UUM-153476
Fixed in 6000.7.0b3Mentioned in 3 Unity 6 release notes.
First fixed in 6000.7.0b3 (Oct 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b3 | API Changes Physics 2D | API change | Added: Added "origin" overloads to the cast queries "PhysicsWorld.CastShape", "PhysicsWorld.CastShapeProxy" and "PhysicsWorld.CastGeometry", so the cast geometry can be authored in a local frame and positioned by a world-space point. (UUM-153476) First seen in 6000.7.0a1. | |
| 6000.7.0b3 | API Changes Physics 2D | API change | Added: Added "origin" overloads to the overlap queries "PhysicsWorld.TestOverlapShape", "PhysicsWorld.OverlapShape", "PhysicsWorld.TestOverlapShapeProxy", "PhysicsWorld.OverlapShapeProxy", "PhysicsWorld.TestOverlapGeometry" and "PhysicsWorld.OverlapGeometry", matching the cast queries. (UUM-153476) First seen in 6000.7.0a1. | |
| 6000.7.0b3 | Fixes Physics 2D | Fix | Fixed the documentation for "CircleGeometry.isValid", "CapsuleGeometry.isValid", "PolygonGeometry.isValid", "SegmentGeometry.isValid", "ChainSegmentGeometry.isValid", "ChainGeometry.isValid", "PolygonGeometry.Validate" and "CapsuleGeometry.Validate" not stating what each one checks or repairs. (UUM-153476) First seen in 6000.7.0a1. |