Fixed · Asset Pipeline issues

2650 of 132

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-107408FixedPrefabs: Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs.6000.3.0a3Jul 23, 202518
UUM-109242FixedAsset Bundles: Fixed issue to ensure that the activeBuildTarget is correctly set before build callbacks are initialized.6000.3.0a3Jul 23, 202516
UUM-109594FixedAsset - Database: Warnings appear in the Console window when opening a new project6000.0.54f1Jul 23, 20256000.1.12f1Jul 15, 2025-821
UUM-109873FixedAsset Import: Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL.6000.1.13f1Jul 23, 202518
UUM-100113FixedAsset Pipeline: Fixed issue where editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library.6000.3.0a2Jul 17, 202517
UUM-111391FixedAsset - Database: Warning about UniversalRenderPipelineGlobalSettings into URP Samples package6000.3.0a2Jul 17, 20256000.2.0b13Aug 7, 20252116
UUM-102047FixedPrefabs: Added a check for fieldId and guid equality when remapping added asset references during the process of opening a prefab stage.6000.2.0b2May 20, 202513
UUM-103258FixedAsset Pipeline: Fixed import worker crash when switching Platform from Android to another platform.6000.1.2f1May 6, 202516
UUM-100126FixedAsset Pipeline: Fixed an issue where OnPostprocessAllAssets() might not be called if an asset was updated during a previous usage of that callback.6000.2.0a9Apr 16, 202516
UUM-3763FixedAsset Pipeline: Fixed error " i->previewArtifactID == found->second.previewArtifactID" which is thrown during preview generation.6000.2.0a9Apr 16, 202516
UUM-95528FixedAsset Pipeline: Fixed problem with main thread potentially being blocked, while doing async asset loads.6000.0.45f1Apr 2, 202524
UUM-84713FixedAsset Pipeline: Ensure importers are updated on domain reload in importer processes.2022.3.60f1Mar 12, 20251
UUM-87105FixedPrefabs: Fixed an issue to handle PrefabInstances as Added GameObjects with deleted parent in the source Prefab.6000.2.0a6Mar 5, 202526
UUM-92262FixedAsset Pipeline: Fixed a crash that could occur if a project with a corrupted artifact database was launched.6000.2.0a6Mar 5, 202522
UUM-27014FixedAsset Pipeline: Fixed sub asset object duplication when sub asset object name is empty.6000.2.0a4Feb 19, 202519
UUM-79087FixedPrefabs: Reconnect proxy parent in Prefab Stage.6000.2.0a4Feb 19, 202529
UUM-66897FixedAsset Import: Fixed a deadlock and memory leaks in unwrapCL.6000.1.0b7Feb 19, 202530
UUM-75114FixedAsset Pipeline: Fixed crash that could occur when script with scriptable object is moved and there hasn't been a domain reload, and scriptable object is used for write serialization. When fixing this bug, it was also discovered that rename would cause s…6000.1.0b7Feb 19, 202530
UUM-87961FixedAsset Pipeline: Allow users to rebuild the Library when we detect corrupted databases.2022.3.58f1Feb 12, 20251
UUM-99842FixedAsset Bundles: A change in the async texture upload process sometimes resulted in an editor freezing issue when an AssetBundle failed to upload - this has been fixed. (UUM-99842) Fixed in 6000.2.0a9.6000.2.0a1Jan 29, 20256000.1.0b15Apr 16, 20257633
UUM-91901FixedAsset Import: Fixed TLS memory leak when importing corrupted FBX file.2022.3.57f1Jan 29, 20251
UUM-92704FixedAsset Pipeline: Fixed script not being loaded properly the first time when changed outside of the editor.6000.0.36f1Jan 28, 20251
UUM-77761FixedPrefabs: Fixed LoadPrefabContents error when objects are created in the root of the scene in callbacks.6000.1.0b2Jan 16, 202515
UUM-89983FixedAsset Pipeline: Fixed regressions caused by the changes made for UUM-75114.6000.1.0b2Jan 16, 202515
UUM-90912FixedAsset Pipeline: Fixed regressions caused by the changes made for UUM-75114.6000.1.0b2Jan 16, 202515
Where the numbers come from
  • Editor releases ingested 11h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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