UUM-66503
Fixed in 6000.0.0b15Mentioned in 4 Unity 6 release notes.
First fixed in 6000.0.0b15 (Apr 13, 2024); relisted in 2 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Universal RP | Fix | Fixed motion vector pass so it can now render after opaques. It correctly follows its depth dependency in pass order. | |
| 6000.0.0b15 | Fixes Universal RP | Fix | Fixed motion vector pass so it can now render after opaques. It correctly follows its depth dependency in pass order. | |
| 6000.0.0b15 | Fixes Universal RP | Fix | Fixed motion vector pass so it can now render after opaques. It correctly follows its depth dependency in pass order. | |
| 6000.0.0b13 | Known Issues Universal RP | Caution | Known issue | Motion Vector pass can now render after opaques. It correctly follows its depth dependency in pass order. (UUM-66503) Fixed in 6000.0.0b14. |