Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
801–825 of 1,722
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-90913 | Fixed | Serialization: Fixed an issue where serialized types without a namespace had their fields stripped. | — | 6000.1.0b1Jan 7, 2025 | — | 17 |
| UUM-91900 | Fixed | DirectX12: A memory leak occurs in Play mode when using Direct3D12 Graphics API | 6000.1.0b1Jan 7, 2025 | 6000.2.0a1Jan 29, 2025 | 21 | 40 |
| UUM-91956 | Fixed | Text: Crash on tlsf_free when generating the Font Atlas | 6000.1.0b1Jan 7, 2025 | 6000.1.0b4Jan 28, 2025 | 20 | 39 |
| UUM-92200 | Fixed | Materials: Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1 | 6000.1.0b1Jan 7, 2025 | 6000.1.0b6Feb 11, 2025 | 34 | 41 |
| UUM-72934 | Fixed | Version Control: Fixed an issue where the additional line breaks were not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks by default. | — | 6000.1.0a9Dec 18, 2024 | — | 20 |
| UUM-86922 | Fixed | 2D: Fixed renderer features not working with Rendergraph2D. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-87122 | Fixed | macOS: Fixed Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called. | — | 6000.1.0a9Dec 18, 2024 | — | 19 |
| UUM-87753 | Fixed | Web: Fixed an issue in config.autoSyncPersistentDataPath option in Unity Web. | — | 6000.1.0a9Dec 18, 2024 | — | 19 |
| UUM-90217 | Fixed | 2D: Fixed a crash GetSpriteAtlasDependenciesFromBinary when opening a project. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-90436 | Fixed | Scene View: Can not navigate through the Scene view when using a drawing tablet | 6000.1.0a9Dec 18, 2024 | 6000.0.37f1Feb 4, 2025 | 48 | 42 |
| UUM-91151 | Fixed | Build Settings Window: GetActiveBuildProfile can only be called from the main thread crash and error when switching from Windows to Android | 6000.1.0a9Dec 18, 2024 | 6000.1.0b3Jan 22, 2025 | 35 | 17 |
| UUM-86981 | Fixed | 2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. | — | 2022.3.55f1Dec 17, 2024 | — | 2 |
| UUM-87430 | Fixed | Package Manager: Switch project when importing a full project asset package is fixed for mac users. | — | 2022.3.55f1Dec 17, 2024 | — | 20 |
| UUM-91203 | Fixed | Vulkan: Crash on vkNegotiateLoaderLayerInterfaceVersion when rendering a specific particle system with an Emission Rate over Time of 35 or more using Vulkan | 2022.3.55f1Dec 17, 2024 | 6000.4.0b4Jan 8, 2026 | 386 | 29 |
| UUM-87529 | Fixed | Text: Text is rendered with a different font when the "FallbackBoldItalic" font is selected | 6000.0.31f1Dec 10, 2024 | 6000.0.35f1Jan 22, 2025 | 42 | 3 |
| UUM-73947 | Fixed | Universal RP: Fixed an issue where SS Shadow coord transform was missing from TransformWorldToShadowCoord. | — | 6000.1.0a8Dec 10, 2024 | — | 20 |
| UUM-77046 | Fixed | WebGL: Fixed an issue where a black screen rendered for some Android devices when Splash screen was disabled and Linear color is used. | — | 6000.1.0a8Dec 10, 2024 | — | 20 |
| UUM-82974 | Fixed | GI: Fixed to work the baked lightmap debug mode with HDRP terrains. | — | 6000.1.0a8Dec 10, 2024 | — | 19 |
| UUM-86948 | Fixed | 2D: Fixed repeated warnings appear when applying Lit Material to "SpriteRenderer" in 3D project. | — | 6000.1.0a8Dec 10, 2024 | — | 18 |
| UUM-88049 | Fixed | Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. | — | 6000.1.0a8Dec 10, 2024 | — | 21 |
| UUM-89968 | Fixed | Linux: Fixed mouse wheel input inversion on Legacy Input System and IMGUI. | — | 6000.1.0a8Dec 10, 2024 | — | 2 |
| UUM-75603 | Fixed | Windows: On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an au… | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-78573 | Fixed | GI: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene. | — | 6000.1.0a7Dec 5, 2024 | — | 20 |
| UUM-84568 | Fixed | Documentation: Updated ScriptableObject and ScriptableSingleton documentation. | — | 6000.1.0a7Dec 5, 2024 | — | 22 |
| UUM-85289 | Fixed | Universal RP: Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available | — | 6000.1.0a7Dec 5, 2024 | — | 20 |