Fixed in last 30d · Physics issues

15 of 5

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144878FixedPhysics 2D: Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters.6000.5.2f1Jul 1, 20262
UUM-144472FixedPhysics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.6000.6.0b1Jun 23, 20264
UUM-144698FixedPhysics 2D: Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.6000.6.0b1Jun 23, 20264
UUM-142727FixedPhysics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer.6000.5.0f1Jun 15, 20264
UUM-64185FixedPhysics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.6000.0.77f1Jun 10, 20267
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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