Fixed · Other issues

1,3011,325 of 1,737

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-43755FixedWebGL: Added separate build settings options for Master builds with LTO. This lets developers get faster Release builds (if iterating in Release mode is for some reason needed and iterating on Development builds cannot be used), and enables sid…2022.3.13f1Nov 7, 20236
UUM-44741FixedUniversal RP: Fixed an issue where Rendering Layers didn't work properly when opening a project.2022.3.13f1Nov 7, 20236
UUM-45908FixedSearch: When computing dependencies in SceneProvider we only add reference for root prefab instance.2022.3.13f1Nov 7, 20237
UUM-49091FixedWindows: The window size is preserved when switching to Windowed mode using Alt+Enter.2022.3.13f1Nov 7, 20237
UUM-49308FixedSearch: Do not dig into managedReference when parsing for scene dependencies.2022.3.13f1Nov 7, 20237
UUM-49568FixedSearch: Fixed search not evaluating content of DontDestroyOnLoad scene.2022.3.13f1Nov 7, 20237
UUM-54561FixedParticles: Fixed regression that was causing a crash in ParticleSystem Stop() when called outside of main thread.2022.3.13f1Nov 7, 20236
UUM-2514FixedUniversal RP: Fixed _WorldSpaceCameraPos is not set correctly in XR Multipass.2021.3.32f1Nov 1, 20232
UUM-40326FixedLinux: Fixed perspective changes slower when quickly scrolling in the Scene View.2021.3.32f1Nov 1, 20237
UUM-43739FixedUniversal RP: Disabled Motion Blur effect in EditMode to keep the game view clear while editing. Motion Blur works as before in PlayMode and standalone builds.2021.3.32f1Nov 1, 20237
UUM-9776FixedTerrain: \[Linux\] Dedicated server build crashes with "Segmentation fault" when the build project's scene contains terrains with "Draw Instanced" setting enabled.2021.3.32f1Nov 1, 20231
UUM-2731FixedGI: Signify that light-baking api are editor only.2022.3.12f1Oct 26, 20237
UUM-3364FixedVideo: \[Android\] Player often crashes when playing the Video Player Seek frame that's more than a minute away from the current frame2022.3.12f1Oct 26, 20237
UUM-40764FixedBuild Pipeline: Log error in editor rather than closing the editor if building a player failed due to invalid inputs.2022.3.12f1Oct 26, 20237
UUM-49389FixedUnityTLS: UnityWebRequest performance drop when running multiple requests at once2022.3.12f1Oct 26, 20232022.3.14f1Nov 21, 2023269
UUM-53124Fixed2D: Fixed issue where the RendererColor property from the SpriteShapeRenderer persists over to the next TilemapRenderer.2022.3.12f1Oct 26, 20232
UUM-53411Fixed2D: Improved performance of TilemapRenderer when user changes Material properties that does not require a BuildChunkJob.2022.3.12f1Oct 26, 20237
UUM-26399FixedUniversal RP: Make FullScreenPassRendererFeature work with depth and stencil operations (users can still opt-out of depth-stencil being bound per feature in the "Additional Properties" section).2022.3.11f1Oct 10, 20236
UUM-29041FixedScene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene.2022.3.11f1Oct 10, 20237
UUM-30970FixedUniversal RP: Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame (now multiple passes work correctly in one frame).2022.3.11f1Oct 10, 20236
UUM-33747FixedVideo: Video Player Component has irregular playback speed in Player when using WebGL.2022.3.11f1Oct 10, 20237
UUM-34852Fixed2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera.2022.3.11f1Oct 10, 20236
UUM-35591FixedUniversal RP: Fixed missing "_BlitScaleBias" upload for text shaders using the CoreRP Blit.hlsl header.2022.3.11f1Oct 10, 20236
UUM-36761FixedWebGL: Move compression tests out of weekly suite, and add missing test cases.2022.3.11f1Oct 10, 20231
UUM-37582FixedUniversal RP: Fixed TAA Very High option flicker.2022.3.11f1Oct 10, 20236
Where the numbers come from
  • Editor releases ingested 9h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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