Search results for "Hierarchy"

1–22 of 22

Matches UUM-id substrings and the body of the issue's first Known-Issues mention.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-147837FixedEntities: Fixed the entity list foldout under a SubScene in the Hierarchy collapsing after an undo of reordering or reparenting SubScenes.—6000.7.0b4Oct 8, 2026—4
UUM-154731FixedEntities: Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.—7000.0.0a7Oct 6, 2026—10
UUM-152665FixedEntities: Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy. (UUM-152665) Fixed in 6000.7.0b4.6000.7.0b3Oct 5, 20267000.0.0a7Oct 6, 2026—11
UUM-142749FixedEntities: Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.—6000.6.4f1Oct 1, 2026—11
UUM-148713FixedEntities: Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.—6000.6.4f1Oct 1, 2026—11
UUM-143057FixedEntities: Fixed stale entity subscene nodes in the new Hierarchy when using the AutoLoadScene property on subscenes.—6000.7.0a4Aug 6, 2026—13
UUM-146983FixedEntities: Fixed an outdated deprecation warning in the Entities Hierarchy window that incorrectly referenced a Preferences toggle that no longer exists. (UUM-146983) First seen in 6000.6.0b6.—6000.6.0b7Aug 5, 2026—10
UUM-146747FixedEntities: Fixed NullReferenceException in the HierarchyEntityHandler when leaving the VisualElementEditingStage from the new Hierarchy. (UUM-146747) First seen in 6000.6.0b3.—6000.6.0b6Aug 4, 2026—10
UUM-146725FixedEntities: Fixed an exception in the Hierarchy window when setting "Type of Worlds Shown" to include all world types.—6000.5.6f1Jul 29, 2026—16
UUM-146672FixedEntities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672) First seen in 6000.6.0b3.—6000.6.0b5Jul 22, 2026—11
UUM-146762FixedEntities: Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene. (UUM-146762) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 20261212
UUM-143812FixedEntities: Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject.—6000.6.0b4Jul 16, 2026—18
UUM-143942FixedEntities: "HashMap is full" exception when viewing prefabs in the Hierarchy window that contain additional entities created during baking.—6000.5.1f1Jun 24, 2026—1
UUM-138901FixedEntities: Fixed an ArgumentException thrown when subscene names are longer than 64 bytes.—6000.6.0a6May 29, 2026—13
UUM-137859FixedEntities: Fixed entity prefab node's color.—6000.6.0a5May 13, 2026—15
UUM-138378FixedEntities: Fixed an issue where the Editor world node did not appear in the Hierarchy when exiting Play mode.—6000.6.0a5May 13, 2026—14
UUM-138903FixedEntities: Fixed an issue where world and subscene nodes did not always appear last in the Hierarchy window after scene nodes.—6000.6.0a5May 13, 2026—14
UUM-139381FixedEntities: Fixed an issue where world and subscene nodes did not always appear last in the Hierarchy window after scene nodes.—6000.6.0a5May 13, 2026—14
UUM-137008FixedEntities: Fixed an issue where an assert would be hit when changing the color of a SubScene in the inspector. (UUM-137008) First seen in 6000.5.0a9.—6000.5.0b2Apr 2, 2026—17
UUM-137366FixedEntities: The SubScene toggle used to appear twice in the hierarchy window. It will only appear once now. (UUM-137366) First seen in 6000.5.0b1.—6000.5.0b2Apr 2, 2026—17
UUM-130675FixedEntities: Fixed an issue where a GameObject with a SubScene component could not be removed from the hierarchy after the Entities package had been removed from the project.—6000.5.0a9Mar 19, 2026—21
UUM-134043FixedEntities: Fixed an issue where a SubScene component could reference a Scene that the component's GameObject is already part of.—6000.5.0a9Mar 19, 2026—30
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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