Fixed · Other issues

1,2511,275 of 1,843

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-56816FixedVideo: Error "0xc00d36b4 while reading" was being thrown when turning on Transcode in the Import Settings of Video Clip Assets.6000.0.0b11Mar 13, 20247
UUM-57103FixedTextCore: Fixed an issue where Kerning was applied to Sprites.6000.0.0b11Mar 13, 20245
UUM-57144FixedUniversal RP: Making sure the new renderer feature template sets up a render target6000.0.0b11Mar 13, 20245
UUM-57740FixedWebGL: Fixed spatial blend implementation to enable 2D/3D audio ratio.6000.0.0b11Mar 13, 20246
UUM-57806FixedUniversal RP: Fixed URP post-processing script template potentially trying to sample the backbuffer (not forcing intermediate texture rendering).6000.0.0b11Mar 13, 20245
UUM-57954FixedUniversal RP: Fixed UniversalRendererResources settings getting incorrectly stripped from player builds.6000.0.0b11Mar 13, 20245
UUM-57993FixedScene/Game View: Fixed FPS camera navigation not activating when RMB+\{W,A,S,D\} keys are pressed without mouse movement.6000.0.0b11Mar 13, 20245
UUM-58017FixedProgressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning6000.0.0b11Mar 13, 20246000.0.0b11Mar 13, 202405
UUM-58842FixedUniversal RP: Fixed an issue where screen would in some cases be dark when using Decals and SSAO in RenderGraph.6000.0.0b11Mar 13, 20245
UUM-59166FixedSearch: Fixed Search Window table view buttons appearing multiple times.6000.0.0b11Mar 13, 20245
UUM-59187FixedSearch: Remove the Transient Window menu item.6000.0.0b11Mar 13, 20245
UUM-59428FixedUniversal RP: Fixed Skipped RenderObjects when rendering preview cameras.6000.0.0b11Mar 13, 20246
UUM-59737Fixed2D: Fixed am issue where a SpriteShapeRenderer with mask interaction set is unable to be masked by a SpriteMask when using a URP pipeline.6000.0.0b11Mar 13, 20245
UUM-59752FixedCore: Fixed an issue where ProbeVolumeDebug shader gave a warnings first time opening a project.6000.0.0b11Mar 13, 20245
UUM-59879FixedGI: Fixed MissingComponentException when no MeshFilter is attached to a Terrain tree game object when baking Probe Volumes.6000.0.0b11Mar 13, 20245
UUM-59882FixedUniversal RP: Fixed an issue where NullReferenceExceptions appeared when switching between Quality Levels with Post Processing Volume Update mode set to ViaScripting.6000.0.0b11Mar 13, 20245
UUM-59950FixedCore: Fixed a shader warning in 'TraceVirtualOffset'.6000.0.0b11Mar 13, 20245
UUM-60392FixedUniversal RP: Fixed incorrect viewport size adjustment logic in CopyDepthPass that caused issues when dynamic resolution was active.6000.0.0b11Mar 13, 20246
UUM-61247FixedSearch: Fixed "filtermode" search proposition appearing twice.6000.0.0b11Mar 13, 20245
UUM-61749FixedScene/Game View: Fixed Transform Tool rotation handle not respecting increment snap setting.6000.0.0b11Mar 13, 20245
UUM-61904Fixed2D: Fixed slice menu window does not close immediately when Sprite Editor Window is closed.6000.0.0b11Mar 13, 20245
UUM-62031FixedPackage Manager: Fixed the issue where experimental packages are not showing up in the list.6000.0.0b11Mar 13, 20245
UUM-62272Fixed2D: Fixed crash on SpriteAtlas::GroupSprites when attempting to generate a Sprite Atlas without calling AssetDatabase.CreateAsset first.6000.0.0b11Mar 13, 20246
UUM-62764FixedScene/Game View: Fixed the ToolSettings popup location to be at the mouse position.6000.0.0b11Mar 13, 20245
UUM-62801FixedUniversal RP: Fixed Depth of Field for URP RenderGraph.6000.0.0b11Mar 13, 20245
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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