Fixed · Other issues

125 of 1,940

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132102FixedPackage Manager: Fixed so the package search bar is cleared if the package being opened through the API isn't visible.6000.6.0b9Aug 18, 20262
UUM-139425FixedGraph Toolkit: Changed orientation blackboard variable and node foldouts to face right instead of left.6000.6.0b9Aug 18, 20262
UUM-141604FixedCinemachine: Added missing CinemachineImpulseFixedSignals documentation (UUM-141604) First seen in 6000.6.0a7.6000.6.0b9Aug 18, 20261
UUM-147086FixedCinemachine: Fixed invalid obsolete InvalidPathCache call in CinemachineConfiner. (UUM-147086) First seen in 6000.6.0b4.6000.6.0b9Aug 18, 20261
UUM-147175FixedAccessibility: Fixed AssistiveSupport.screenReaderStatusChanged not being supported by Narrator (the Windows built-in screen reader).6000.6.0b9Aug 18, 20262
UUM-147453FixedParticles: implicit truncation of vector type" warning coming from Particles shaders. (UUM-147453) First seen in 6000.6.0b4.6000.6.0b9Aug 18, 20261
UUM-147842FixedText: Fixed ATG IMGUI emoji rendering black in light theme.6000.6.0b9Aug 18, 20262
UUM-148236FixedTerrain: Fixed the "Channel Remapping" foldout in the Terrain Layer Inspector not expanding when its title is clicked.6000.6.0b9Aug 18, 20261
UUM-148666FixedGI: Fixed objects without valid lightmap UVs being removed from baked lighting with an "Every triangle in the Mesh UV layout has zero area" warning.6000.6.0b9Aug 18, 20262
UUM-148700FixedCinemachine: Changed static reset in CinemachineCore to happen during SubsystemRegistration.6000.6.0b9Aug 18, 20261
UUM-148232FixedGI: Fixed a crash when generating lighting for an object with a transparent material that uses an unreadable texture, such as a TextMesh Pro font material.6000.6.0b8Aug 12, 20262
UUM-140197FixedAdaptive Performance: Gate Adaptive Performance settings during package operations.6000.5.8f1Aug 12, 20264
UUM-146126FixedText: Fixed text disappearing in EditorGUILayout.TextArea when the field contained a large amount of text (roughly 16,000 characters or more).6000.5.8f1Aug 12, 20263
UUM-149471Fixed6000.3.0a1: Crash on PVRAtlassingData::Build and memory leak when switching Lighting Visualization overlay to "Preview"6000.5.8f1Aug 12, 20266000.6.0b9Aug 18, 202665
UUM-102668FixedWindows: Fixed On Demand Rendering related issues when hiding and resizing embedded window.6000.7.0a4Aug 6, 20264
UUM-112909FixedWeb: Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported).6000.7.0a4Aug 6, 20261
UUM-131817FixedPackage Manager: Passive trust pop-ups are not cutoff anymore.6000.7.0a4Aug 6, 20263
UUM-134070FixedGI: Refactored MaterialGlobalIlluminationFlags and emissive material settings to reflect how we expect the user to use the flags.6000.7.0a4Aug 6, 20261
UUM-142284FixedDX12: Fixed an issue where VRAM used by small textures wasn't released back to the GPU driver after the textures were destroyed when using the Direct3D12 graphics API on Windows. You can now tune the small-texture heap size with the d3d12-smal…6000.7.0a4Aug 6, 20264
UUM-142920Fixed2D: Fixed a case where in In 3D Editor mode, textures did not generate Sprite subassets when imported as SpriteSprite Generation.6000.7.0a4Aug 6, 20263
UUM-143208FixedScene/Game View: Improving grids rendering and performance in the SceneView.6000.7.0a4Aug 6, 20261
UUM-146249FixedParticles: Fixed Camera Fade OFF + Soft Particles ON combination making particles disappear on some devices.6000.7.0a4Aug 6, 20262
UUM-147133FixedGI: Fixed "Unknown filter" logs in Lighting Search saved queries.6000.7.0a4Aug 6, 20261
UUM-147196FixedGI: Fixed Lighting window "New" creating assets in immutable folders.6000.7.0a4Aug 6, 20261
UUM-147479FixedGI: Fixed a bug where "Refresh Virtual Offset Debug" throws an exception if the last bake didn't have Virtual Offset enabled.6000.7.0a4Aug 6, 20264
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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