Fixed in last 30d · Other issues

5169 of 69

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-144070Fixed2D: Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.6000.5.5f1Jul 23, 20266
UUM-145607FixedDX12: Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively.6000.5.5f1Jul 23, 20261
UUM-108671FixedDX12: Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.6000.6.0b5Jul 22, 20268
UUM-146236FixedGraph Toolkit: Fixed options and ports TrySetValue with Enum. (UUM-146236) First seen in 6000.6.0b2.6000.6.0b5Jul 22, 20263
UUM-146949FixedAccessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.6000.6.0b5Jul 22, 20269
UUM-147717Fixed6000.6.0b1: Burst compilation fails for IJobChunk jobs when Managed Stripping Level is set to High6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-147746Fixed6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset6000.6.0b5Jul 22, 20266000.6.0b9Aug 18, 20262710
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-146950FixedAccessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.6000.0.80f1Jul 22, 202610
UUM-147144Fixed6000.6.0a7: [Android] Crash on "GetAndroidFallbackSystemFonts" when an error is logged into Console in the Player6000.6.0b4Jul 16, 20266000.6.0b6Aug 4, 2026195
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026132
UUM-147009Fixed6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player6000.5.4f1Jul 15, 20266000.3.21f1Jul 29, 20261410
UUM-146329FixedProfiler: Fix crash when recording profiler data with null metadata. (UUM-146329) First seen in 6000.7.0a2. Fixed in 6000.7.0a3.6000.7.0a2Jul 9, 20266000.7.0a3Jul 23, 2026132
UUM-146671Fixed6000.6.0a4: Crash on alloc_block(ushared_memory_pool*, unsigned long) when the shared memory pool reaches its physical size limit Linux and macOS6000.7.0a2Jul 9, 20266000.6.0b6Aug 4, 2026256
UUM-146750Fixed6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation6000.6.0b3Jul 8, 20266000.3.21f1Jul 29, 20262016
UUM-145743Regressed[Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample6000.5.2f1Jul 1, 20266000.7.0a4Aug 6, 20263619
UUM-146214Fixed6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled6000.5.2f1Jul 1, 20266000.6.0b5Jul 22, 20262117
UUM-145522Fixed6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center6000.3.19f1Jul 1, 20266000.7.0a3Jul 23, 20262223
UUM-145576Fixed[Editor] [Profiler] Application crashes immediately after launch when Autoconnect Profiler and Deep Profiling Support are enabled in Build Settings6000.7.0a1Jun 25, 20266000.6.0b5Jul 22, 2026278
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested 2h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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