UUM-153167
Fixed in 7000.0.0a8Mentioned in 6 Unity 7 release notes.
First fixed in 7000.0.0a8 (Oct 8, 2026); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a12 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 7000.0.0a11 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 7000.0.0a10 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 7000.0.0a9 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 7000.0.0a8 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 7000.0.0a8 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. |