UUM-138412
Fixed in 6000.6.0a3Mentioned in 30 release notes.
First fixed in 6000.6.0a3 (Apr 15, 2026); relisted in 14 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b9 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b8 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b8 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b7 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b7 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b6 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b6 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b5 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b5 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b4 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b4 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b3 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b3 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b2 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b2 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0b1 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0b1 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0a7 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0a7 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0a6 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0a6 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0a5 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0a5 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.5.0b5 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). (UUM-138412) First seen in 6000.5.0b2. | |
| 6000.5.0b5 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. (UUM-138412) First seen in 6000.5.0b2. | |
| 6000.6.0a3 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0a3 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. | |
| 6000.6.0a3 | Changes Editor | Change | EntityId.ToString now prints the full ulong (don't depend on this, in the future we will change this string, so you can't just parse it back using ulong.Parse. ideally you never have to serialize an EntityId, but if you absolutely have to do it, you can use EntityId.ToULong(someEntityId).ToString(), and then EntityId.FromULong(ulong.Parse(someRawEntityIdString)) to deserialize it.). | |
| 6000.6.0a3 | Fixes Editor | Fix | Fixed some icons not showing up in the Add Component menu in the Inspector. |