Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
351–375 of 1,839
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-132332 | Fixed | 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool | 6000.3.5f1Jan 21, 2026 | 6000.3.9f1Feb 18, 2026 | 28 | 30 |
| UUM-122639 | Fixed | Scene/Game View: Fixed an issue where the Grid Settings rotation value didn't match the inspector after using "Copy from Active Object". (UUM-122639) First seen in 6000.4.0a3. | — | 6000.4.0b4Jan 8, 2026 | — | 18 |
| UUM-126026 | Fixed | Version Control: Fixed Editor freezes/hangs on "Reloading Domain" when entering Play Mode. | — | 6000.4.0b4Jan 8, 2026 | — | 29 |
| UUM-126816 | Fixed | Graph Toolkit: Box selection now properly includes sticky notes. (UUM-126816) First seen in 6000.4.0a6. | — | 6000.4.0b4Jan 8, 2026 | — | 18 |
| UUM-128204 | Fixed | Windows: Fixed the copy pdb's option for WindowsStandalone to copy them next to the plugin. | — | 6000.4.0b4Jan 8, 2026 | — | 29 |
| UUM-129015 | Fixed | WebGL: Fix compressed texture mip levels having invalid texture data. | — | 6000.4.0b4Jan 8, 2026 | — | 29 |
| UUM-129239 | Fixed | DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. | — | 6000.4.0b4Jan 8, 2026 | — | 29 |
| UUM-129979 | Fixed | WebGL: Fix compute pipeline error when a RWTexture is read-only. | — | 6000.4.0b4Jan 8, 2026 | — | 30 |
| UUM-130229 | Fixed | Scene/Game View: Fixed issue where the rotation tool would sometimes cause excessive rotation when used after editing a script. | — | 6000.4.0b4Jan 8, 2026 | — | 27 |
| UUM-130353 | Fixed | Scene/Game View: Fixed the Camera Overlay that would break when camera name is too long. | — | 6000.4.0b4Jan 8, 2026 | — | 29 |
| UUM-131198 | Fixed | 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs | 6000.4.0b4Jan 8, 2026 | 6000.3.8f1Feb 11, 2026 | 33 | 33 |
| UUM-109364 | Fixed | Scene/Game View: Fixed issue where HideInCallstack attribute had no effect on parameterless generic methods. | — | 6000.5.0a4Jan 8, 2026 | — | 27 |
| UUM-122030 | Fixed | DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using Texture2D.Apply a high number of times within a single frame. | — | 6000.5.0a4Jan 8, 2026 | — | 27 |
| UUM-127537 | Fixed | Particles: Fixed crash when particles component does not have a material. | — | 6000.5.0a4Jan 8, 2026 | — | 18 |
| UUM-127937 | Fixed | 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. | — | 6000.5.0a4Jan 8, 2026 | — | 26 |
| UUM-128466 | Fixed | 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window. | — | 6000.5.0a4Jan 8, 2026 | — | 28 |
| UUM-128709 | Fixed | 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). | — | 6000.5.0a4Jan 8, 2026 | — | 27 |
| UUM-128730 | Fixed | Scene/Game View: Fixed issue where Shortcut Manager's search field would lose focus unexpectedly. | — | 6000.5.0a4Jan 8, 2026 | — | 27 |
| UUM-129282 | Fixed | Scene/Game View: Fixed issue where a warning was cut off when the preset name exceeded the maximum length in the overlay preset creation prompt. | — | 6000.5.0a4Jan 8, 2026 | — | 19 |
| UUM-122599 | Fixed | Package Manager: Improved unityRelease field validation in the UI so invalid values are rejected, preventing obscure resolve errors and package loading failures. | — | 6000.4.0b3Jan 7, 2026 | — | 29 |
| UUM-128080 | Fixed | Version Control: Added instructions on how to disable the deep scan of local packages when a timeout occurs and the setting is enabled. | — | 6000.4.0b3Jan 7, 2026 | — | 32 |
| UUM-129727 | Fixed | GI: Fixed an issue where a warning would be displayed, and light probes would look incorrect when loading a scene lit only by Enlighten Realtime GI, and no baked GI. | — | 6000.4.0b3Jan 7, 2026 | — | 29 |
| UUM-130100 | Fixed | Scene/Game View: Fixed the size of the "Camera overscan settings" dropdown window. | — | 6000.4.0b3Jan 7, 2026 | — | 29 |
| UUM-131209 | Fixed | 6000.4.0a4: [iOS] Pod integrated frameworks are not linked to UnityFramework | 6000.4.0b3Jan 7, 2026 | 6000.5.0a6Feb 4, 2026 | 27 | 19 |
| UUM-131538 | Fixed | 6000.4.0a3,6000.3.0b7: Crash on CheckDeviceStatus when executing specific InferenceEngine actions | 6000.4.0b3Jan 7, 2026 | 6000.3.5f1Jan 21, 2026 | 13 | 30 |