Fixed in last 30d · Other issues

1–25 of 56

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-150192FixedServices: Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.—6000.6.4f1Oct 1, 2026—1
UUM-150226FixedPlayer: Fixed GameObjects so now it cast correct shadows after Shader.globalMaximumLOD is changed at runtime.—6000.6.4f1Oct 1, 2026—1
UUM-150353FixedTextCore: Fixed the Font Asset Creator and Sprite Importer windows failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.—6000.6.4f1Oct 1, 2026—1
UUM-150682FixedDX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.—6000.6.4f1Oct 1, 2026—1
UUM-151417Fixed2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.—6000.6.4f1Oct 1, 2026—1
UUM-151511FixedWeb: Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target.—6000.6.4f1Oct 1, 2026—1
UUM-151731FixedTerrain: Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with Draw Instanced disabled was visible.—6000.6.4f1Oct 1, 2026—1
UUM-151943FixedProfiler: Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.—6000.6.4f1Oct 1, 2026—1
UUM-152530Fixed2D: Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.—6000.6.4f1Oct 1, 2026—1
UUM-152672FixedAI: The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.—6000.6.4f1Oct 1, 2026—1
UUM-153407Fixed2D: Fixed the Sprite Frame field edit lock override info box in Project Settings > Sprite Editor staying visible after the checkbox automatically unticks itself when the Sprite Editor window closes.—6000.6.4f1Oct 1, 2026—1
UUM-140235FixedSearch: Fixed issues where Asset Store search result items would have empty text when scrolling in List mode.—6000.6.3f1Sep 24, 2026—1
UUM-150776FixedPerformance Test Framework: Unsampled sample groups are now reported with zeroed statistics, and the active test is always cleared so a failing test can no longer fail the rest of the run.—6000.6.3f1Sep 24, 2026—1
UUM-151807FixedLinux: Fixed the Linux Editor failing to start on distributions that ship libxml2.so.16 instead of libxml2.so.2, such as Ubuntu 25.10 and later.—6000.6.3f1Sep 24, 2026—1
UUM-143329FixedProfiler: Fixed issues with renaming Profiler captures in specific situations on high-DPI desktop setups.—6000.7.0b2Sep 23, 2026—2
UUM-149246Fixed2D: Fixed section headers for 2D/Grid Brush and 2D/Tile Palette preferences.—6000.7.0b2Sep 23, 2026—2
UUM-150692FixedTerrain: Fixed a crash when a script updates tree instances on a terrain whose tree prototypes cannot be instanced.—6000.7.0b2Sep 23, 2026—2
UUM-150965FixedGI: Fixed a bug where APV bake fails when scene contains a VFXRenderer.—6000.7.0b2Sep 23, 2026—2
UUM-151324FixedLinux: Fixed the Editor hanging on the splash screen when a dialog opened while a scene was loading.—6000.7.0b2Sep 23, 2026—3
UUM-151751FixedGI: Fixed the Unity Compute Light Baker information box in Graphics settings not hiding when the Default Light Baker setting was reverted with Reset or Undo.—6000.7.0b2Sep 23, 2026—1
UUM-152589FixedText: Fixed the Font Asset Migration window not listing font assets imported while the window was open. (UUM-152589) First seen in 6000.7.0b1.—6000.7.0b2Sep 23, 2026—1
UUM-134483FixedTerrain: Fixed case of Terrain Layer property changes not being added to the Undo history when using the Universal Render Pipeline or the High Definition Render Pipeline.—6000.7.0b1Sep 17, 2026—3
UUM-137121FixedTest Framework: Fixed an issue where assembly-level ITestAction attributes with ActionTargets.Test were not invoked for individual test methods, and ITest.Fixture was null when accessed from ITestAction callbacks.—6000.7.0b1Sep 17, 2026—2
UUM-139555FixedProfiler: Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations.—6000.7.0b1Sep 17, 2026—3
UUM-139963Fixed2D: Fixed case where Sprite is not rendered in a SRP Batcher when Sprite Mask is removed after it was previously set.—6000.7.0b1Sep 17, 2026—2
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested 4h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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