: Fixed Invalid Motion vectors when Phong Tessellation is used on the material. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-133702 | Fixed | Graph Toolkit: Ensured that the label Graph Processing Pending displays in the light Editor theme. | — | 6000.6.0b1Jun 23, 2026 | — | 3 |
| UUM-133851 | Fixed | VFX Graph: Fixed orientation in reflected cubemaps for some render modes in Particle Systems. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |
| UUM-133908 | Fixed | UI Toolkit: Fixed a NullReferenceException thrown by the UXML asset preview's *Theme* dropdown when reopening a project whose runtime theme is provided by a package. | — | 6000.6.0b1Jun 23, 2026 | — | 2 |