Fixed in last 30d issues

226250 of 252

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-146443FixedMultiplayer: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replace…6000.6.0b5Jul 22, 20267
UUM-146454FixedUI Toolkit: Fixed editor crashing when trying to undo a VisualTreeAsset or StyleSheet change past the last import. (UUM-146454) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026124
UUM-146636FixedAnimation: Animator.ResetControllerState(true) didn't reset non-float parameters.6000.6.0b5Jul 22, 20269
UUM-146672FixedEntities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672) First seen in 6000.6.0b3.6000.6.0b5Jul 22, 20263
UUM-146762FixedEntities: Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene. (UUM-146762) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026124
UUM-146806FixedEditor: Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806) First seen in 6000.6.0b1.6000.6.0b5Jul 22, 20263
UUM-146949FixedAccessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.6000.6.0b5Jul 22, 20269
UUM-147016FixedEditor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.3.21f1Jul 29, 2026610
UUM-147064FixedEditor: Play Mode Input Behavior setting sync from main to clone.6000.6.0b5Jul 22, 20268
UUM-147077FixedEditor: Support for the SpeedTreeWindAsset created in the 2022 Editor (UUM-147077) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026129
UUM-147357FixedUI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.3.21f1Jul 29, 202669
UUM-147717Fixed6000.6.0b1: Burst compilation fails for IJobChunk jobs when Managed Stripping Level is set to High6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-147746Fixed6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset6000.6.0b5Jul 22, 20266000.6.0b9Aug 18, 20262710
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-138622FixedAsset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.6000.0.80f1Jul 22, 202610
UUM-146950FixedAccessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.6000.0.80f1Jul 22, 202610
UUM-147144Fixed6000.6.0a7: [Android] Crash on "GetAndroidFallbackSystemFonts" when an error is logged into Console in the Player6000.6.0b4Jul 16, 20266000.6.0b6Aug 4, 2026195
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026132
UUM-147009Fixed6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player6000.5.4f1Jul 15, 20266000.3.21f1Jul 29, 20261410
UUM-141610FixedEditor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610) Fixed in 6000.7.0a3.6000.7.0a2Jul 9, 20266000.6.0b5Jul 22, 20261310
UUM-146329FixedProfiler: Fix crash when recording profiler data with null metadata. (UUM-146329) First seen in 6000.7.0a2. Fixed in 6000.7.0a3.6000.7.0a2Jul 9, 20266000.7.0a3Jul 23, 2026132
UUM-146671Fixed6000.6.0a4: Crash on alloc_block(ushared_memory_pool*, unsigned long) when the shared memory pool reaches its physical size limit Linux and macOS6000.7.0a2Jul 9, 20266000.6.0b6Aug 4, 2026256
UUM-146750Fixed6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation6000.6.0b3Jul 8, 20266000.3.21f1Jul 29, 20262016
UUM-146214Fixed6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled6000.5.2f1Jul 1, 20266000.6.0b5Jul 22, 20262117
UUM-145522Fixed6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center6000.3.19f1Jul 1, 20266000.7.0a3Jul 23, 20262223
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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