UUM-158401
Fixed in 6000.7.0b8Mentioned in 3 Unity 6 release notes.
First fixed in 6000.7.0b8 (Nov 5, 2026); relisted in 1 later release.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes SRP Core | Fix | Fixed the Render Graph closing a native render pass after 8 raster render passes even when they used fewer than 8 native subpasses, which made the next pass, such as the URP UI overlay, load its attachments again from memory. | |
| 6000.7.0b8 | Fixes SRP Core | Fix | Fixed the Render Graph closing a native render pass after 8 raster render passes even when they used fewer than 8 native subpasses, which made the next pass, such as the URP UI overlay, load its attachments again from memory. | |
| 6000.7.0b7 | Known Issues SRP Core | Caution | Known issue | Fixed the Render Graph closing a native render pass after 8 raster render passes even when they used fewer than 8 native subpasses, which made the next pass, such as the URP UI overlay, load its attachments again from memory. (UUM-158401) Fixed in 6000.7.0b8. |