Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
351–375 of 1,724
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-116894 | Fixed | Profiler: Fixed profiler captures being treated as different to their loaded data if they were renamed after being loaded. (UUM-116894) First seen in 6000.3.0b1. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-117087 | Fixed | GI: Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened. (UUM-117087) First seen in 6000.3.0b1. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-117707 | Fixed | Profiler: Fixed profiler captures section reappearing after domain reload if it was previously collapsed. (UUM-117707) First seen in 6000.3.0b2. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121604 | Fixed | WebGL: Fixed compressed 3d textures if the WebGPU extension is available. | — | 6000.3.0b7Oct 22, 2025 | — | 20 |
| UUM-121729 | Fixed | Package Manager: Fixed an issue where running -upmPack produced a valid signed package but Unity Editor process exited with code 1. (UUM-121729) First seen in 6000.3.0a3. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121754 | Fixed | Package Manager: Fixed an issue when selecting the manifest of a package in the Inspector window did not throw NullException if the author field is set to a simple string value. (UUM-121754) First seen in 6000.3.0b5. Fixed in 6000.3.0b8. | 6000.3.0b7Oct 22, 2025 | 6000.3.0b8Oct 29, 2025 | 7 | 16 |
| UUM-114855 | Fixed | Terrain: Added missing selected icons for Terrain properties. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-116877 | Fixed | Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-119198 | Fixed | 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-120770 | Fixed | GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-121449 | Fixed | Code Stripping: Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build. | — | 6000.2.9f1Oct 22, 2025 | — | 15 |
| UUM-97138 | Fixed | Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. | — | 6000.2.9f1Oct 22, 2025 | — | 21 |
| UUM-99304 | Fixed | Universal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo() is included correctly. | — | 6000.0.60f1Oct 16, 2025 | — | 2 |
| UUM-104711 | Fixed | GI: Fixed a bug where baking a scene containing a static Skinned Mesh Renderer and Adaptive Probe Volumes would throw an exception. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-104762 | Fixed | Player: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API. | — | 6000.4.0a2Oct 16, 2025 | — | 24 |
| UUM-105409 | Fixed | Universal RP: Fixed missing shader variant in URP when drawing to an offscreen depth only image. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-108292 | Fixed | WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-109361 | Fixed | Universal RP: Fixed a warning that was logged when injecting a pass on AfterRenderPostProcessing + X. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-109540 | Fixed | Universal RP: Added optional terrain shader inclusion setting in URP Graphics settings. Unchecking it will prevent terrain detail shaders from being added to the build. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-109862 | Fixed | WebGL: Fixed an issue where DownloadHandlerScript.CompleteContent was called twice in WebGL builds. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-110165 | Fixed | Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video | — | 6000.4.0a2Oct 16, 2025 | — | 18 |
| UUM-110292 | Fixed | Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-113126 | Fixed | Package Manager: Fixed the issue where package folder name is not synchronized when package technical name change. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-113224 | Fixed | SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-114629 | Fixed | Search: Keywords are associated to their documents and correctly cleaned up. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |