UUM-120311
Fixed in 6000.4.9f1Mentioned in 17 release notes.
First fixed in 6000.4.9f1 (May 27, 2026); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b8 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b7 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b6 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b5 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b4 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b3 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b2 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0b1 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.5.0f1 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0a7 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.5.0b11 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0a6 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.6.0a6 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.5.0b10 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.5.0b10 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. | |
| 6000.4.9f1 | Fixes Editor | Fix | Fixed ShaderGraph and ShaderSubGraph import errors (DirectoryNotFoundException) that occurred on Windows when project paths were long enough to exceed the 260-character MAX_PATH limit. |