UUM-66549
Fixed in 6000.0.0b15Mentioned in 6 Unity 6 release notes.
First fixed in 6000.0.0b15 (Apr 13, 2024); relisted in 2 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Animation | Fix | Fixed an issue that caused the Unity Editor to become responsive after deleting an animation state that was empty. | |
| 6000.0.0b15 | Fixes Animation | Fix | Fixed an issue that caused the Unity Editor to become responsive after deleting an animation state that was empty. | |
| 6000.0.0b15 | Fixes Animation | Fix | Fixed an issue that caused the Unity Editor to become responsive after deleting an animation state that was empty. | |
| 6000.0.0b13 | Known Issues Animation | Blocker | Known issue | Fixed crash when deleting states in some state machines. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. It does not crash anymore. (UUM-66549) Fixed in 6000.0.0b15. |
| 6000.0.0b12 | Known Issues Animation | Blocker | Known issue | Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller |
| 6000.0.0b11 | Known Issues Animation | Blocker | Known issue | Crash on AnimatorStateMachine::RemoveTransitionsWithDeletingObject when deleting a newly created Empty State in Animator Controller |