UUM-157069
Fixed in 6000.7.0b7Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b7 (Oct 29, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Unity Physics | Fix | Broadphase.Tree.Clone() now allocates node storage that is sized to its capacity rather than the source tree's Length. This fixes an OutOfRange error that may be observed when a full multi-threaded broadphase rebuild is performed on a densely-packed, cloned world. | |
| 6000.6.8f1 | Fixes Unity Physics | Fix | Broadphase.Tree.Clone() now allocates node storage that is sized to its capacity rather than the source tree's Length. This fixes an OutOfRange error that may be observed when a full multi-threaded broadphase rebuild is performed on a densely-packed, cloned world. | |
| 6000.7.0b7 | Fixes Unity Physics | Fix | Broadphase.Tree.Clone() now allocates node storage that is sized to its capacity rather than the source tree's Length. This fixes an OutOfRange error that may be observed when a full multi-threaded broadphase rebuild is performed on a densely-packed, cloned world. | |
| 6000.7.0b7 | Fixes Unity Physics | Fix | Broadphase.Tree.Clone() now allocates node storage that is sized to its capacity rather than the source tree's Length. This fixes an OutOfRange error that may be observed when a full multi-threaded broadphase rebuild is performed on a densely-packed, cloned world. |