Fixed in last 30d · Other issues

26–50 of 56

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-143598FixedTerrain: Fixed shader compilation errors that were thrown when a TerrainLit Shader Graph had no Block nodes in its Vertex Context.—6000.7.0b1Sep 17, 2026—3
UUM-143650Fixed2D: Fixed Light2D memory leak when unloading scenes - the runtime-created light mesh is now properly destroyed when the component is destroyed.—6000.7.0b1Sep 17, 2026—3
UUM-144559FixedText: Fixed infinite loop in text measure with hyphen preceded by whitespace.—6000.7.0b1Sep 17, 2026—4
UUM-146463Fixed2D: Sprite Frame edit capability is now saved and will only be loaded for importers that has the capability.—6000.7.0b1Sep 17, 2026—3
UUM-148110FixedPackage Manager: Fixed an issue where a newly created package was not using the organization the project belongs to in the technical name.—6000.7.0b1Sep 17, 2026—3
UUM-148847FixedProfiler: Fix to hide the "Screenshot details are paused while the Profiler is recording" note as soon as profiling ends.—6000.7.0b1Sep 17, 2026—3
UUM-148868Fixed2D: Fixed issue where Texture is not updated in TilemapRenderer when edits are made in the SpriteEditor.—6000.7.0b1Sep 17, 2026—2
UUM-149022FixedWindows: Fixed case of plugin errors being logged when logging is disabled on Windows.—6000.7.0b1Sep 17, 2026—2
UUM-150551FixedTerrain: Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096.—6000.7.0b1Sep 17, 2026—2
UUM-150588FixedProfiler: Fixed case of a NullReferenceException being thrown when saving an empty Standalone Profiler recording.—6000.7.0b1Sep 17, 2026—3
UUM-150607FixedScene/Game View: Fixed case of the Orientation Gizmo's negative axis arrows, direction labels, and rotation-lock icon changing color when the Center Axis color preference was changed.—6000.7.0b1Sep 17, 2026—2
UUM-150693FixedScene/Game View: Fixed issue where the Rect Tool would not be moveable if the caps lock modifier was on.—6000.7.0b1Sep 17, 2026—3
UUM-150706FixedProfiler: Fixed case of a NullReferenceException being thrown when saving Profiler data from the top menu of the Standalone Profiler window after toggling the UI Toolkit Live Reload option.—6000.7.0b1Sep 17, 2026—4
UUM-150720FixedGraphView: Improved responsiveness of search index status banner.—6000.7.0b1Sep 17, 2026—2
UUM-150744FixedWebGL: Improved performance by using the device native format for the intermediate color texture.—6000.7.0b1Sep 17, 2026—2
UUM-150861FixedGraphView: Tab navigation now fully ignores the list view.—6000.7.0b1Sep 17, 2026—2
UUM-150966FixedProfiler: Fixed spacing issue in Profiler Modules menu. (UUM-150966) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151059FixedCore: Fixed crash when calling GameObjectUtility.GetStaticEditorFlags, SetStaticEditorFlags, AreStaticEditorFlagsSet, GetNavMeshArea, SetNavMeshArea, GetNavMeshLayer, or SetNavMeshLayer with a null GameObject argument. These now throw Argument…—6000.7.0b1Sep 17, 2026—2
UUM-151216FixedText: Added support for the <rotate> rich text tag in the Advanced Text Generator.—6000.7.0b1Sep 17, 2026—3
UUM-151219FixedPackage: "Add Custom Locale" duplicate Locale Identifier warning now uses the standard HelpBox so its text matches the Editor default size and is no longer clipped. (UUM-151219) First seen in 6000.7.0b1.—6000.7.0b1Sep 17, 2026—1
UUM-151412Fixed2D: Fixed a crash when setting a tile on a Tilemap after a Tile asset it referenced had been deleted. (UUM-151412) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151422Fixed2D: Fixed case of a NullReferenceException being thrown when refreshing a Tilemap that still referenced a Tile which could no longer be resolved. (UUM-151422) First seen in 6000.7.0a6.—6000.7.0b1Sep 17, 2026—1
UUM-151644FixedGI: Fixed "Kernel 'histogram' not found" errors and the lightmap scheduling fallback warning that occurred when viewing lightmaps in preview mode with the Editor running on a graphics API without the histogram compute shader variant, such as…—6000.7.0b1Sep 17, 2026—3
UUM-150163FixedGraph Toolkit: The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O.—6000.6.1f1Sep 16, 2026—3
UUM-150019FixedBuild System: Fixed case of the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.—6000.0.84f1Sep 16, 2026—5
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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