UUM-153167
Fixed in 6000.7.0b6Mentioned in 4 Unity 6 release notes.
First fixed in 6000.7.0b6 (Oct 21, 2026); relisted in 3 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.7f1 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 6000.6.7f1 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 6000.7.0b6 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. | |
| 6000.7.0b6 | Fixes Graphics | Fix | URP Decals shader could rarely produce NaN values on Android platforms when sampling non-normal-map textures set as the Normal Map, especially visible as white flashes when in conjunction with other amplifying effects like Bloom. |