UUM-155070
Fixed in 7000.0.0a16Mentioned in 6 Unity 7 release notes.
First fixed in 7000.0.0a16 (Nov 5, 2026); relisted in 1 later release.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Terrain | Fix | Fixed an "Overflow in memory allocator" fatal error when rendering a terrain with details from a camera extremely far away from it, such as a Scene view restored at a very distant position. | |
| 7000.0.0a16 | Fixes Terrain | Fix | Fixed an "Overflow in memory allocator" fatal error when rendering a terrain with details from a camera extremely far away from it, such as a Scene view restored at a very distant position. | |
| 7000.0.0a12 | Known Issues Terrain | Caution | Known issue | Fixed an "Overflow in memory allocator" fatal error when rendering a terrain with details from a camera extremely far away from it, such as a Scene view restored at a very distant position. (UUM-155070) Fixed in 7000.0.0a13. |
| 7000.0.0a11 | Known Issues Content Build | Caution | Known issue | “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene |
| 7000.0.0a10 | Known Issues | Caution | Known issue | 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene |
| 7000.0.0a9 | Known Issues | Caution | Known issue | 6000.5.0a5: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene |