Fixed in last 30d · Rendering issues

1–13 of 13

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-151491FixedSRP Core: Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.—6000.6.4f1Oct 1, 2026—1
UUM-151674FixedVFX Graph: Fixed out of bounds accesses occurring when using MeshToSDFBaker with certain voxel counts.—6000.3.25f1Sep 24, 2026—1
UUM-148865FixedSRP Core: Fixed render passes not being merged on older iOS devices (Apple GPU family 3 and below) once a native pass was considered to be over the on-tile pixel storage limit, which serialized the whole frame into one native pass per render pass.—6000.7.0b2Sep 23, 2026—3
UUM-102156FixedShaders: Fixed an issue where keywords on Materials and their variants were not updated until rendered in Scene view, Game view, or Inspector after a shader reimport.—6000.7.0b1Sep 17, 2026—2
UUM-135920FixedGraphics: Fixed a crash with occlusion culling in scenes with a very large number of occludees.—6000.7.0b1Sep 17, 2026—2
UUM-140185FixedGraphics: Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled.—6000.7.0b1Sep 17, 2026—3
UUM-149966FixedSRP Core: Fixed low-contrast "ALL"/"NONE" override toggle text in the Volume component Inspector (for example on Tonemapping, Bloom, or Motion Blur overrides) that was nearly unreadable in the Light editor theme.—6000.7.0b1Sep 17, 2026—2
UUM-150218FixedURP: Fixed a bug where Screen Space Reflections in URP malfunction when some pixels contain NaN or Inf values, persisting and spreading those values. (UUM-150218) First seen in 6000.7.0a4.—6000.7.0b1Sep 17, 2026—1
UUM-150772FixedURP: ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException.—6000.7.0b1Sep 17, 2026—4
UUM-151380FixedURP: Fixed case of the Render Pipeline Converter's 2D Material Reference and Shader Converters naming the renderer inconsistently (as "Renderer 2D") in their disabled tooltip, instead of matching the Target Pipeline dropdown's "2D Renderer".—6000.7.0b1Sep 17, 2026—3
UUM-150219FixedURP: Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures.—6000.6.1f1Sep 16, 2026—3
UUM-151058FixedVFX Graph: Fix to prevent re-categorization of built-in attributes.—6000.0.84f1Sep 16, 2026—4
UUM-134794FixedHDRP: Fixed incorrect shader stripping when "Lightmap Bicubic Sampling" was enabled.—6000.3.24f1Sep 10, 2026—4
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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