Fixed · Other issues

501525 of 1,722

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-110303FixedProfiler: Fixed serialization system memory attribution to MonoScript and global caches.6000.1.15f1Aug 5, 202514
UUM-111901Fixed2D: Added null check for missing secondary sprite textures.6000.1.15f1Aug 5, 202514
UUM-111921Fixed2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip.6000.1.15f1Aug 5, 202515
UUM-107466FixedLinux: Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.6000.0.55f1Aug 5, 202517
UUM-112598FixedScene/Game View: Fixed DebugDrawMode toggle throwing exception in the console.6000.0.55f1Aug 5, 20251
UUM-113215Fixed2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android6000.0.55f1Aug 5, 20256000.3.0b1Sep 9, 20253521
UUM-110109FixedPackage Manager: Fixed the issue where the selection system throws exception when handling null package unique ids.2022.3.65f1Jul 30, 20251
UUM-110821FixedSearch: Changed the default operator for the filter "dir" from "equals" to "contains".6000.2.0b12Jul 29, 202516
UUM-101885FixedQNX: Fixed Vulkan Multidisplay Crash.6000.3.0a3Jul 23, 202518
UUM-103688FixedGI: Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled.6000.3.0a3Jul 23, 202514
UUM-109513FixedSerialization: Fixed an issue where mixed values might not appear correctly in the inspector after using Undo.6000.3.0a3Jul 23, 202514
UUM-30810FixedWebGL: Fixed an issue where resizing the WebGL canvas would cause flickering.6000.3.0a3Jul 23, 202515
UUM-83864FixedGI: Fixed a bug where some column labels were incorrect in the Light explorer when using URP.6000.3.0a3Jul 23, 202514
UUM-74665FixedProfiler: Align profiler frame duration of Edit mode profiling with Play mode when playing.6000.0.54f1Jul 23, 202517
UUM-108565FixedGI: Fixed case where custom properties on a Renderer are not taken into account, leading to incorrectly baked lightmaps.6000.1.13f1Jul 23, 202518
UUM-111599FixedVideo: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times6000.1.13f1Jul 23, 20256000.1.15f1Aug 5, 20251324
UUM-111903FixedEnvironment Effects: [HDRP] Water displacement fades when camera move far in worldspace.6000.1.13f1Jul 23, 20256000.0.56f1Aug 20, 20252816
UUM-112436FixedLicense: Crash on WorkerLicense::HasEntitlement when starting the Editor6000.1.13f1Jul 23, 20256000.0.61f1Oct 30, 2025986
UUM-100925FixedParticles: Fixed particle system tooltips where shown in the inspector, even though the UI controls were not visible.6000.3.0a2Jul 17, 202513
UUM-103184FixedTextCore: Ensured that disabled TextField components do not collapse when empty.6000.3.0a2Jul 17, 202519
UUM-103773FixedParticles: Fixed crash in trail geometry job.6000.3.0a2Jul 17, 202518
UUM-104066FixedGI: Fixed a bug where "per-vertex" SH evaluation mode didn't work with Deferred rendering URP.6000.3.0a2Jul 17, 202515
UUM-107991Fixed2D: Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.6000.3.0a2Jul 17, 202516
UUM-108372FixedSearch: QueryMarkers correctly supports strings with quotes.6000.3.0a2Jul 17, 202513
UUM-108790FixedScene/Game View: Fixed an issue where Focus Pan command would often set an impractical zoom pivot if Canvas object was picked.6000.3.0a2Jul 17, 202519
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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