Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Other issues
151–163 of 163
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-49655 | Open | WebGL: Rebalanced audio objects memory pool sizes. | — | — | — | 1 |
| UUM-52189 | Open | Apple TV: Include platform name in Bundle Identifier error messages. | — | — | — | 7 |
| UUM-52191 | Open | TextCore: Obsolete TextSettings.fallbackSpriteAssets. | — | — | — | 6 |
| UUM-57793 | Open | Universal RP: Improved runtime performance by adding checks for _ALPHATEST_ON when rendering depth, shadows and depth normals. | — | — | — | 1 |
| UUM-60483 | Open | Universal RP: The Auto option in SH Evaluation Mode, in the URP Asset, now chooses Per Vertex instead of Per Pixel on mobile and similar devices. | — | — | — | 7 |
| UUM-61353 | Open | GI: Only one of ignoreDirectEnvironment and ignoreIndirectEnvironment is relevant in each of the IntegrateRadiance methods in IProbeIntegrator. Removed the unnecessary ignoreIndirectEnvironment parameter from LightTransport.IProbeIntegrator.… | — | — | — | 6 |
| UUM-65397 | Open | DX12: Added documentation on how to use the Screen Space Overlay render mode alongside the Graphics Compositor. | — | — | — | 3 |
| UUM-69256 | Open | Documentation: Added notes about player build cache to PostProcessScene docs. | — | — | — | 2 |
| UUM-713 | Open | Build Pipeline: Font assets are not stripped from Dedicated Server builds when Dedicated Server Optimizations are enabled. | — | — | — | 6 |
| UUM-72856 | Open | Package Manager: Changed the min-width of the package manager window, sidebar, and package list. | — | — | — | 1 |
| UUM-75804 | Open | Linux: Linux toolchain package is now automatically installed only when the project switches to Linux Standalone or Dedicated Server target. | — | — | — | 17 |
| UUM-91954 | Open | 2D: Added support for Sprite GPU Skinning in ShaderGraph now that SRP-Batcher with GPU Skinning for 2D has landed. This will fix cases where "Material is using a shader without GPU deformation support. Switching the renderer over to CPU defo… | — | — | — | 1 |
| UUM-96605 | Open | GI: Improved the error message displayed when attempting to load Adaptive Probe Volumes from Addressables or AssetBundles without selecting the Probe Volume Disable Streaming Assets option. | — | — | — | 15 |