Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Physics issues
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-129537 | Fixed | Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". | — | 6000.3.2f1Dec 16, 2025 | — | 26 |
| UUM-127745 | Fixed | Physics: Fixed a layouting issue with the Cloth component's inter collision tool. The issue caused the "Erase" button to be partially clipped. | — | 6000.5.0a3Dec 16, 2025 | — | 26 |
| UUM-126432 | Fixed | Physics 2D: Add missing methods to retrieve all geometry-islands for PhysicsComposer and PhysicsDestructor operations. (UUM-126432) First seen in 6000.3.0a5. | — | 6000.3.0f1Dec 3, 2025 | — | 28 |
| UUM-126746 | Fixed | Physics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body. | — | 6000.2.15f1Dec 3, 2025 | — | 30 |
| UUM-125416 | Fixed | Physics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different r… | — | 6000.0.63f1Nov 28, 2025 | — | 30 |
| UUM-124744 | Fixed | Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger. | — | 6000.2.14f1Nov 26, 2025 | — | 30 |
| UUM-126195 | Fixed | Physics 2D: Fixed a crash when using PhysicsWorld Transform Tweening. | — | 6000.4.0a5Nov 20, 2025 | — | 29 |
| UUM-116109 | Fixed | Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions. | — | 6000.2.13f1Nov 19, 2025 | — | 30 |
| UUM-125266 | Fixed | Physics 2D: Added an overload for "Sprite.GetPhysicsShape()" to return a "ReadOnlySpan<Vector2>" to remove the need for managed allocations. (UUM-125266) First seen in 6000.4.0a1. | — | 6000.3.0b10Nov 12, 2025 | — | 17 |
| UUM-125383 | Fixed | Physics 2D: Fixed an issue where "PhysicsUserData.objectValue" cannot be assigned NULL. (UUM-125383) First seen in 6000.3.0a5. | — | 6000.3.0b10Nov 12, 2025 | — | 16 |
| UUM-125627 | Fixed | Physics 2D: Fixed an issue where the PhysicsUserData.int64Value property was not displayed in the Editor Inspector. (UUM-125627) First seen in 6000.3.0b10. | — | 6000.3.0b10Nov 12, 2025 | — | 29 |
| UUM-125653 | Fixed | Physics 2D: Added the PhysicsWorld.GetBodyUpdateUserData(allocator) method to retrieve all PhysicsUserData associated with the current BodyUpdateEvents. (UUM-125653) First seen in 6000.3.0a5. | — | 6000.3.0b10Nov 12, 2025 | — | 29 |
| UUM-124692 | Fixed | Physics 2D: Fixed an issue where creating a PhysicsShape using a CapsuleGeometry with a near-zero length resulted in a Circle shape type being created. Now a Capsule shape type is always created and the length is clamped to a minimum internally. (UU… | — | 6000.3.0b9Nov 6, 2025 | — | 29 |
| UUM-124838 | Fixed | Physics 2D: Fixed an issue where there is no way to return simple convex hulls using the PhysicsComposer. This can now be done with "PhysicsComposer.CreateConvexHull". (UUM-124838) First seen in 6000.3.0a5. | — | 6000.3.0b9Nov 6, 2025 | — | 29 |
| UUM-122242 | Fixed | Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants. | — | 6000.0.62f1Nov 5, 2025 | — | 34 |
| UUM-122425 | Fixed | Physics 2D: Fixed an issue where Contact-Filter or Pre-Solve Callbacks can result in a "ReadWriteLock::writers underflow\!" crash. (UUM-122425) First seen in 6000.3.0a5. | — | 6000.3.0b8Oct 29, 2025 | — | 15 |
| UUM-122669 | Fixed | Physics 2D: Removed the minimum tolerance on distance in PhysicsQuery.Distance. (UUM-122669) First seen in 6000.3.0a5. | — | 6000.3.0b8Oct 29, 2025 | — | 15 |
| UUM-121496 | Fixed | Physics 2D: CallbackTargets in Low-Level Physics should not be limited to the "MonoBehaviour" type but should allow "System.Object". (UUM-121496) First seen in 6000.3.0b5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121765 | Fixed | Physics 2D: Fixed GC.Allocation during low-level physics transform writing in profiler entry "PhysicsWorld.WriteTransforms.PopulateWorldTransforms". (UUM-121765) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121877 | Fixed | Physics 2D: Fixed for PhysicsBody and PhysicsShape "CreateShapeBatch" method which should use "ReadOnlySpan<T>" rather than "Span<T>" to indicate the inputs are not modified. The same applies to the ChainGeometry constructor . (UUM-12187… | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121878 | Fixed | Physics 2D: Fixed PhysicsComposer API to allow the maximum number of polygon vertices to be set (PhysicsComposer.maxPolygonVertices). Without this, it is fixed at 8. (UUM-121878) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121963 | Fixed | Physics 2D: Fixed incorrect validation for "PolygonGeometry.CreatePolygons" ReadOnlySpan<Vector2> vertices argument where it was incorrectly limited to 8 vertices. It should be unlimited. (UUM-121963) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-122002 | Fixed | Physics 2D: Added missing "PhysicsShape.Intersect" method along with its counterpart "PhysicsQuery.ShapeAndShape" method. (UUM-122002) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121087 | Fixed | Physics 2D: Box2D bug-fixes and improvements including HashSet usage, Slider Joint divergence fix, improved effective-mass calculation during Sub-Steps, reduce memory footprint per PhysicsBody and other minor improvements. (UUM-121087) First seen in… | — | 6000.3.0b6Oct 16, 2025 | — | 1 |
| UUM-121092 | Fixed | Physics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4. | — | 6000.3.0b6Oct 16, 2025 | — | 15 |