Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
801–825 of 1,838
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-99612 | Fixed | 2D: Fixed an issue when the Grid was occasionally not drawn when a Tilemap Editor Tool was activated. | — | 6000.1.0b11Mar 18, 2025 | — | 7 |
| UUM-75678 | Fixed | Web: Fixedan issue where calling RequestUserAuthorization(UserAuthorization.Microphone) in the Web player would prompt the user for webcam permissions instead of microphone permissions. The microphone API is not yet supported in Web, so a war… | — | 6000.1.0b10Mar 11, 2025 | — | 24 |
| UUM-92491 | Fixed | Universal RP: Fixed GUID issue for FullScreenPassRendererFeature when migrating from 2022.3 to a later version. | — | 6000.1.0b10Mar 11, 2025 | — | 22 |
| UUM-96214 | Fixed | Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the co… | — | 6000.1.0b10Mar 11, 2025 | — | 23 |
| UUM-97977 | Fixed | Particles: Fixed undefined particle collision events being returned when the event list is larger than the event count. | — | 6000.1.0b10Mar 11, 2025 | — | 22 |
| UUM-97999 | Fixed | 2D: Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. | — | 6000.1.0b10Mar 11, 2025 | — | 23 |
| UUM-98306 | Fixed | Universal RP: Fixed possible NullReferenceException in RenderingUtils.SequenceEqual. | — | 6000.1.0b10Mar 11, 2025 | — | 21 |
| UUM-98456 | Fixed | Search: Fixed an issue where searching for GameObjects with inherited components did not work correctly when filtering by base types. | — | 6000.1.0b10Mar 11, 2025 | — | 21 |
| UUM-77945 | Fixed | Package Manager: Fixed dropdown menus sometimes opening outside the package manager window. | — | 6000.2.0a6Mar 5, 2025 | — | 21 |
| UUM-82524 | Fixed | 2D: Fixed global light textures not set correctly. | — | 6000.2.0a6Mar 5, 2025 | — | 23 |
| UUM-85456 | Fixed | 2D: Fixed missing fog parameters in sprite subtargets. | — | 6000.2.0a6Mar 5, 2025 | — | 24 |
| UUM-87653 | Fixed | Text: Fixed an issue to Ensure reset focus when done editing. | — | 6000.2.0a6Mar 5, 2025 | — | 23 |
| UUM-91595 | Fixed | Version Control: Fixed an issue when modifying the mergespecfile.tx to use Beyond Compare, it continues to fall back to FileMerge. | — | 6000.2.0a6Mar 5, 2025 | — | 24 |
| UUM-96061 | Fixed | Video: Fixed \[Windows\] Allow an arbitrary amount of webcam (virtual and/or physical) devices to be used. | — | 6000.2.0a6Mar 5, 2025 | — | 22 |
| UUM-90999 | Fixed | Windows: Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. | — | 6000.0.41f1Mar 3, 2025 | — | 26 |
| UUM-96944 | Fixed | Scene/Game View: Fixed an issue where resolving Scene View shortcut conflicts with "Rebind to selected command" checked and the Shortcut Helper Bar enabled would throw an exception. | — | 6000.0.41f1Mar 3, 2025 | — | 24 |
| UUM-97588 | Fixed | Universal RP: Fixed exception spam when trying to use full screen render passes on visionOS. | — | 6000.0.41f1Mar 3, 2025 | — | 25 |
| UUM-97863 | Fixed | 2D: Fixed case where Sprite Shape Corners and Edges are invisible when a closed Sprite Shape is used. | — | 6000.0.41f1Mar 3, 2025 | — | 24 |
| UUM-84729 | Fixed | GI: Fixed a bad Reflection Probe rendering of Volumetric Clouds in HDRP. | — | 6000.1.0b8Feb 26, 2025 | — | 25 |
| UUM-91313 | Fixed | Universal RP: Fixed RenderTexture.Create failure on certain Android Vulkan devices | — | 6000.1.0b8Feb 26, 2025 | — | 24 |
| UUM-53120 | Fixed | WebGL: Fixed a problem in Web platform Build and Run feature when both Native C/C++ multithreading is enabled, and Autoconnect Profiler is enabled. | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-67798 | Fixed | Terrain: Fixed terrain billboard grass rendering when dynamic batching is enabled in the URP asset. | — | 6000.0.40f1Feb 25, 2025 | — | 25 |
| UUM-90255 | Fixed | Universal RP: Fixed an issue to prevent the fog pass from being enqueued when the fog pass was not properly initialized. | — | 6000.0.40f1Feb 25, 2025 | — | 1 |
| UUM-105392 | Fixed | 2D: Fixed hdr encoding and postprocess resolve for rendergraph 2d. (UUM-105392) Fixed in 6000.2.0b4. | 6000.2.0a4Feb 19, 2025 | 6000.2.0b4Jun 4, 2025 | 104 | 26 |
| UUM-105412 | Fixed | DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component | 6000.2.0a4Feb 19, 2025 | 6000.1.8f1Jun 18, 2025 | 118 | 32 |