UUM-133166
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a12 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a11 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a10 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a9 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a8 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. | |
| 7000.0.0a7 | Fixes Terrain | Fix | Fixed the texture import warnings in the Terrain Layer Inspector being drawn over by the Color Tint, Opacity as Density and Normal Scale controls when using the Universal Render Pipeline or the High Definition Render Pipeline. |